The issue is with SE not cleaning flags from the train-stop prototype after deep copy.
https://github.com/Yousei9/Logistic-Tra ... issues/324
Merged all threads about this issue into one.
Please don't start new threads for the same issue.
Search found 2919 matches
- Sun Jul 30, 2023 6:45 am
- Forum: Logistic Train Network
- Topic: [Not a Bug] Update 1.18.4 corrupt SpaceExploration mod
- Replies: 9
- Views: 1867
- Sun Jul 09, 2023 1:09 pm
- Forum: Logistic Train Network
- Topic: Providers stations cannot be disabled
- Replies: 3
- Views: 585
- Tue Jun 20, 2023 4:22 am
- Forum: Logistic Train Network
- Topic: Only one train beeing dispatched to a station
- Replies: 2
- Views: 647
Re: Only one train beeing dispatched to a station
If I read that correct your example is an edge case that will only work if either your provider is loading count perfect, or your train can hold exactly 120 stacks. Request: -12000 / 50 = -240 stacks threshold: 120 stacks One additional piece of ore will put the current delivery above the level wher...
- Tue Jun 20, 2023 4:00 am
- Forum: Logistic Train Network
- Topic: Configure timeouts/wait idle times at individual stations?
- Replies: 1
- Views: 526
Re: Configure timeouts/wait idle times at individual stations?
Is there a way of doing this? Something that I can configure at the station that will override or turn off how long it takes for the station to timeout and send the train packing, or how long it has to sit idle before moving on or getting retasked from the depot? The defaults work fine most of the ...
- Mon Jun 05, 2023 7:38 pm
- Forum: Logistic Train Network
- Topic: Request for Randomized train schedules for path testing
- Replies: 2
- Views: 650
Re: Request for Randomized train schedules for path testing
A junction testbed already exists.
viewtopic.php?p=533570#p533570
viewtopic.php?p=533570#p533570
- Sat Apr 15, 2023 7:20 pm
- Forum: Logistic Train Network
- Topic: [Fixed] bad LTN output from inserters stuck with items
- Replies: 24
- Views: 10859
Re: [Fixed] bad LTN output from inserters stuck with items
Reading inventory before trains arrive at temp stops is way too much effort to fix this edge case.
Changing temp stops to waypoints has trains overshoot the stop.
Changing temp stops to waypoints has trains overshoot the stop.
- Sat Apr 15, 2023 5:52 am
- Forum: Logistic Train Network
- Topic: [Not a Bug] Maybe a bug with temporaire stations?
- Replies: 8
- Views: 1378
Re: [Not a Bug] Maybe a bug with temporaire stations?
In the options, it states that no train is allowed to leave a station with leftovers. No train is allowed to arrive unless it has previously verified that it can fully unload its cargo. The train simply ignores the condition that it must not continue until it is unloaded. However, this can lead to ...
- Fri Apr 14, 2023 6:31 am
- Forum: Logistic Train Network
- Topic: [Not a Bug] Logistic Bot delivery bug
- Replies: 1
- Views: 571
[Not a Bug] Re: Logistic Bot delivery bug
Default thresholds are 1k.
Use threshold control signals to create smaller deliveries.
Use threshold control signals to create smaller deliveries.
- Fri Apr 14, 2023 6:28 am
- Forum: Logistic Train Network
- Topic: [Not a Bug] Maybe a bug with temporaire stations?
- Replies: 8
- Views: 1378
Re: [Not a Bug] Maybe a bug with temporaire stations?
I thing it happens if you stop the train, you drive short self or the user make a short temporare stop or FuelTrainStop make a drive to refuel station. But it happens only with rest ore is in the train. I have never see this with empty waggons Trains run on LTN generated Schedules using only base g...
- Wed Apr 05, 2023 6:30 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: All science packs, beaconed and moduled 42/s
- Replies: 11
- Views: 10833
Re: All science packs, beaconed and moduled 42/s
Very clean builds.
One optimization, try using more direct insertion. For example on Purple Sci squeeze rods between rails and use direct insertion.
One optimization, try using more direct insertion. For example on Purple Sci squeeze rods between rails and use direct insertion.
