Search found 2919 matches

by Optera
Sun Apr 24, 2022 4:45 am
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 52748

Re: mute the game while alt-tabbed

well, other OS like MacOS and Linux have this functionality built-in. Complain to Microsoft? Why not complain to both? Most other game developers realized that shortcoming of Windows and added an option to mute on loosing focus into their game. Run WSL2 on Windows with the KDE environment and final...
by Optera
Thu Apr 21, 2022 3:47 pm
Forum: Logistic Train Network
Topic: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]
Replies: 3
Views: 1224

Re: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]

Looking through stop creation I remember now.
LTN stops are always created with send to train and read from train enabled to prevent having to stamp over every stop when enabling "Schedule circuit conditions" late into a game.
by Optera
Mon Apr 18, 2022 4:16 am
Forum: Logistic Train Network
Topic: LTN overrequests for certain stops, and jams production
Replies: 11
Views: 3581

Re: LTN overrequests for certain stops, and jams production

Sry for late replay, I hardly check the Forums these days. Can you explain what belt latency is? I measured my longest belt with items on it. Even 355 x 4 belts, would be about ~ 1200 items. One full load is 160 stacks, so that would be 32000 chips. I don't see how LTN could request a full load and ...
by Optera
Mon Apr 18, 2022 4:09 am
Forum: Logistic Train Network
Topic: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]
Replies: 3
Views: 1224

Re: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]

Can't reproduce.
On Factorio 1.1.57 and LTN 1.16.7 copy/cut and paste, saved blueprint, stamping over existing stops all works fine for me.

Check if you have a mod altering blueprint functionality or train stops installed.
by Optera
Fri Apr 15, 2022 8:09 pm
Forum: Logistic Train Network
Topic: [Not a Bug] Train limit on depot is sometimes ignored
Replies: 2
Views: 957

Re: Train limit on depot is sometimes ignored

Depots ignore ALL signals except Stop is Depot and Depot Priority. Depot: (ignores Requester & Provider signals) https://raw.githubusercontent.com/Yousei9/Factorio-LogisticTrainNetwork/master/graphics/icons/depot.png Stop is Depot - flags this stop as depot (default=0 false) https://raw.githubus...
by Optera
Sat Apr 09, 2022 4:24 pm
Forum: Logistic Train Network
Topic: License Change
Replies: 9
Views: 2651

Re: License Change

You can make an exact replica of functionality, as long as you write your own code. You just need a new name and new graphics for the new mod. The mod has a license for it , not a patent for the idea of making trains into logistics robots. The "internal structure" is going to differ at so...
by Optera
Sat Apr 02, 2022 5:41 am
Forum: Logistic Train Network
Topic: License Change
Replies: 9
Views: 2651

Re: License Change

What I see is this: LTN for bulk transports, move more or less material from A to B on a regular base: not a good idea. You can have much fun in doing this with the enhanced trains in 1.1 very well. Much more efficient, much faster (CPU & total time), much less possible errors. LTN for one-time...
by Optera
Fri Mar 18, 2022 2:44 pm
Forum: Logistic Train Network
Topic: License Change
Replies: 9
Views: 2651

Re: License Change

Sorry, but I don't feel like letting go of a project I spent so many years on. However LTN would require yet another rewrite from scratch to make use of all the current base features. Even the premise of improving performance by cutting down the total number of trains seems to be wrong. I've heard c...
by Optera
Tue Mar 01, 2022 4:50 pm
Forum: Logistic Train Network
Topic: LTN overrequests for certain stops, and jams production
Replies: 11
Views: 3581

Re: Best Way to Debug Issue

I do feed the warehouses, and the chests unloading both to the warehouse (Through the green signal in my screenshot). I've given up. LTN occasionally overrequests and gets too much. IDK if it's from the time that some of the stuff is on the belt before it reloads and the signal gets readded back in...
by Optera
Sun Feb 20, 2022 6:09 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57912

