Search found 41 matches
- Sat Apr 29, 2017 12:18 pm
- Forum: Pending
- Topic: [0.15.3]OARC scenario, clients start dropping>desyncing
- Replies: 5
- Views: 2598
Re: [0.15.3]OARC scenario, clients start dropping>desyncing
Game crashed on reconnect, like I said in the original post.
- Sat Apr 29, 2017 10:20 am
- Forum: Pending
- Topic: [0.15.3]OARC scenario, clients start dropping>desyncing
- Replies: 5
- Views: 2598
[0.15.3]OARC scenario, clients start dropping>desyncing
So, I was playing on a public OARC server. At some point, clients started dropping, and every time they tried to reconnect they got dropped instantly on loading the map. Then after a while of these clients trying to reconnect, everyone on the server got a desync. For me, it lead to a crash when my c...
- Fri Apr 28, 2017 5:19 pm
- Forum: News
- Topic: Friday Facts #188 - Bug, Bug, Desync
- Replies: 37
- Views: 22039
Re: Friday Facts #188 - Bug, Bug, Desync
I don't have a archive folder despite having had desyncs...
One including where I desynced from a server. and every attempt to join after that lead to desync during the joining process.
One including where I desynced from a server. and every attempt to join after that lead to desync during the joining process.
- Tue Mar 07, 2017 9:57 am
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 164039
Re: [MOD 0.14.x]Factorio Extended 0.2.3
I would hope in the future the Mk2 Pipes, and the Mk2 and Mk3 Repair Packs require research to unlock. Not to mention with the Repair Packs, that they would require Advanced Circuits, and Processing Units respectively. And that the Mk3 packs would require Mk2 packs rather than the ordinary ones. Jus...
- Sat Mar 04, 2017 5:32 pm
- Forum: Duplicates
- Topic: [0.14.22]Multiplayer, crash on clicking Finish
- Replies: 2
- Views: 1010
[0.14.22]Multiplayer, crash on clicking Finish
Launched rocket with satellite, get the end game screen. Click Finish, click does not get registered. Click again, boom Factorio crashes. Sadly I don't have a savegame since I don't host the server.
- Sat Dec 24, 2016 5:01 am
- Forum: Multiplayer
- Topic: [Server-Service] Free Factorio Server (Release)
- Replies: 77
- Views: 41981
Re: [Server-Service] Free Factorio Server | 0.1.15.0
I have a consistent problem where games are started on peaceful despite peaceful not being ticked. Difficulty setting does not matter, all games that are created with the savegame creation button are started on peaceful.
- Sat Dec 03, 2016 4:15 pm
- Forum: Multiplayer
- Topic: [Server-Service] Free Factorio Server (Release)
- Replies: 77
- Views: 41981
Re: [Server-Service] Free Factorio Server | 0.1.15.0
I got emails just fine with my gmail account, matter was they were automatically in spam.
- Fri Dec 02, 2016 6:07 am
- Forum: Texture Packs
- Topic: {Request]Stone Crushers
- Replies: 0
- Views: 2297
{Request]Stone Crushers
I'd want to make a mod that allows players to extract small amounts of Iron, and Copper from Stone, with a Stone Crusher. This picture gives the idea: https://manufactor.files.wordpress.com/2013/07/stonecrusher30tph.jpg I'd like if all the conveyors on the facility would resemble the ordinary Factor...
- Sun Nov 20, 2016 9:00 am
- Forum: Mods
- Topic: [MOD 0.12.x] Manufacturing Units
- Replies: 22
- Views: 36424
Re: [MOD 0.12.x] Manufacturing Units
Could these get the factorio version line for 0.14, please?
- Sun Nov 20, 2016 7:40 am
- Forum: Mod portal Discussion
- Topic: IDEA: Query server list servers for mods
- Replies: 0
- Views: 1000
IDEA: Query server list servers for mods
Couldn't the mod portal add a system that queries a game on the ingame server list for the mods it has, then displays a page with links to all that are on the mod portal? Gets rather frustrating searching mods for public mod servers that have over 20 entries one by one and author has not included a ...
