Every heard the term "customers"?Deadlock989 wrote: ↑Thu Mar 26, 2020 9:09 amThey could. Or they could not bother. None of the other 150 games in my library has themes.
The sense of entitlement on these forums is getting out of hand.
Search found 298 matches
- Thu Mar 26, 2020 11:36 am
- Forum: General discussion
- Topic: New Character GUI (eye strain)
- Replies: 43
- Views: 12241
Re: New Character GUI (eye strain)
- Thu Mar 26, 2020 9:04 am
- Forum: General discussion
- Topic: New Character GUI (eye strain)
- Replies: 43
- Views: 12241
Re: New Character GUI (eye strain)
For me, the icons in the new crafting GUI for some reason look smaller. Couldn't figure out why, because they aren't actually smaller. After staring at your screenshots again for a few minutes, it looks like the text is higher up on the icon. Could that also be throwing you off? They look smaller i...
- Thu Mar 26, 2020 9:02 am
- Forum: General discussion
- Topic: New Character GUI (eye strain)
- Replies: 43
- Views: 12241
Re: New Character GUI (eye strain)
At this point I play 0.18.12. Downloaded, unpacked it over a copy of 0.18.14, downgraded one mod, and I'm happy. Am checking back on 0.18.* to see if things improve, but I suspect I'll be .12 forever. To the "Wube can't please everyone" I say: One size fits all was, is, and always will be ...
- Thu Mar 19, 2020 8:01 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 58606
Re: Friday Facts #289 - Character GUI
Please, do not listen to people complaining that the new UI looks bad. It look awesome IMO. I love the dark. Idea with GUI is ok. looks very good, but is too dark than actual. too much contrast. And, for you, new dark gui can push out players who have not very good sight. Game is not only for young...
- Thu Jan 02, 2020 1:10 am
- Forum: Gameplay Help
- Topic: I think train routing is subtly broken, but…
- Replies: 4
- Views: 2023
I think train routing is subtly broken, but…
Why does it do this? Or rather, why doesn't it take the lane that is advertised (intentionally) as open? Both reach the same station. The left lane that it decides is less good (but which has space for more than one train) already *has* six trains. The right lane has none. Thus… more red signals are...
- Tue Nov 19, 2019 6:10 am
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 23336
Re: Deaths
This many mods? Clear sign of misfeature.
- Tue Nov 19, 2019 6:07 am
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 23336
Find place of death on respawn
The F.
Really. No marker on map? Is this a game from the 90s?
Really. No marker on map? Is this a game from the 90s?
- Wed Oct 30, 2019 1:44 am
- Forum: Gameplay Help
- Topic: [0.17] process damaged walls
- Replies: 6
- Views: 2243
Re: [0.17] process damaged walls
I'd just BUMP this if it were in a bug forum, but…
I just ran into the same problem. I also don't see a way to filter damaged and undamaged walls.
(OP, please try to use the official names, here "Military science pack", it helps with searching, thanks)
I just ran into the same problem. I also don't see a way to filter damaged and undamaged walls.
(OP, please try to use the official names, here "Military science pack", it helps with searching, thanks)
- Wed Jul 31, 2019 12:09 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138515
Re: Version 0.17.60
In the now broken map I'm currently playing, I use light oil only for flamethrowers (okay, and for cracking to Petroleum).
- Wed Jul 31, 2019 12:01 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138515
Re: Version 0.17.60
If you aren't against mods: https://mods.factorio.com/mod/Pre0-17-60Oil I'm not against mods in general, I'm against mods that fix bad design decisions. That is pretty good then. You will have to play the game as it is designed. After a playthrough you will see that professional game designers know...
- Wed Jul 31, 2019 11:59 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138515
Re: Version 0.17.60
It will be ok. The game design is not to please extremists, like speed runners or megabasers. The majority of normal and new players will not complain and may even appreciate the changes. I now, I have played with oilchanges mod. Speed runners will pretty surely like it since anything that simplifi...
- Wed Jul 31, 2019 11:57 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138515
Re: Version 0.17.60
Supremely disappointed that you went through with these changes. It's like you completely ignored all the valid criticism of it in the two massive threads discussing it. You were dead set on making SOME change to oil processing because you had this misguided belief that there was something wrong wi...
- Wed May 29, 2019 2:58 pm
- Forum: Gameplay Help
- Topic: Control-Left-Click on empty inventory slot (no chest opened) sorts inventory?
- Replies: 2
- Views: 716
Control-Left-Click on empty inventory slot (no chest opened) sorts inventory?
Is this an undocumented (mis-)feature or where can I find this documented? And how the fuck can I turn it off? I didn't turn off auto-sort to get my inventory messed up with one misclick.
- Tue May 14, 2019 11:59 pm
- Forum: Mods
- Topic: [0.14] Blueprint Items Request 0.1.3
- Replies: 14
- Views: 9362
Re: [0.14] Blueprint Items Request 0.1.3
Love it, although I usually don't use it much, I prefer to cover all the map with one vast logistics/construction network. :D But this map, I'm trying to be a good little Factorio player (no, main bus is still right out) and do the outpost thing, where this comes in so handy. Except... it apparentl...
- Sun Apr 28, 2019 4:14 pm
- Forum: Gameplay Help
- Topic: Arrange blueprints in blueprint book?
- Replies: 2
- Views: 888
Arrange blueprints in blueprint book?
Title says all: can I? If so, how? If not, *WHY NOT*?
- Sun Apr 28, 2019 4:10 pm
- Forum: Gameplay Help
- Topic: Bluepring Sorting
- Replies: 2
- Views: 1316
Re: Bluepring Sorting
Unfortunately I don't believe there is. However the way you put blueprints into a book is the way they stay unless you move them around manually. Also if you use the middle mouse and CTRL + scroll you can scroll through the blueprints in the order you set. Hopefully that helps. :D Something (not su...
- Sat Apr 27, 2019 6:19 am
- Forum: General discussion
- Topic: When do YOU give up and start fresh?
- Replies: 33
- Views: 16622
Re: When do YOU give up and start fresh?
I was close to starting over my current map (almost default settings, specifically on the biter front) when the aliens (after I had it running over night, stupid me :D) had chewed through my defenses and almost chewed up my whole base. But… I saved it. It was nail-biting, but I did it. Felt really g...
- Mon Apr 15, 2019 10:39 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 50
- Views: 19492
Re: Blueprint Edit - Ability to Zoom In/Out
Let's give this a nudge, because I've wanted this for aaaaages.
- Sun Apr 14, 2019 8:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
- Replies: 13
- Views: 16359
Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
Thank you IronCartographer :) You opened my eyes, it is so obvious now and makes so much more sense. Simplified rail building. Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode. It doesn't...
- Sun Apr 07, 2019 11:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.14] Recipes with more than one instance of the same ingredient
- Replies: 34
- Views: 14196
Re: [0.17.14] Recipes with more than one instance of the same ingredient
That's what version control (Mercurial, Git) and branches are for.