Search found 169 matches

by Artman40
Fri Sep 28, 2018 8:46 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52971

Re: Friday Facts #262 - Hello my name is: Compilatron

I kind of agree that that Compilatron takes away some of the mood of the game about being stranded alone.

Is it possible to alter Compilatron so that it doesn't feel like Compilatron is your companion? Something that makes you not get attached to it?
by Artman40
Sat Jun 30, 2018 1:59 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 71298

Re: Friday Facts #249 - Dead end exploration

Is it possible to implement multiple options at the same time and let the players choose what works best for them?
by Artman40
Sun May 20, 2018 6:27 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 60233

Re: Friday Facts #243 - New GUI tileset

Nice! I prefer bumpy UI over flat one.
by Artman40
Tue Dec 19, 2017 12:46 am
Forum: Show your Creations
Topic: +250k satellites, +1570 mining productivity, 4,5k SPM
Replies: 17
Views: 13362

Re: +17000 satellites send, +600 mining productivity researched

So you long do you have to play for 600 mining productivity to pay off the resources and time spent on that research?
by Artman40
Mon Dec 18, 2017 11:31 pm
Forum: Releases
Topic: Version 0.16.6
Replies: 14
Views: 17191

Re: Version 0.16.6

Tried "check for updates". No new updates available.
by Artman40
Sun Aug 20, 2017 7:48 am
Forum: General discussion
Topic: Resource costs of infrastructure vs research?
Replies: 2
Views: 1365

Resource costs of infrastructure vs research?

In a mid-game factory, how many resources I have to use for research rather than making new buildings?

I need to know for...mining productivity calculation purposes.
by Artman40
Sun Aug 20, 2017 7:40 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1004639

Re: Factorio Roadmap for 0.16+

cpy wrote:Good call on dirty mining, we already have mods for dirty mining so yeah, optimization is a way to go! New TG and artillery train, i can't wait to see that! :D
Actually, dirty mining is a better idea than mining productivity. At least with current kind of mining productivity update rate.
by Artman40
Sun Aug 20, 2017 6:29 am
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 40171

Re: Friday Facts #204 - Another day, another optimisation

Are these 2% improvements cumulative rather than separate, unlike mining productivity upgrades?
by Artman40
Tue Jun 06, 2017 5:37 pm
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 16909

Re: infinite research cost and effect (math!)

So if you want mining productivity 1, you need 2250 iron ore and 750 copper ore.

For mining productivity upgrade 1 to break even, how much and for how long do all the miners have to mine?
by Artman40
Sun Jun 04, 2017 12:05 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1004639

Re: Factorio Roadmap for 0.15 + 0.16

Mining productivity is not really the best option at least in its current form. In order to double the ores gotten from mines, you need mining productivity to be 50. That gobbles up enormous amount of resources and you probably need even more time for extra resources gotten from productivity to bala...
by Artman40
Sat Jun 03, 2017 11:29 pm
Forum: Ideas and Suggestions
Topic: Add "looking at the map" player animation.
Replies: 2
Views: 886

Add "looking at the map" player animation.

Is it possible to add a player animation where the player is looking at a map. Would be useful in multiplayer, especially when driving a tank and knowing which players won't probably move.
by Artman40
Sat May 27, 2017 3:51 pm
Forum: Ideas and Suggestions
Topic: Add new placeable map icons on the map (e.g. biters).
Replies: 1
Views: 850

Add new placeable map icons on the map (e.g. biters).

0.15 added a the ability to place icons on a map. Currently, you can place item and signal icons.
Some more placeable icons would be desirable.

Namely:
1. Biter, spitter and worm icons.
2. Stock alert icons (the exclamation mark one for an example).
by Artman40
Sun May 21, 2017 7:13 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 52497

Re: Version 0.15.12

Would it be possible to make an intermediate zoom level between full view and zoomed out map view. The one where every building is represented by a static crafting icon of the item instead of a colored dot?

This wouldn't slow the computer down much yet it would still allow placing blueprints.
by Artman40
Fri May 19, 2017 8:41 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 152306

Re: Friday Facts #191 - Gui improvements

With the amount of pure input/output slots in Factorio, it might be worth considering giving them some visual differentiation to make them inherently intuitive to new players, like a different border around the item box. Something like [img]image[/img] [img]image[/img] /rip cursor, hopefully your s...
by Artman40
Fri May 19, 2017 8:38 pm
Forum: Ideas and Suggestions
Topic: Dirty mining features ideas
Replies: 9
Views: 5249

Re: Dirty mining features ideas

I would suggest something similar to Angel Ore's mods. This means you can actually get more out of same amount of stuff but you need more complicated product chain. Also, one thing to note that depending on the nature of the resource. Machines mining a constant infinite resource patch benefit from h...
by Artman40
Fri May 19, 2017 8:17 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 152306

Re: Friday Facts #191 - Gui improvements

Aside from "Place a ghost when you run of items", what about an option "Place a ghost when you're too far/when you're too close/something is in a way" option?
by Artman40
Thu May 18, 2017 2:32 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 56320

Re: Factorio gave me a perfect spawn location (not)

What are bitters? I've seen so many people mentioning them.
by Artman40
Thu May 18, 2017 1:20 pm
Forum: General discussion
Topic: Has anybody tried playing the game with resources set to "very poor"?
Replies: 5
Views: 2675

Has anybody tried playing the game with resources set to "very poor"?

And if so, how difficult it is to play and launch a rocket?
by Artman40
Thu May 18, 2017 1:19 pm
Forum: Implemented Suggestions
Topic: Change "resource settings" options to sliders rather than drop down menus.
Replies: 3
Views: 1156

Change "resource settings" options to sliders rather than drop down menus.

Currently, when you start a new game and select how much resources you want to have, you have to click twice for each resource setting as you first need to bring down a drop-down menu and then click what you want it to be.

Wouldn't sliders be more convenient?

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