Search found 2794 matches
- Tue Jul 02, 2019 9:52 pm
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 13874
Re: Should standing next to an active reactor harm player health?
If standing next to an active reactor harm your health, then very hot heat pipes should be usable to make a wall against biters !
- Tue Jul 02, 2019 9:28 pm
- Forum: Bob's mods
- Topic: Is a pure modular logistics system viable?
- Replies: 25
- Views: 9140
Re: Is a pure modular logistics system viable?
My experience on the subject is one year old, so it may have change, but i don't think in the way of being less viable. I don't particularly remember a setting to disable the vanilla roboports but i didn't need them anyway. One example of use for the recharge pad is when you have 10 station unloadin...
- Tue Jul 02, 2019 8:51 pm
- Forum: Fan Art
- Topic: You know you have too much time on your hands when ....
- Replies: 4
- Views: 4029
Re: You know you have too much time on your hands when ....
nice !
I roughly counted an average of 86 train per fish, on average, but over a large sample.
I roughly counted an average of 86 train per fish, on average, but over a large sample.
- Tue Jul 02, 2019 6:30 pm
- Forum: Balancing
- Topic: A couple of complaints about the Tank
- Replies: 13
- Views: 5521
Re: A couple of complaints about the Tank
You can use tanks to lay down rail tracks in forest before robots. To negates the slow turret rotation, you can shoot continuously on your way to the battle, that's what I do the rare cases I use a tank ( because of the poor driving), it makes the shot more predictable, you don't aim the target dire...
- Tue Jul 02, 2019 11:23 am
- Forum: Gameplay Help
- Topic: What's the most simple way to learn to play Factorio?
- Replies: 19
- Views: 9499
Re: What's the most simple way to learn to play Factorio?
As a middle option, I used someone else nuclear reactor blueprint when it first came out, I wanted to see how it looked and worked. Then I delayed trying my own for a long time, because I had a working one. And it didn't feel as rewarding trying to build something that I already had a working versio...
- Tue Jul 02, 2019 11:04 am
- Forum: Pending
- Topic: [kovarex] [0.17.52] Train path issue when deactivating stations (erronous "can't reach")
- Replies: 2
- Views: 1037
Re: [0.17.52] Train path issue when deactivating stations (erronous "can't reach")
Hi, I was not able to see them "get stuck" but I couldn't wait 1 hour either. The initial state of the save is suprising, trains saying "no path", while all the station having the name are disabled, they are not "unreachable" just desactivated. I don't know how this can...
- Mon Jul 01, 2019 6:56 pm
- Forum: Fan Art
- Topic: You know you have too much time on your hands when ....
- Replies: 4
- Views: 4029
Re: You know you have too much time on your hands when ....
I learned a thing today, I have too much time on my hands.
- Mon Jul 01, 2019 1:25 pm
- Forum: General discussion
- Topic: Redesign the entire railway system. Again!
- Replies: 20
- Views: 9882
Re: Redesign the entire railway system. Again!
I feel a bit sorry for ssilk because i can only notice what i disagree with some of the post while lots of it is quietly approved and is the basis for further reflexions. So you see, shorter trains are actually longer. And here is another factor towards the chaotic: The reserved length and breaking ...
- Mon Jul 01, 2019 11:08 am
- Forum: Combinator Creations
- Topic: Vanilla Wifi
- Replies: 11
- Views: 5159
Re: Vanilla Wifi
If this question is for me, I will answer yellow conveyor, pulse read - one beam moves red conveyor, continuous read - two beams move yellow conveyor, continuous reading - three beams move Thanks you it was for you :) It helps me, I didn't notice one conveyor was red. I have several different versi...
- Mon Jul 01, 2019 1:49 am
- Forum: Ideas and Suggestions
- Topic: Train depot
- Replies: 19
- Views: 5199
Re: Train depot
Careful with that. If the real station gets disabled while the train is between stations then it will stop with "No path" in the middle of the tracks. As soon as you want to expand to 2 trains for the schedule that is a certainty. That is true, I had fiddle around and came up with a fix,i...
