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by mmmPI
Tue Jun 25, 2019 11:22 am
Forum: Duplicates
Topic: [0.17.52] Rail signal on top of rails
Replies: 4
Views: 1178

Re: [0.17.52] Rail signal on top of rails

i guess i suck at reading forum category
by mmmPI
Tue Jun 25, 2019 10:20 am
Forum: Duplicates
Topic: [0.17.52] Rail signal on top of rails
Replies: 4
Views: 1178

Re: [0.17.52] Rail signal on top of rails

mmmm no that seems understandable except for that diagonal edge, this i would need a picture, now the pictures don't show up have you used "attach files" and then "place inline" ?
by mmmPI
Mon Jun 24, 2019 8:30 pm
Forum: Railway Setups
Topic: Share your train gifs / videos
Replies: 2
Views: 2990

Re: Share your train gifs / videos

I am trying hard to make one that looks as hypnotic, i have only manage to produce 110MB monsters or they are 0:05 long , or the size of a stamp, or look do not look as fluid can you help with the settings you used ? I have played with DPI, size , number of image and delay yet , am i missing a thing...
by mmmPI
Mon Jun 24, 2019 6:16 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6281

Re: UPS related lag spikes.

From the picture, the things that are causing this seems to be Transport Line , Fluid manager and Entity updates, which seems normal in the case of a huge base are those are the things that usually takes the more time to be processed when everything is fine, you want those to be the limiting factor,...
by mmmPI
Mon Jun 24, 2019 5:25 pm
Forum: General discussion
Topic: Train cornering speed limit - variable radius corners
Replies: 41
Views: 13814

Re: Train cornering speed limit - variable radius corners

I would be happy to see more developpement on the rail system, because I consider myself an experienced player now, train was one of the first thing I fiddle around when begining and also what hook me up the most was the mess i was creating with chain signal, and after 100 hours in a week or two, i ...
by mmmPI
Mon Jun 24, 2019 1:24 pm
Forum: Ideas and Suggestions
Topic: Neural net entities
Replies: 8
Views: 3405

Re: Neural net entities

How you'd modify the weights to make it learn, I have no idea. I never managed to get my head around that aspect of neural networks. Maybe you can have a set of value that represent the travel time of a train like iron ore. Your neural network could be oriented to call train from the location that ...
by mmmPI
Mon Jun 24, 2019 12:03 pm
Forum: Ideas and Requests For Mods
Topic: Tiberium 2.0
Replies: 4
Views: 1613

Re: Tiberium 2.0

I like the ideas, many of the devs have played some command and conquer game as they say in the FFF 300, I wouldn't be suprised if other member of the community share the same references maybe to the point where someone actually sink the time to mod something from it to put it in factorio My 2 cents...
by mmmPI
Mon Jun 24, 2019 5:06 am
Forum: General discussion
Topic: Redesign the entire railway system. Again!
Replies: 20
Views: 9844

Re: Redesign the entire railway system. Again!

As for it being totally boring to just have one train gave me an idea (and why I reply at all): How about a new series of achievement for number of trains on the map? Maybe one for 10, 100 and 1000 trains? The achievement for train path > 1000 tiles could also be made into a series: 100, 1000, 1000...
by mmmPI
Mon Jun 24, 2019 2:17 am
Forum: General discussion
Topic: Why is a heavier train faster?
Replies: 8
Views: 4052

Re: Why is a heavier train faster?

Compare a train to a bat. When the boat moves the water at the front is higher than the water at the end. The boat pushes a wave of water in front of it and has to constantly climb upwards. The same happens with the wheels of a train. They deform the train tracks and have to push that deformation a...
by mmmPI
Sat Jun 22, 2019 12:31 am
Forum: Modding help
Topic: Please help me figure out why vehicles are invincible?- multiplayer server - newest experimental - mods in post.
Replies: 2
Views: 831

Re: Please help me figure out why vehicles are invincible?- multiplayer server - newest experimental - mods in post.

