Search found 2919 matches

by Optera
Sun Jul 10, 2016 8:19 pm
Forum: Ideas and Suggestions
Topic: Furnace/Assembler Inventory to Circuit Network
Replies: 4
Views: 2229

Re: Furnace/Assembler Inventory to Circuit Network

That's currently part of the challenge. There's a way to pick up any x items from belt's already https://forums.factorio.com/viewtopic.php?f=5&t=28110#p181710 I do agree, making inserters pick up lets say 5 iron plates by sending them 5 iron plates as signal is something i'd love to see too, but...
by Optera
Sun Jul 10, 2016 8:45 am
Forum: Ideas and Suggestions
Topic: Furnace/Assembler Inventory to Circuit Network
Replies: 4
Views: 2229

Furnace/Assembler Inventory to Circuit Network

Making Furnaces and Assemblers report their current inventory (Input and output) to circuit network would open some interesting smart builds. For example a smart furnace that smelts iron, copper, steel and stone and works with any stack size upgrade without the need of an array of combinators to cou...
by Optera
Sun Jul 10, 2016 8:35 am
Forum: Ideas and Suggestions
Topic: [0.13.X] Even smarter trains
Replies: 4
Views: 1908

Re: [0.13.X] Even smarter trains

+1
Train inventory from station network was suggested here as well viewtopic.php?f=6&t=28483
by Optera
Sun Jul 10, 2016 8:28 am
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 29623

Re: Get train content as signal from train station

Having Stations report a trains inventory to circuit network would open a lot of possibilities for smarter train loading. The inventory should include fuel slots as well. It's rather easy to subtract it from normal cargo in case of a train carrying fuel and would allow for on demand requester chests...
by Optera
Sun Jul 10, 2016 7:21 am
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 39896

Re: 0.13 Smart supply-train loader + system parts

All those builds inspired me to try it myself with these requirements - wagon has no filter, is used to transport ore in and supplies out - loading exactly x of random selectable items - wagon is presumed to have been completely emptied prior So far i got the counting, reset , loading and unloading ...
by Optera
Thu Jul 07, 2016 5:27 am
Forum: Combinator Creations
Topic: Smart Furnace - load-balanced, demand-based, and tileable
Replies: 48
Views: 23664

Re: Smart Furnace - load-balanced, demand-based, and tileable

I deliberately not researched the last stack bonus so stack inserters use a nice 10 stack. So far the simpler smart furnaces without stone work without jamming. I would rather have an option to wire up furnaces to check their input and tell inserters to place x items (would also be great for supply ...
by Optera
Thu Jul 07, 2016 4:57 am
Forum: Resolved Problems and Bugs
Topic: [0.13.4] UPS drop/crash deconstructing many objects
Replies: 11
Views: 6288

Re: [0.13.4] UPS drop/crash deconstructing many objects

cpy wrote:Never trust Chryssi, too many mods installed. I blame mods.
Good thing I'm not Chryssi :P
by Optera
Thu Jul 07, 2016 4:51 am
Forum: General discussion
Topic: Is the jump from science pack 2 to 3 too large?
Replies: 77
Views: 27314

Re: Is the jump from science pack 2 to 3 too large?

IMO Spyder has boiled it down nicely and gives weight to the OP's suggestion of needing an intermediate 5th science stage. ie Science pack 1: Basic automation Science pack 2: Intermediary automation Science pack 3: Basic oil Science pack 4: Adv oil Science pack 5: take the fight to the aliens Which...
by Optera
Wed Jul 06, 2016 2:37 pm
Forum: Railway Setups
Topic: Simple combinator-free safe rail crossing
Replies: 23
Views: 47521

Re: Simple combinator-free safe rail crossing

*However in my own tests ive noted that if a train already has reserved the block it will ignore the signal and continue on. So dont run into the crossing blind because there could be still a train coming through. To prevent that kind of situation it would require multiple layers of gates to make s...
by Optera
Wed Jul 06, 2016 5:24 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 90608

Re: [MOD 0.12.x, 0.13.x] Flow Control

redraw wrote:not working on my 0.13
no other mod installed.
Image
I'm getting the same error with Flow Control 2.0.0 after upgrading to 0.13.5.