- Sun Jun 30, 2019 7:54 pm
- Forum: Combinator Creations
- Topic: Vanilla Wifi
- Replies: 11
- Views: 5159
Re: Vanilla Wifi
How do you make it open during 3 tick for inserter to move 3 steel beam, with 1 item on belt ? this is my puzzle x) i don't want train to repath every tick, nor do i want station enable/disable every tick, i try a light version. my next idea : use solar panel to synchronise wagon content in receiver...
- Sat Jun 29, 2019 10:21 pm
- Forum: Duplicates
- Topic: White science count on 17.52
- Replies: 2
- Views: 806
Re: White science count on 17.52
or maybe some white flask got stuck on pesky splitters ? that happened to me
- Sat Jun 29, 2019 9:57 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl+Middle mouse click on chest/container
- Replies: 9
- Views: 2240
- Sat Jun 29, 2019 9:16 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl+Middle mouse click on chest/container
- Replies: 9
- Views: 2240
Re: change how the game proceed Ctrl+right click on chest/container
now i don't understand you, why is it important that what is left in the chest is the good stack size? If you want to take only half of the chest you just CTRL click the chest directly. You can wire the inserter to the chest, with a condition like Belts<400, and another inserter with condition Split...
- Sat Jun 29, 2019 8:45 pm
- Forum: Not a bug
- Topic: [kovarex] [0.17.52] - Train incorrectly bypasses chain signal
- Replies: 5
- Views: 1722
Re: [0.17.52] - Train incorrectly bypasses chain signal
On the first screenshot of the train taking wrong path he bypassed 2 signals. On the second one, it seems like the event only occured 1 time, he bypassed one signal. Was probably ready to continue. There is no way i can load and check this (150MB :| ) map sadly. But that makes me think it is a short...
- Sat Jun 29, 2019 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl+Middle mouse click on chest/container
- Replies: 9
- Views: 2240
Re: change how the game proceed Ctrl+right click on chest/container
if we keep holding Shift then we pass the mouse over each slot (still holding the click too) That would force to open the chest gui everytime. which is what you have to do now to achieve what you want, open the gui and Shift Left click every slots you want to clear, one by one , a bit annoying but ...
- Sat Jun 29, 2019 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl+Middle mouse click on chest/container
- Replies: 9
- Views: 2240
Re: change how the game proceed Ctrl+right click on chest/container
I think the point is for the second situation, if you want a box to contain half iron ore half plate , you put that in it, then you can just take half of the iron plate, you don't need to worry about filters on the chest slots and the iron ore taking all room. Sure you can control what's get put in ...
- Sat Jun 29, 2019 5:48 pm
- Forum: General discussion
- Topic: Question - Is Inserter item drop position intuitive?
- Replies: 104
- Views: 28253
Re: Inserters orientation makes no sence to me
Im just trying to make the point that the orientation of the insertor should be the deciding factor as It makes more sense to me and it give me (the player) more control🤓 https://mods.factorio.com/mods/Bobingabout/bobinserters Now you have total control ! I do agree that it COULD have been the deci...
- Sat Jun 29, 2019 4:46 pm
- Forum: General discussion
- Topic: Redesign the entire railway system. Again!
- Replies: 20
- Views: 9882
Re: Redesign the entire railway system. Again!
I do not want to single out every point with a " yeah but " i would like to point out that some different network topology makes some formula not applicable or different. tree network lane2.png Situation 1 makes neuralgic points in serial, which increases their weight compared to situation...
- Sat Jun 29, 2019 1:22 pm
- Forum: General discussion
- Topic: Question - Is Inserter item drop position intuitive?
- Replies: 104
- Views: 28253
Re: Inserters orientation makes no sence to me
I realised the topic was 4 pages long and i should have link to more precise post, or maybe i didn't get your point. I’m not questioning if the insertor should place the item up, down, left or right as long as its consistent. All I’m saying Is that the location on the belt should be determined by th...