- Fri Nov 11, 2016 1:30 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 108687
Re: Friday Facts #164 - Nuclear power
I wouldn't enforce circuit play by default. I would require it for maximum output. So inexperienced people can make nuclear power, but they get less bang for the buck.
- Sat Nov 05, 2016 6:51 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 317339
Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.8
One thing I think this mod misses...is a use for wood in weaponry. Crossbows and arrows? Longer ranged than SMG maybe?
- Mon Oct 31, 2016 7:56 am
- Forum: Gameplay Help
- Topic: Help starting with Bio Industries
- Replies: 0
- Views: 659
Help starting with Bio Industries
Anybody here have experience with Bio Industries that can help me make a starting setup with the intention of later making coal for the iron/copper main bus smelters in a place that leaves good space for expansion? Played on experimental 0.14.17-0 Mods used: https://mods.factorio.com/mods/TheSAguy/B...
- Wed Aug 03, 2016 6:25 am
- Forum: Gameplay Help
- Topic: Help me manage train unloading/understand logistics storage
- Replies: 18
- Views: 7382
Re: Help me manage train unloading/understand logistics storage
Personally, I would just remove that roboport line between the storage chests, and the providers. Use both inserters *and* bots to feed a requester chest line, and again have a line of inserters feeding a line of storage chests, and again after that line feeding another line. Only way you will have ...
- Sun Jul 31, 2016 4:41 am
- Forum: General discussion
- Topic: Disabling achievement in multiplayer
- Replies: 2
- Views: 1482
Re: Disabling achievement in multiplayer
I think this would be one for the Ideas and Suggestions sub. Anyways, I think it'd be better if there was just a checkbox in options if a player wants to gain multiplayer achievements. I like them, still want to find a multiplayer server where everybody works towards Lazy Bastard, it would be fun gi...
- Thu Jul 28, 2016 5:19 am
- Forum: General discussion
- Topic: Achievements not quite working right
- Replies: 30
- Views: 14325
Re: Achievements not quite working right
The train one seems to be tied to the position of the moon and the amount of werewolves active, cause on one server I got tons of achievements like Iron Throne, Solaris etc just by joining, but getting run over by a train 10 times during my stay there did nothing. Next few weeks I spent my time on s...
- Thu Jul 28, 2016 5:05 am
- Forum: General discussion
- Topic: Whats the stance on griefing ?
- Replies: 67
- Views: 23121
Re: Whats the stance on griefing ?
Well, what if instead of a blacklist type thing, you have a setup where every time a publicly listed server makes a ban, it reports it to a system. If a player gets a certain amount of bans, they get an anti-abuse system set upon them every time they join a server, where depending on how many bans t...
- Fri Jul 22, 2016 5:45 am
- Forum: General discussion
- Topic: Party pooper
- Replies: 4
- Views: 2388
Re: Party pooper
Only encountered sdeva twice, first time they lagged a ton, and was communicated to indicating such, result was a hissy fit where they took the offshore pumps from the steam power system, and quit. Other time they simply employed 200 logistics drones for around 10 minutes, consuming a ton of resourc...
- Tue Jul 19, 2016 8:44 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] [Pending] Vanilla MP freeze for minutes after peer disconnect
- Replies: 6
- Views: 1923
Re: [0.13.0] [Pending] Vanilla MP freeze for minutes after peer disconnect
A common cause I've seen, a heavily lagging peer disconnects, server freezes immediately. Mostly happens when that peer has been on longer than a minute, and leaves during a lag spike.
- Sun Jul 17, 2016 8:51 am
- Forum: Ideas and Requests For Mods
- Topic: Play as Skynet
- Replies: 0
- Views: 655
Play as Skynet
So, I'm a huge Terminator fan. And the other day I watched Salvation from the Blu Ray I had just purchased, after playing Factorio. Then it hit me, Factorio is one of the perfect games for a mod where you play as Skynet. Instead of Biters, you have Humans, instead of pollution aggravating them, you ...