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Dear all, Please move to 500 lane tests. Its more accurate. See my analysis https://forums.factorio.com/viewtopic.php?f=193&t=101648 probably the mod "EditorExtensions" strongly affects UPS Removal of editor extensions would make testing more painful, I'm look into that now. You can t...
by Optera
Fri Feb 11, 2022 7:09 am
Forum: Logistic Train Network
Topic: Disabling depots
Replies: 4
Views: 2495

Re: Disabling depots

Super old thread but still comes up in google. To prevent non-empty trains from dispatching: Wire the Depot train stop to a Rail signal in front of it. If train not empty, then disable the rail signal. Can also add a speaker for an alert too. Works for both standard and fluid cargo. A much cleaner ...
by Optera
Fri Feb 11, 2022 7:03 am
Forum: Logistic Train Network
Topic: LTN overrequests for certain stops, and jams production
Replies: 11
Views: 3581

Re: Best Way to Debug Issue

Sounds to me like you don't feed the warehouse content to LTN input. What's the station name of your warehouse so I can search the log? Normally Request Threshold is set to the size of a single train, to ensure you only schedule a train when it has space to unload. (Stack Request Threshold is even m...
by Optera
Tue Feb 01, 2022 5:22 am
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10865

Re: LTN "Output" Doesn't Match Request or Schedule

Merged into existing thread. I'm still not going to reinvent train handling just to fix output not matching schedule when inserters holding items in their hands insert items before trains properly enter a stop. The simple solution is to use locked slot signal so inserters are not left stuck with it...
by Optera
Sat Jan 08, 2022 12:06 pm
Forum: Ideas and Suggestions
Topic: Turn off UI (key binding)
Replies: 10
Views: 3840

Re: Turn off UI (key binding)

There's a mod for that: https://mods.factorio.com/mod/UI_Hotkeys

Turn off every single UI element individually or all at once.
by Optera
Sun Jan 02, 2022 8:41 pm
Forum: Logistic Train Network
Topic: [1.16.6] Warnings for missing items if item station is currently occupied
Replies: 6
Views: 2075

Re: [1.16.6] Warnings for missing items if item station is currently occupied

LTN reserves deliveries from providers until a train leaves the provider.
It makes no difference if the item is not physically in storage or reserved by a delivery, either way there's not enough supply.
by Optera
Mon Dec 13, 2021 5:10 pm
Forum: Logistic Train Network
Topic: [0.18] LTN Manager (ALPHA)
Replies: 20
Views: 13097

Re: Unrecoverable bug

Not a bug with LTN itself
Moving to LTN Manager Subforum
by Optera
Sun Dec 12, 2021 11:00 am
Forum: Modding discussion
Topic: New API Docs website
Replies: 68
Views: 20426

Re: New API Docs website

Why did you change everything that made the API site fast and easy to read? Headers in bright yellow with blurry font (especially in bold) and normal white text on light grey makes my eyes hurt. Search should filter functions containing the search text. For example what is it trying to tell me here ...
by Optera
Sat Nov 20, 2021 5:37 am
Forum: Won't implement
Topic: Please extend the TrainScheduleRecord to allow changes in direction
Replies: 8
Views: 2496

Re: Please extend the TrainScheduleRecord to allow changes in direction

Temp stops are a workaround for targeting train stops by unit_number rather than ambiguous name.
Instead of trying to fix the workaround, I'd rather have the ability to tell the scheduler to go to a specific stop regardless of name.
by Optera
Fri Nov 19, 2021 6:34 pm
Forum: Logistic Train Network
Topic: Rich Text in LTN stops?
Replies: 22
Views: 9106

Re: Rich Text in LTN stops?

merged into existing thread
by Optera
Fri Nov 19, 2021 6:32 pm
Forum: Logistic Train Network
Topic: Why do temporary stops have a condition?
Replies: 5
Views: 2106

Re: Why do temporary stops have a condition?

Without wait condition trains will overshoot and path to a wrong stop when there's multiple stops with the same name.

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