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by Jürgen Erhard
Thu Mar 26, 2020 11:36 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 12241

Re: New Character GUI (eye strain)

Deadlock989 wrote:
Thu Mar 26, 2020 9:09 am
Optera wrote:
Thu Mar 26, 2020 7:23 am

Wube could do the same as any other software and offer light (grey) and dark theme.
They could. Or they could not bother. None of the other 150 games in my library has themes.

The sense of entitlement on these forums is getting out of hand.
Every heard the term "customers"?
by Jürgen Erhard
Thu Mar 26, 2020 9:04 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 12241

Re: New Character GUI (eye strain)

For me, the icons in the new crafting GUI for some reason look smaller. Couldn't figure out why, because they aren't actually smaller. After staring at your screenshots again for a few minutes, it looks like the text is higher up on the icon. Could that also be throwing you off? They look smaller i...
by Jürgen Erhard
Thu Mar 26, 2020 9:02 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 12241

Re: New Character GUI (eye strain)

At this point I play 0.18.12. Downloaded, unpacked it over a copy of 0.18.14, downgraded one mod, and I'm happy. Am checking back on 0.18.* to see if things improve, but I suspect I'll be .12 forever. To the "Wube can't please everyone" I say: One size fits all was, is, and always will be ...
by Jürgen Erhard
Thu Mar 19, 2020 8:01 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 58606

Re: Friday Facts #289 - Character GUI

Please, do not listen to people complaining that the new UI looks bad. It look awesome IMO. I love the dark. Idea with GUI is ok. looks very good, but is too dark than actual. too much contrast. And, for you, new dark gui can push out players who have not very good sight. Game is not only for young...
by Jürgen Erhard
Thu Jan 02, 2020 1:10 am
Forum: Gameplay Help
Topic: I think train routing is subtly broken, but…
Replies: 4
Views: 2023

I think train routing is subtly broken, but…

Why does it do this? Or rather, why doesn't it take the lane that is advertised (intentionally) as open? Both reach the same station. The left lane that it decides is less good (but which has space for more than one train) already *has* six trains. The right lane has none. Thus… more red signals are...
by Jürgen Erhard
Tue Nov 19, 2019 6:07 am
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 55
Views: 23336

Find place of death on respawn

The F.

Really. No marker on map? Is this a game from the 90s?
by Jürgen Erhard
Wed Oct 30, 2019 1:44 am
Forum: Gameplay Help
Topic: [0.17] process damaged walls
Replies: 6
Views: 2243

Re: [0.17] process damaged walls

I'd just BUMP this if it were in a bug forum, but…

I just ran into the same problem. I also don't see a way to filter damaged and undamaged walls.

(OP, please try to use the official names, here "Military science pack", it helps with searching, thanks)
by Jürgen Erhard
Wed Jul 31, 2019 12:09 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 138515

Re: Version 0.17.60

V453000 wrote:
Tue Jul 30, 2019 5:15 pm
I'll just mention that the only real use for light oil was making efficient solid fuel previously. How much of it did you really spend for flamethrower?
In the now broken map I'm currently playing, I use light oil only for flamethrowers (okay, and for cracking to Petroleum).
by Jürgen Erhard
Wed Jul 31, 2019 12:01 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 138515

Re: Version 0.17.60

If you aren't against mods: https://mods.factorio.com/mod/Pre0-17-60Oil I'm not against mods in general, I'm against mods that fix bad design decisions. That is pretty good then. You will have to play the game as it is designed. After a playthrough you will see that professional game designers know...
by Jürgen Erhard
Wed Jul 31, 2019 11:59 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 138515

Re: Version 0.17.60

It will be ok. The game design is not to please extremists, like speed runners or megabasers. The majority of normal and new players will not complain and may even appreciate the changes. I now, I have played with oilchanges mod. Speed runners will pretty surely like it since anything that simplifi...
by Jürgen Erhard
Wed Jul 31, 2019 11:57 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 138515

Re: Version 0.17.60

Supremely disappointed that you went through with these changes. It's like you completely ignored all the valid criticism of it in the two massive threads discussing it. You were dead set on making SOME change to oil processing because you had this misguided belief that there was something wrong wi...
by Jürgen Erhard
Wed May 29, 2019 2:58 pm
Forum: Gameplay Help
Topic: Control-Left-Click on empty inventory slot (no chest opened) sorts inventory?
Replies: 2
Views: 716

Control-Left-Click on empty inventory slot (no chest opened) sorts inventory?

Is this an undocumented (mis-)feature or where can I find this documented? And how the fuck can I turn it off? I didn't turn off auto-sort to get my inventory messed up with one misclick.
by Jürgen Erhard
Tue May 14, 2019 11:59 pm
Forum: Mods
Topic: [0.14] Blueprint Items Request 0.1.3
Replies: 14
Views: 9362

Re: [0.14] Blueprint Items Request 0.1.3

Love it, although I usually don't use it much, I prefer to cover all the map with one vast logistics/construction network. :D But this map, I'm trying to be a good little Factorio player (no, main bus is still right out) and do the outpost thing, where this comes in so handy. Except... it apparentl...
by Jürgen Erhard
Sun Apr 28, 2019 4:14 pm
Forum: Gameplay Help
Topic: Arrange blueprints in blueprint book?
Replies: 2
Views: 888

Arrange blueprints in blueprint book?

Title says all: can I? If so, how? If not, *WHY NOT*?
by Jürgen Erhard
Sun Apr 28, 2019 4:10 pm
Forum: Gameplay Help
Topic: Bluepring Sorting
Replies: 2
Views: 1316

Re: Bluepring Sorting

Unfortunately I don't believe there is. However the way you put blueprints into a book is the way they stay unless you move them around manually. Also if you use the middle mouse and CTRL + scroll you can scroll through the blueprints in the order you set. Hopefully that helps. :D Something (not su...
by Jürgen Erhard
Sat Apr 27, 2019 6:19 am
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 16622

Re: When do YOU give up and start fresh?

I was close to starting over my current map (almost default settings, specifically on the biter front) when the aliens (after I had it running over night, stupid me :D) had chewed through my defenses and almost chewed up my whole base. But… I saved it. It was nail-biting, but I did it. Felt really g...
by Jürgen Erhard
Mon Apr 15, 2019 10:39 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 50
Views: 19492

Re: Blueprint Edit - Ability to Zoom In/Out

Let's give this a nudge, because I've wanted this for aaaaages.
by Jürgen Erhard
Sun Apr 14, 2019 8:52 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
Replies: 13
Views: 16359

Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement

Thank you IronCartographer :) You opened my eyes, it is so obvious now and makes so much more sense. Simplified rail building. Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode. It doesn't...
by Jürgen Erhard
Sun Apr 07, 2019 11:42 am
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Recipes with more than one instance of the same ingredient
Replies: 34
Views: 14196

Re: [0.17.14] Recipes with more than one instance of the same ingredient

tehfreek wrote:
Sun Apr 07, 2019 12:03 am
nuhll wrote:
Sat Apr 06, 2019 8:21 pm
Yeah, i figured that out by now, still i dont get why that dont get hot fixed.
... Because software isn't always in a state where you can just push a button and make a release.
That's what version control (Mercurial, Git) and branches are for.

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