Search found 2919 matches

by Optera
Sun Jul 30, 2023 6:45 am
Forum: Logistic Train Network
Topic: [Not a Bug] Update 1.18.4 corrupt SpaceExploration mod
Replies: 9
Views: 1867

Re: Update 1.18.4 corrupt SpaceExploration mod

The issue is with SE not cleaning flags from the train-stop prototype after deep copy.
https://github.com/Yousei9/Logistic-Tra ... issues/324

Merged all threads about this issue into one.
Please don't start new threads for the same issue.
by Optera
Sun Jul 09, 2023 1:09 pm
Forum: Logistic Train Network
Topic: Providers stations cannot be disabled
Replies: 3
Views: 585

Re: Providers stations cannot be disabled

Jacob_SVK wrote:
Sat Jul 08, 2023 10:03 pm
Thanks for the advice, but then I don't understand why there is an on/off slider if it can't deactivate the station.
Because it's not needed.
Anything above provide threshold is provided. Should be easy enough to understand.
by Optera
Tue Jun 20, 2023 4:22 am
Forum: Logistic Train Network
Topic: Only one train beeing dispatched to a station
Replies: 2
Views: 647

Re: Only one train beeing dispatched to a station

If I read that correct your example is an edge case that will only work if either your provider is loading count perfect, or your train can hold exactly 120 stacks. Request: -12000 / 50 = -240 stacks threshold: 120 stacks One additional piece of ore will put the current delivery above the level wher...
by Optera
Tue Jun 20, 2023 4:00 am
Forum: Logistic Train Network
Topic: Configure timeouts/wait idle times at individual stations?
Replies: 1
Views: 526

Re: Configure timeouts/wait idle times at individual stations?

Is there a way of doing this? Something that I can configure at the station that will override or turn off how long it takes for the station to timeout and send the train packing, or how long it has to sit idle before moving on or getting retasked from the depot? The defaults work fine most of the ...
by Optera
Sat Apr 15, 2023 7:20 pm
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10859

Re: [Fixed] bad LTN output from inserters stuck with items

Reading inventory before trains arrive at temp stops is way too much effort to fix this edge case.

Changing temp stops to waypoints has trains overshoot the stop.
by Optera
Sat Apr 15, 2023 5:52 am
Forum: Logistic Train Network
Topic: [Not a Bug] Maybe a bug with temporaire stations?
Replies: 8
Views: 1378

Re: [Not a Bug] Maybe a bug with temporaire stations?

In the options, it states that no train is allowed to leave a station with leftovers. No train is allowed to arrive unless it has previously verified that it can fully unload its cargo. The train simply ignores the condition that it must not continue until it is unloaded. However, this can lead to ...
by Optera
Fri Apr 14, 2023 6:31 am
Forum: Logistic Train Network
Topic: [Not a Bug] Logistic Bot delivery bug
Replies: 1
Views: 571

[Not a Bug] Re: Logistic Bot delivery bug

Default thresholds are 1k.
Use threshold control signals to create smaller deliveries.
by Optera
Fri Apr 14, 2023 6:28 am
Forum: Logistic Train Network
Topic: [Not a Bug] Maybe a bug with temporaire stations?
Replies: 8
Views: 1378

Re: [Not a Bug] Maybe a bug with temporaire stations?

I thing it happens if you stop the train, you drive short self or the user make a short temporare stop or FuelTrainStop make a drive to refuel station. But it happens only with rest ore is in the train. I have never see this with empty waggons Trains run on LTN generated Schedules using only base g...
by Optera
Wed Apr 05, 2023 6:30 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: All science packs, beaconed and moduled 42/s
Replies: 11
Views: 10833

Re: All science packs, beaconed and moduled 42/s

Very clean builds.
One optimization, try using more direct insertion. For example on Purple Sci squeeze rods between rails and use direct insertion.
by Optera
Mon Apr 03, 2023 6:38 am
Forum: Not a bug
Topic: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
Replies: 14
Views: 2757