Edit: deleting flow control and reinstalling through ingame mod browser somehow fixed it.
by Optera
Tue Jul 05, 2016 7:51 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 138052

Re: [MOD 0.12.11+] Blueprint String

DaveMcW wrote:What version of the mod are you using? Can you post the string that isn't working?
I'm using 3.0.1

Edit: nevermind you fixed it in 3.0.2. I didn't notice the newer release.
by Optera
Tue Jul 05, 2016 7:45 pm
Forum: Railway Setups
Topic: Simple combinator-free safe rail crossing
Replies: 23
Views: 47521

Re: Simple combinator-free safe rail crossing

The key of the safe rail crossing is the player detection range of the gates, as long as your within that range youre protected* outside that range you are game for any train. So its important to have gates at both sides of the track at the crossing to be within detection range the whole time. The ...
by Optera
Tue Jul 05, 2016 11:35 am
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 51098

Re: [MOD 0.13.X] Pollution detector

Having detectors all over the base seems to be very taxing on my game. 20160704172549_1.jpg Reducing the update interval to every 60 ticks made the time drop from ~4.5 to ~0.04 script.on_event(defines.events.on_tick, function(event) ticks = ticks + 1 if ticks >= 60 then ticks = 0 for i, pollution_de...
by Optera
Tue Jul 05, 2016 8:01 am
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 138052

Re: [MOD 0.12.11+] Blueprint String

I get messages like "Blueprint icon error: __blueprint-string__/control.lua.130: unknown item name: straight-rail" when importing .12 strings in .13
Could you add a migration for .12 strings to .13?
by Optera
Tue Jul 05, 2016 5:59 am
Forum: Railway Setups
Topic: Simple combinator-free safe rail crossing
Replies: 23
Views: 47521

Re: Simple combinator-free safe rail crossing

Here's my take on a save crossing. It locks the gates on red and yellow of the crossing block and also turns the entry signal red when any gate activates. 20160705075245_1.jpg BP String: H4sIAAAAAAAA/+WYUW+bMBDHv0qV51CBbZJOFXvdh5gm5IKbWiKAjNOtQ3z3GUhUnJHwv75sSvvSUg77fn/fnc/Oq7uiymRxlyatKq22WjVJ25Zyr...
by Optera
Tue Jul 05, 2016 5:43 am
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 31004

Re: Version 0.13.4

I'll attach a picture that I used to open a topic on it that shows the difference quite well. http://mrgrim.gr1m.org/map-shock.jpg This is a really nice world. Was that created in 0.13 or ported over from 0.12? All I got in in 0.13 so far are swamp like areas. No connected large lakes and biomes.
by Optera
Mon Jul 04, 2016 4:53 pm
Forum: General discussion
Topic: Is the jump from science pack 2 to 3 too large?
Replies: 77
Views: 27314

Re: Is the jump from science pack 2 to 3 too large?

The work needed to get science pack 3 automated is indeed a very steep curve compared to 1 to 2. My Idea to make progression a bit smoother: Sci3 uses some mid oil product like lubricant or instead of red circuits and batteries. So it's more accessible before you basically have built 90% of the whol...
by Optera
Mon Jul 04, 2016 3:58 pm
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 31004

Re: Version 0.13.4

TheTom wrote:I Just wish they fix landscape generation - then I move to 0.13
Currently i generate games in 12.35 with RSO, then port it to 13 to play.
by Optera
Mon Jul 04, 2016 3:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.4] UPS drop/crash deconstructing many objects
Replies: 11
Views: 6288

Re: [0.13.4] UPS drop/crash deconstructing many objects

You've got a load of mods. If I had to guess you've got one that makes the electric pole range super massive - right? If it's still in the save it's a relict from mod testing. I'm using vanilla underground belt/pipe and poles. The only mods truly needed for the save are RailTanker_1.3.31, Flow Cont...

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