Search found 1065 matches

by ficolas
Sat Mar 15, 2014 8:16 pm
Forum: Modding help
Topic: How to get an entity rotation.
Replies: 2
Views: 1380

Re: How to get an entity rotation.

kovarex wrote:It is entity property:
https://forums.factorio.com/wiki/inde ... #direction
Mmmm I should have readed all the page I just ctrl + f'd "rotation"
Sorry and thanx :)
by ficolas
Sat Mar 15, 2014 7:40 pm
Forum: Modding help
Topic: How to get an entity rotation.
Replies: 2
Views: 1380

How to get an entity rotation.

How can I get an entity rotation?
I think it is possible because I remember a update where this was added but I cant find it anywhere ...
by ficolas
Sat Mar 15, 2014 11:20 am
Forum: Won't implement
Topic: More stuff with resources.
Replies: 2
Views: 2556

Re: More stuff with resources.

Currently this is applied for the infinite resource type. When yield on 50% one mining cycle a) Has 50% of decresing the amount b) Gives 50% of the product (for items, it gives it randomly in 50% time, for fluids it gives exactly 1 half) Yes but I mean a way of making a formula for doing it, for ex...
by ficolas
Sat Mar 15, 2014 10:53 am
Forum: Won't implement
Topic: More stuff with resources.
Replies: 2
Views: 2556

More stuff with resources.

Could you add a way of making the probability of a resource result change depenging of how depleted it is?
Also a way of changing the speed at what it depletes?
by ficolas
Sat Mar 15, 2014 9:21 am
Forum: Modding help
Topic: Creating ghost entities?
Replies: 6
Views: 2557

Creating ghost entities?

There is a "ghost" entity, but Im not sure if it can be created. game.createentity{name="ghost", position=game.player.character.selected.position} Returns that the entity creation failed for an unknown reason, I guess I need to specify wich entity it is what I want to create (if ...
by ficolas
Fri Mar 14, 2014 11:17 pm
Forum: News
Topic: Friday Facts #25 Mods and Forums
Replies: 5
Views: 13507

Re: Friday Facts #25 Mods and Forums

Mm really looking forward to multiplayer! I know it is something that wont happen soon, but anyways I think I will really enjoy it. And hope it doesn't unleash the bugcalypse :) It was easy to read all the forum some time ago, but now the comunity is bigger, and I sometimes use the "mark forums...
by ficolas
Fri Mar 14, 2014 6:44 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173574

Re: [MOD 0.9.2] MoMods

Nice mods :) But you should make a MoPack xD
by ficolas
Thu Mar 13, 2014 3:51 pm
Forum: Modding help
Topic: light source on nonenergy entities
Replies: 1
Views: 1307

Re: light source on nonenergy entities

Dont think is possible, but you can make a lamp with no conpsumion and give it energy when created.
by ficolas
Mon Mar 10, 2014 3:24 pm
Forum: Releases
Topic: Version 0.9.2
Replies: 24
Views: 27092

Re: Version 0.9.2

My saves works fine but i something is different with electric furnaces. I'm using DyTech Industrial Grinders to produce dust. Before dust was smelting in 1,2sek. now it takes ~40sek. My entire factory stopped because i don't have enough plates. Report it here https://forums.factorio.com/forum/view...
by ficolas
Sun Mar 09, 2014 3:24 pm
Forum: General discussion
Topic: German Factorio Forums
Replies: 9
Views: 4571

Re: German Factorio Forums

I see no problem in having subforums for other languages, other than moderation (this forum doesnt seem to need much moderation anyways)
by ficolas
Sat Mar 08, 2014 9:21 pm
Forum: Ideas and Suggestions
Topic: Airplanes
Replies: 14
Views: 4745

Re: Airplanes

final fantasy boats?
by ficolas
Sat Mar 08, 2014 7:36 pm
Forum: Resolved Problems and Bugs
Topic: Assembling machines connect w/o fluid recipe selected
Replies: 1
Views: 833

Assembling machines connect w/o fluid recipe selected

Assembling machines still conect to pipes, even when there is no fluid recipe selected.
Also shouldnt the output be hidden when it is not used and the input be hidden when it is not used?
by ficolas
Sat Mar 08, 2014 7:15 pm
Forum: General discussion
Topic: German Factorio Forums
Replies: 9
Views: 4571

Re: German Factorio Forums

If there is demand for language-specific forums I hope the devs would host them here. there is alredy a french and russian forums: http://www.factorio.com/community They seem to be unnused but yea. I personally think that there is no need for other-language forums, since the english one isnt really...
by ficolas
Sat Mar 08, 2014 6:01 pm
Forum: Ideas and Suggestions
Topic: Airplanes
Replies: 14
Views: 4745

Re: Airplanes

And boats!
because oceans would be cool to be able to go through :d
by ficolas
Sat Mar 08, 2014 4:53 pm
Forum: General discussion
Topic: 0.9.3
Replies: 15
Views: 5655

Re: 0.9.3

You are allways asking for updates...
by ficolas
Sat Mar 08, 2014 3:31 pm
Forum: Modding help
Topic: Require technology for recipe?
Replies: 3
Views: 1684

Re: Require technology for recipe?

enabled= "false",
by ficolas
Sat Mar 08, 2014 10:21 am
Forum: Releases
Topic: Version 0.9.2
Replies: 24
Views: 27092

Re: Version 0.9.2

kovarex wrote:Shouldn't be, what saves?
All saves that I got are broken, even when dissabling mods.
Well... even saves done with this version cant be loaded.
I guess the problem is this thread and GUIs
https://forums.factorio.com/forum/vie ... f=7&t=2715
by ficolas
Sat Mar 08, 2014 9:50 am
Forum: Mods
Topic: [MOD 0.9.x] Pipe Dream
Replies: 13
Views: 16640

Re: [MOD 0.9.x] Pipe Dream

You should change the render layer of the buried pipe to a different one, so it isnt on top of doodads and stuff.
by ficolas
Sat Mar 08, 2014 9:42 am
Forum: Releases
Topic: Version 0.9.2
Replies: 24
Views: 27092

Re: Version 0.9.2

Old saves are broken? :(
Any way to fix them?
by ficolas
Fri Mar 07, 2014 10:16 pm
Forum: Modding interface requests
Topic: entities that only collide with each other
Replies: 7
Views: 3747

Re: entities that only collide with each other

The way to do it would be to put them in the same collision mask but they are (almost?) the only ones in that colision mask, I guess that if you make them only have as a collision box player, or ghost, It will work fine

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