Search found 62 matches
- Fri Jul 08, 2016 2:16 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406656
Re: Development and Discussion
do we know when the petrochem will come about?
- Thu Jul 07, 2016 4:55 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406656
Re: Development and Discussion
There are several ways you can handle this, the one is use most of the time is to put the mixed crushed stone + ore belt through the furnace column and if you made the column long enough there is only the excess stone at the end which can go to an assembler line crafting stone from crushed. Thats f...
- Thu Jul 07, 2016 4:53 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 286446
Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix
I ran out of time to update all my sources of info last night but I did manage to out changelog on the mod portal discussion board. Here it is: Changes from 0.1.43 to 0.1.44 release: - fixed on_load being used incorrectly. - fixed squads disbanding after successful mission or if they fail a move or...
- Wed Jul 06, 2016 6:20 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406656
Re: Development and Discussion
Really brief guide Start 1) miner->Ore crusher->smelter (item/copper/tin/lead) Red Science 1) miner->Ore crusher->Ore Sorter->Smelters (+silicon & some more advanced ores) 2) miner->Ore crusher->Ore Sorter->Ore Processors->Smelters (give +20% yield bonus to basic metals and reduces smelters req...
- Wed Jul 06, 2016 6:14 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 286446
Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix
Okay guys, some serious bug fixes and massive code-rework in 0.1.44 please get it from the mod portal. Apolise, i'll send you some info by PM tomorrow and a special version with extra logging added to help work out what the issue is. try this new version first though, please. Do you have a changelo...
- Wed Jul 06, 2016 3:58 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406656
Re: Development and Discussion
Minor bug report for you: Deconstructing rocks with bots does not give geods Missing name: "recipe-name: salt-water-electrolysis-2" Does the deconstruction give 20 or 10 stones per rock? Popup info for the deconstruction planner shows that you should get 10 stone and some geods After deco...
- Thu Jun 30, 2016 5:38 pm
- Forum: Mods
- Topic: [WIP][0.11.22] Homeworld
- Replies: 22
- Views: 28296
Re: [WIP][0.11.22] Homeworld
any chance this will be updated for .13?
- Thu Jun 30, 2016 12:38 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 153451
Re: [0.13.x] Bob's Mods: General Discussion
Warfare 0.13.2: * Updated energy consumption values of personal equipment. "Energy shield mk2" energy consumption is still wrong Arrrrgh, I don't want to release a 0.13.3 so soon. I'll fix it, but I won't post it just yet, let me know if there are any other issues to fix there first. 0.13...
- Wed Jun 29, 2016 4:55 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 131325
Re: [0.12] Bugs, crashes & other issues
So, I'm using this mod and 5dim's train mod, and I'm having a lot of difficulty getting the FARL to lay the electric track. Every time I try to use the electric track, the FARL just says "Deactivated: out of rails". Do I need to switch some setting on or create a special blueprint or some...
- Wed Jun 29, 2016 12:32 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Alien Oil
- Replies: 25
- Views: 44318
Re: [MOD 0.12.x] Alien Oil
Ah, mod portal keeps crashing on me whenever I try to install mods, so I'll just have to wait for the fix then
- Wed Jun 29, 2016 6:02 am
- Forum: Mods
- Topic: [MOD 0.12.x] Alien Oil
- Replies: 25
- Views: 44318
Re: [MOD 0.12.x] Alien Oil
any intentions to update to .13?
- Mon Jun 27, 2016 6:46 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138339
Re: Version 0.12.35
No worriesbobingabout wrote:you're going to have to untill I get to update them.Phantum wrote:
Your mods are what made the game fun for me again lol.
Now it's hard to play without them
- Mon Jun 27, 2016 6:35 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138339
Re: Version 0.12.35
And now all the mods are broken hue hue
And it's up just in time for me to go to work
Working on my birthday sucks lol
And it's up just in time for me to go to work
Working on my birthday sucks lol
- Mon Jun 27, 2016 6:31 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138339
Re: Version 0.12.35
why is my name a different shade of orange? Did you click on it? Yeah, just tried to verify it and it's the case :) First I was like: how come he's a different color ? He must be kinda important.. and was I wrong with that ? :) Only important if you like my mods. Your mods are what made the game fu...
- Thu Jun 23, 2016 6:33 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 173778
Re: MoMods: CoreMod Downloads
does mopower not work anymore? not getting anything off of the thermal generators. o.o
- Sun Jun 19, 2016 11:00 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 181724
Re: Bob mods for 0.12 General Topic.
is there a way to be able to use 5dimm plates for bob's/bob's plates for 5dimm's recipes? It's really annoying having both mods and having to do two seperate processes for the same thing D:
- Sat Jun 18, 2016 3:04 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 131325
Re: [0.12] Bugs, crashes & other issues
Ah ok, so just a single piece of track per lane, and the rest is ok?
- Sat Jun 18, 2016 3:07 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 131325
Re: [0.12] Bugs, crashes & other issues
http://puu.sh/pwJMD/6e0fbd07a3.jpg so I'm using FARL to setup my 4 lane trains, but it keeps placing the one signal on the wrong side of the tracks, is there something I am doing wrong, or is this a bug? D: Same problem in the opposite orientation. http://puu.sh/pwKO9/924ba24c2b.jpg Here's my bluep...
- Thu Jun 16, 2016 2:45 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272968
Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16
probably load order I'm guessingAlex Spandex wrote:Hey Chouminko
tried the command but didn't help :/ but i tried disabling the mod and enabling it and it worked
looks like it's a random bug
- Mon Jun 13, 2016 1:09 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272968
Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16
FARL, Rail Tanker, Bob's Mods, 5dimm, no handcrafting, VanillaEX, RSO, Honk, and Homeworld. Edit: Can't reproduce it, mining Locomotives, opening/closing the gui, saving, loading, it all seems to work. What other mods are you using? One thing you can try is disabling Fatcontroller, loading and savin...