Re: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures

For debugging purposes, I usually listen to all events that I've raised myself, just to log the event data. Thus, I'd add handlers for both on_train_schedule_changed and on_trains_updated_event for the example code above. This will only test for mods running before yours. A mod after yours can inva...
by Optera
Sun Apr 02, 2023 5:34 am
Forum: Not a bug
Topic: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
Replies: 14
Views: 2757

Re: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures

Understood, thanks! I can look into that some more and see what got corrupted. The docs for raise_event didn't mention failing when an argument entity is invalid. (I didn't even think of that, because I'm so used to needing to check entity.valid inside event handlers.) Event parameters will never b...
by Optera
Sat Mar 18, 2023 7:18 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 264863

Re: Stations & other LTN based designs

"Logistic Provider & Requester for LTN 1.10.13" is to be used with "Logistic Network to LTN stop filter" or a custom wiring of buffer and storage chests.

All other blueprints are designed to only require changes to combinator settings.
by Optera
Fri Mar 17, 2023 4:04 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 264863

Re: Stations & other LTN based designs

Constantly feeding -100 ammo to LTN stops means always deliver 100 ammo.
What you need to feed to LTN is inventory - 100 ammo. With 100 threshold that'd trigger a delivery when there's 0 ammo left.
For 500 ammo in storage with 100 threshold use inventory - 600 ammo
by Optera
Fri Mar 17, 2023 5:59 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 264863

Re: Stations & other LTN based designs

"Logistic Provider & Requester for LTN 1.10.13" was designed to connect entire logistics networks content to LTN without items sitting in buffer chests. I use it for automated base building and restocking ammo and repair packs. For higher volume use the buffered version "Basic Pro...
by Optera
Mon Mar 13, 2023 6:33 am
Forum: Logistic Train Network
Topic: Are fluid requester stations hard-capped at 1 train request at a time, regardless of capacity?
Replies: 3
Views: 984

Re: Are fluid requester stations hard-capped at 1 train request at a time, regardless of capacity?

Update frequency (ticks) How fast stops and requests are updated. Higher numbers improve performance by spreading out updates over more ticks. When set > 1 forces Updates per tick to 1. Updates per tick Limits the number of stops and requests updated per tick. Lower numbers increase performance. Ig...
by Optera
Fri Mar 03, 2023 6:40 am
Forum: Logistic Train Network
Topic: changing config params
Replies: 9
Views: 2233

Re: changing config params

If the ui doesn't update it's a Factorio bug.

Delivery timeout is applied instantly to existing deliveries.
Stop timeout is only applied to newly created deliveries.
Both work as intended.
by Optera
Fri Mar 03, 2023 6:30 am
Forum: Logistic Train Network
Topic: dispatching shorter trains than the maximum allowed by both stations
Replies: 1
Views: 473

Re: dispatching shorter trains than the maximum allowed by both stations

Requester & Provider: https://raw.githubusercontent.com/Yousei9/Factorio-LogisticTrainNetwork/master/graphics/icons/min-train-length.png minimum train length (optional) - minimum length of locos + wagon allowed in this station (default=0 no limit) https://raw.githubusercontent.com/Yousei9/Facto...
by Optera
Fri Feb 10, 2023 9:31 am
Forum: Logistic Train Network
Topic: Request: Maximum Provide Threshold
Replies: 2
Views: 764

Re: Request: Maximum Provide Threshold

I'm not sure what it is you are asking for. A station capable of providing both small amounts for construction as well as mass goods? Thresholds and priorities are per station, you'd have to filtering out bulk signals until they hit your desired threshold. A better way would be to use NetworkID for ...
by Optera
Fri Feb 10, 2023 5:30 am
Forum: Logistic Train Network
Topic: train request more than warehouse has
Replies: 7
Views: 1212

Re: train request more than warehouse has

Success wrote:
Thu Feb 09, 2023 10:59 am
I found the problem.
Train did not reset its route upon arrival at the depot...
Only two ways this can happen:
1) depot was not flagged as such by the depot signal
2) other mods messed with LTN Schedule

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