It could be OARC since map are usually huge, and there are a few quality of life tweaks to adapt. It could also be Aircraft/Cargo Ships, while using differents mods that modify vehicle behavior there might be some weird interactions, those deals with collision box of vehicle if i remember correctly ...
by mmmPI
Thu Jun 20, 2019 12:44 pm
Forum: Ideas and Suggestions
Topic: few things ,Railway bridge, Water level, etc
Replies: 3
Views: 1803

Re: few things ,Railway bridge, Water level, etc

It is always a pleasure to read nice argumentation about my favourite game. The suggestions are popular, those new dimensions they would add to the games seems to be related to the factorio world in the minds of many players given the past mods that were created, aiming at implementing those aspects...
by mmmPI
Thu Jun 20, 2019 9:55 am
Forum: Gameplay Help
Topic: [TRAINS] How to properly make a big train stacker?
Replies: 16
Views: 23455

Re: [TRAINS] How to properly make a big train stacker?

and when there is no room for a full train load (Blue) Why have I not think about using that in this context :( This wasn't mentionned in the thread earlier but is definitively something that helps a lot in the situation. I do think you've understand the original request but OP has too confirmed. F...
by mmmPI
Wed Jun 19, 2019 3:39 pm
Forum: Modding interface requests
Topic: more intelligent target selection for units
Replies: 3
Views: 1477

Re: more intelligent target selection for units

Next time no retreat will be allowed then, hopefully they got smarter, for them !
by mmmPI
Wed Jun 19, 2019 3:26 pm
Forum: General discussion
Topic: [Poll] 0.17 Quickbar
Replies: 34
Views: 9803

Re: [Poll] 0.17 Quickbar

I always use picker tool, i haven't manage to get the best out of the new quickbar, i just put fish in the beginning. But what changes the most from me is that i cannot use it as an inventory slot and i still find myself trying ( and then i lose my fish when i get rid off my inventory ). The previou...
by mmmPI
Wed Jun 19, 2019 2:27 pm
Forum: Gameplay Help
Topic: [TRAINS] How to properly make a big train stacker?
Replies: 16
Views: 23455

Re: [TRAINS] How to properly make a big train stacker?

i had a look at the map i thought about this there.jpg This post looks like what you are making. https://forums.factorio.com/viewtopic.php?f=194&t=69578 I have made this abc.jpg Your setup make me think of the bottom case where your red box would be the green distance B Here if i open the bottom...
by mmmPI
Wed Jun 19, 2019 11:48 am
Forum: Railway Setups
Topic: Rail Bridges experiments
Replies: 7
Views: 5204

Re: Rail Bridges experiments

I see better now, i knew train were drawn above the tunnel even if they go under but if you have only 1 train, it just hide the tunnel as if there was a regular crossing and it doesn't pop out to the eye, only if you happen to have train at the same time above and under the tunnel does this happen, ...
by mmmPI
Wed Jun 19, 2019 10:01 am
Forum: Railway Setups
Topic: Rail Bridges experiments
Replies: 7
Views: 5204

Re: Rail Bridges experiments

I have noticed a mistake in the second picture on a signal, but it is not in the blueprint it seems. Those have worked fine so far with my LC train, the signaling should work for LCC train but not very long trains for that you would need to replace some signal to prevent a train colliding with itsel...
by mmmPI
Wed Jun 19, 2019 9:29 am
Forum: General discussion
Topic: Redesign the entire railway system. Again!
Replies: 20
Views: 9844

Re: Redesign the entire railway system. Again!

It's clear that a LCC, LLCCCC, LLLLCCCCCCCC or LLLLLLLLCCCCCCCCCCCCCCCCC are similarly fast. I read something that is a little different recently in this one https://forums.factorio.com/viewtopic.php?f=5&t=72132 , if you account for air resistance ( which i didn't know was in the game) then you...
by mmmPI
Wed Jun 19, 2019 6:50 am
Forum: General discussion
Topic: question about difficulty
Replies: 3
Views: 1504

Re: question about difficulty

Indirectly, more experimented players tend to builds faster, which creates pollution faster, and lessen your ability to "control everything at your pace" if you have never played the game, 10 of them joining at the same time will make things feel out of control very fast :), but they shoul...
by mmmPI
Wed Jun 19, 2019 6:31 am
Forum: Gameplay Help
Topic: [TRAINS] How to properly make a big train stacker?
Replies: 16
Views: 23455

Re: [TRAINS] How to properly make a big train stacker?

As for the behavior of the train i think when a station disable they immediatly try to go to the next one on schedule, which if you happen to close all iron unload at the same time , all train would leave each station even if the condition was set to 'empty cargo'. But quote me on that if i'm wrong...

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