- Mon Apr 03, 2023 6:38 am
- Forum: Not a bug
- Topic: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
- Replies: 14
- Views: 2757
Re: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
For debugging purposes, I usually listen to all events that I've raised myself, just to log the event data. Thus, I'd add handlers for both on_train_schedule_changed and on_trains_updated_event for the example code above. This will only test for mods running before yours. A mod after yours can inva...
- Sun Apr 02, 2023 5:34 am
- Forum: Not a bug
- Topic: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
- Replies: 14
- Views: 2757
Re: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
Understood, thanks! I can look into that some more and see what got corrupted. The docs for raise_event didn't mention failing when an argument entity is invalid. (I didn't even think of that, because I'm so used to needing to check entity.valid inside event handlers.) Event parameters will never b...
- Sat Mar 18, 2023 7:18 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 264863
Re: Stations & other LTN based designs
"Logistic Provider & Requester for LTN 1.10.13" is to be used with "Logistic Network to LTN stop filter" or a custom wiring of buffer and storage chests.
All other blueprints are designed to only require changes to combinator settings.
All other blueprints are designed to only require changes to combinator settings.
- Fri Mar 17, 2023 4:04 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 264863
Re: Stations & other LTN based designs
Constantly feeding -100 ammo to LTN stops means always deliver 100 ammo.
What you need to feed to LTN is inventory - 100 ammo. With 100 threshold that'd trigger a delivery when there's 0 ammo left.
For 500 ammo in storage with 100 threshold use inventory - 600 ammo
What you need to feed to LTN is inventory - 100 ammo. With 100 threshold that'd trigger a delivery when there's 0 ammo left.
For 500 ammo in storage with 100 threshold use inventory - 600 ammo
- Fri Mar 17, 2023 5:59 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 264863
Re: Stations & other LTN based designs
"Logistic Provider & Requester for LTN 1.10.13" was designed to connect entire logistics networks content to LTN without items sitting in buffer chests. I use it for automated base building and restocking ammo and repair packs. For higher volume use the buffered version "Basic Pro...
- Mon Mar 13, 2023 6:33 am
- Forum: Logistic Train Network
- Topic: Are fluid requester stations hard-capped at 1 train request at a time, regardless of capacity?
- Replies: 3
- Views: 984
Re: Are fluid requester stations hard-capped at 1 train request at a time, regardless of capacity?
Update frequency (ticks) How fast stops and requests are updated. Higher numbers improve performance by spreading out updates over more ticks. When set > 1 forces Updates per tick to 1. Updates per tick Limits the number of stops and requests updated per tick. Lower numbers increase performance. Ig...
- Fri Mar 03, 2023 6:40 am
- Forum: Logistic Train Network
- Topic: changing config params
- Replies: 9
- Views: 2233
Re: changing config params
If the ui doesn't update it's a Factorio bug.
Delivery timeout is applied instantly to existing deliveries.
Stop timeout is only applied to newly created deliveries.
Both work as intended.
Delivery timeout is applied instantly to existing deliveries.
Stop timeout is only applied to newly created deliveries.
Both work as intended.
- Fri Mar 03, 2023 6:30 am
- Forum: Logistic Train Network
- Topic: dispatching shorter trains than the maximum allowed by both stations
- Replies: 1
- Views: 473
Re: dispatching shorter trains than the maximum allowed by both stations
Requester & Provider: https://raw.githubusercontent.com/Yousei9/Factorio-LogisticTrainNetwork/master/graphics/icons/min-train-length.png minimum train length (optional) - minimum length of locos + wagon allowed in this station (default=0 no limit) https://raw.githubusercontent.com/Yousei9/Facto...
- Fri Feb 10, 2023 9:31 am
- Forum: Logistic Train Network
- Topic: Request: Maximum Provide Threshold
- Replies: 2
- Views: 764
Re: Request: Maximum Provide Threshold
I'm not sure what it is you are asking for. A station capable of providing both small amounts for construction as well as mass goods? Thresholds and priorities are per station, you'd have to filtering out bulk signals until they hit your desired threshold. A better way would be to use NetworkID for ...
- Fri Feb 10, 2023 5:30 am
- Forum: Logistic Train Network
- Topic: train request more than warehouse has
- Replies: 7
- Views: 1212