Search found 2919 matches

by Optera
Fri Nov 11, 2022 6:27 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 264817

Re: Stations & other LTN based designs

pro5 wrote:
Thu Nov 10, 2022 12:05 pm
I do not know exactly links.
I created the blueprints while playing SeaBlock modpack.
I used a Creative World with only LTN enabled to prevent errors in blueprints for others without the same mods.
by Optera
Tue Nov 08, 2022 6:40 pm
Forum: Logistic Train Network
Topic: Request : adding a provider specific timeout
Replies: 1
Views: 584

Re: Request : adding a provider specific timeout

Removed leading [0.18] to avoid confusion. Maybe you meant 1.18.0? But sometimes, my providers cannot load the requested amount of resources into a train (I'm not sure why, but I'm 90% sure it's because some deliveries timed out at some point and new trains were sent to complete the request). Sounds...
by Optera
Tue Nov 01, 2022 8:43 pm
Forum: Logistic Train Network
Topic: [Solved] Over 30 seconds between dispatching new deliveries
Replies: 3
Views: 900

Re: Over 30 seconds between dispatching new deliveries

2017 is quite outdated.

Settings for LTN update frequency are in map settings, see the Manual under Mod Settings.
by Optera
Sat Oct 08, 2022 7:11 pm
Forum: Logistic Train Network
Topic: How to build "chained" depot
Replies: 3
Views: 1122

Re: How to build "chained" depot

Good points.

Just to clarify
2) Set the VANILLA train limit for each depot stop to the number of trains that fit at the stop.
LTN limits are ignored for depots.

Yes, that will make changes to pathfinder variables obsolete. I'm still thinking in 0.18.
by Optera
Wed Oct 05, 2022 8:05 pm
Forum: Logistic Train Network
Topic: LTN stop output gives wrong item count
Replies: 3
Views: 1158

Re: LTN stop output gives wrong item count

I didn't know inserters no longer load trains at signals, what a pleasant surprise.
Maybe the series of events has changed as well, you should also include a log writer for on_train_changed_state.
by Optera
Wed Oct 05, 2022 5:55 am
Forum: Logistic Train Network
Topic: How to build "chained" depot
Replies: 3
Views: 1122

Re: How to build "chained" depot

Only use one train stop per track. 2019-04-09-13-27-02-3163737 cropped.png PS: Set LTN to terminate deliveries at requester, so trains in the stacker only have the depot as destination. For trains to properly fill a stacker you might have to set train_waiting_at_signal_tick_multiplier_penalty = 0. T...
by Optera
Tue Oct 04, 2022 7:37 pm
Forum: Logistic Train Network
Topic: LTN stop output gives wrong item count
Replies: 3
Views: 1158

Re: LTN stop output gives wrong item count

But what seem to happen is that the items are dumped into the arriving train before LTN output combinator gets programmed. I think this happens at the temporary stop I know the issue, it's been there from day 1, long before temp stops even existed. That's just how inserters operate. They shove thei...
by Optera
Sat Sep 24, 2022 5:28 am
Forum: Logistic Train Network
Topic: [Not a Bug] Blueprint imports red and blue wires so there is no automatic link?
Replies: 4
Views: 1145

Re: [Not a Bug] Blueprint imports red and blue wires so there is no automatic link?

Added [not a bug] to thread as it's not a bug in LTN
Removed spam posts from thread
by Optera
Tue Aug 30, 2022 3:58 pm
Forum: Logistic Train Network
Topic: Automatic wagon slot filtering?
Replies: 1
Views: 1397

Re: Automatic wagon slot filtering?

No, too complicated.
LTN can clear all filters, but to filter each wagon would require to know how you built your station.

Just use a smart station design instead: viewtopic.php?f=214&t=51073
by Optera
Mon Aug 22, 2022 5:56 pm
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78847

Re: [MOD 1.1] Loader Redux

The Loader prototype does not support circuit network.
For that you should look at Mini-Loader, it uses hidden inserters.
by Optera
Tue Aug 16, 2022 4:37 am
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 12
Views: 3687

Re: Temp. Stations. Setting to disable them?

pulli23 wrote:
Sun Aug 14, 2022 3:00 pm
There are lots of mods that change the way temporary stops work - like set to "manual" on going to a personal stop (which is so damn handy when using trians to get around) - LTN conflicts only due to this.
Trains Switch to Manual at Temporary Stops should work alongside LTN.
by Optera
Tue Aug 02, 2022 3:24 am
Forum: Logistic Train Network
Topic: Train network adding either 3k or 4k, why?
Replies: 3
Views: 998

Re: Train network adding either 3k or 4k, why?

Generally it's better to keep dedicated ammo or builder trains separate from LTN. There's two way to make LTN ignore slots: Lock slots in the wagon: Locked slots are subtracted from a trains slot capacity. Provider Signal "Locked Slots per Wagon": Artillery has 1 slot, locked slots subtrac...
by Optera
Wed Jul 13, 2022 5:18 am
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 12
Views: 3687

Re: Temp. Stations. Setting to disable them?

Can't be stressed enough: Before doing anything else ensure stations can unload! Drain on station buffer chests should be balanced Don't request more than the station can hold Don't bother with advanced features like priority when your setup can't even do basic balanced unloading. At best it'll only...
by Optera
Tue Jun 21, 2022 3:07 pm
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10851

Re: [Fixed] bad LTN output from inserters stuck with items

changed topic to fixed
(as much as a mod can fix this without reprogramming inserter behavior)
by Optera
Sun Jun 19, 2022 6:23 am
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10851

Re: [Wont fix] bad LTN output from inserters stuck with items

I've added a map setting "Providers output existing cargo" with 1.16.8.
Should solve most issues with output showing items inserted by stuck inserters by simply ignoring train inventory when entering a provider.
by Optera
Fri Jun 17, 2022 1:12 pm
Forum: Logistic Train Network
Topic: Can I public preview for my pull requests?
Replies: 4
Views: 1397

Re: Can I public preview for my pull requests?

Correct, you may play test modifications, but publishing forks is not allowed.
Sorry not opening that can of worms.
by Optera
Tue May 10, 2022 3:53 pm
Forum: Logistic Train Network
Topic: LTN problems
Replies: 3
Views: 2780

Re: LTN problems

robot256 wrote:
Tue May 10, 2022 11:08 am
But that should be met because no circuit wires are attached to the train stop (the lamp doesn't send signals to the train) so all signals are zero.
Having no wires to the stop will cause circuit conditions to never be met.
Just a single wire to a pole will suffice.
by Optera
Sat May 07, 2022 9:36 am
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 12
Views: 3687

Re: Temp. Stations. Setting to disable them?

merged with similar thread

When temp stops where added the logic to prevent duplicate names was removed.
I'm not going to add that back in just to remove temp stops.

LTN train limits are applied to the whole delivery, trains won't even be sent to a provider if the requester limit is full.
by Optera
Wed Apr 27, 2022 5:34 pm
Forum: Modding help
Topic: How to properly print a train stop's name containing symbols
Replies: 3
Views: 1124

Re: How to properly print a train stop's name containing symbols

The "correct" way is to use proper formating in stop names. Here's a short code you could run from console to search and replace item and fluid icons in all train stop names on all surfaces: for _, surface in pairs(game.surfaces) do local stops = surface.find_entities_filtered{type="t...

Go to advanced search