Search found 2775 matches
- Thu Apr 25, 2024 7:22 pm
- Forum: Mod portal Discussion
- Topic: New Dependencies Page
- Replies: 7
- Views: 1912
Re: New Dependencies Page
Very good, the reverse look up is the feature i wanted to use the most and it's working for finding the tweak i couldn't find last time i attempted to find a tweak of an existing mod that didn't referenced it by its full name
- Thu Apr 25, 2024 6:24 pm
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 1114
Re: Precision generic fluid routing and splitting
Well, actually, I figured out the exact situations in which it occurs, which I put in my first post: - If you have a segment of two or more pipe tiles in a row - If you have a pump facing a tank that doesn't have three pipe-pump segments separate behind it - If you push into a tank over 40% (10000)...
- Wed Apr 24, 2024 9:50 pm
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 1114
Re: Precision generic fluid routing and splitting
Trying to implement the Euclidean algorithm with combinators in a neat way is giving me a headache... So i did some researchs, and i made a thing to math out the GCD, which seem to be what the Euclidean algorithm is about: https://forums.factorio.com/viewtopic.php?f=193&t=113159 It's not doing ...
- Wed Apr 24, 2024 9:47 pm
- Forum: Combinator Creations
- Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
- Replies: 6
- Views: 392
Euclidean Algorithm for Greatest Comon Divisor (GCD)
Source : https://en.wikipedia.org/wiki/Euclidean_algorithm GCD.jpg 0eNrlWdGOozYU/RVkqU8lq5gAITxUSnalfa3afeuMkAM3E0tgI2NmG434gP5Fv61fUgOThCRksclkWu2+RCE2h8s59/j6Oi9onZaQC8okCl9QAkUsaC4pZyhEv4O0lhZhibWyKLNizgpJmFRfsjVlRHJRPLBfUxKDVfAM5Jayp3oiseItFNJubhVcEgmW3IIaKkBIEJbkVpkn+58/f/xk8c3+SQ/sNyjKVFq0sIot...
- Wed Apr 24, 2024 1:10 pm
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 1114
Re: Precision generic fluid routing and splitting
Sorry, it's a term commonly used from modded minecraft that I have much more experience with. I use it to mean fluid moving back and forth iteratively on a pipe over multiple ticks when it's intended to only go one direction. In Gregtech in minecraft there are these "pipe wars" about whic...
- Wed Apr 24, 2024 11:08 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 25270
Re: Friday Facts #392 - Parametrised blueprints
That's how it's spelled in french, but apparently it's also a valid spelling in english , or at least in mathematics. In mathematics, and more specifically in geometry, parametrization (or parameterization; also parameterisation, parametrisation) is the process of finding parametric equations of a ...
- Wed Apr 24, 2024 12:43 am
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 1114
Re: Precision generic fluid routing and splitting
I think they're referring to the oscillating/wave effect back and forth through the system, though I could be wrong. I didn't know the word and the wikipedia page in english is refering to a notion i know in french but it's called "balottement", it only applies when the container of the l...
- Tue Apr 23, 2024 11:38 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5158
Re: Fluid Mechanics Still Broken, 6 Years Later?
There wasn't, but you were able to use a single circuit wire connected between the two output belts to create something similar. One belt would always be on, reading on hold, while the other will enable only when the signal exceeds the desired amount (so you didn't necessarily need to wait for the ...
- Tue Apr 23, 2024 11:18 pm
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 1114
Re: Precision generic fluid routing and splitting
I found that fluid sloshing was not as probabilistic as I'd expected. Repeating this setup I found there was very little variation in the split outputs, which I also found were affected by chunk alignment: Not sure what 'sloshing' means, and it's used a lot =) I would say the little variations in t...
- Tue Apr 23, 2024 10:20 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5158
Re: Fluid Mechanics Still Broken, 6 Years Later?
Except you could not use cracking with the basic tech, so everyone was researching quickly the advanced oil processing, and setting up cracking otherwise you'd either have to mine the tanks. Or at some early stage of factorio developement you could void fluid in steam engines, not just steam, but a...
- Tue Apr 23, 2024 10:14 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 1768
Re: Techtonica makes me depressed. Factorio could be real 3D
In 3D, from the screenshot, i see a problem, in that you can't see the red items on the belts at the bottom layer unless you are super zoomed in, in case you can only see a few belts, or you have something that seemingly goes to infinity with the background very small and indistinguishable. I like n...
- Tue Apr 23, 2024 9:03 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5158
Re: Fluid Mechanics Still Broken, 6 Years Later?
Some gamers still around from the earliest early access development versions seem to have a trauma about oil production and perpetuate this trauma. I'm not from that time, but from what I read, advanced oil processing (the recipe for turning crude oil into heavy oil, light oil and petroleum gas) se...
- Sun Apr 21, 2024 9:52 am
- Forum: Gameplay Help
- Topic: Help with the editor needed
- Replies: 8
- Views: 612
Re: Help with the editor needed
What do you mean by "handle the highlighted brown box ?" To me it look like you opened the "unsorted" tab from the crafting menu, which is accessible from the editor. Those items are not really in the game for normal play as item, they are not thing the player can craft with legi...
- Fri Apr 19, 2024 7:30 pm
- Forum: Off topic
- Topic: Songs to Factorioize by
- Replies: 62
- Views: 99913
Re: Songs to Factorioize by
I have discovered pleasant tracks from this thread from genre i didn't know or wouldn't have explored on my own, and since the recent FFF are about music i wanted to bump it, because it may serve to illustrate what players like to listen to when playing when it's not the music of the game ^^ I wante...
- Fri Apr 19, 2024 6:11 pm
- Forum: Combinator Creations
- Topic: Simple machine to make your own music in Factorio like a beatmaker
- Replies: 10
- Views: 688
Re: Simple machine to make your own music in Factorio like a beatmaker
Syncopated Kick Drum Groove tiny version collection : SKDG level 3 tiny : 0eNrlWduO2zYQ/RWBQF8SbSKSIiUZ6MsmQB+KfermqQgE2qbXRHQDRTk1FvqA/ke/rF/SoeS7ZVvyZi9oYECwxNFQc87hDC+PaJxUstAqM2j0iKaynGhVGJVnaITuK505efYxn80cM5fOJM9KIzIDf9KxyoTJtfNdmblz98UxuVMkYukUoiolcpGyxmj05yMq1UMmEuvdLAsJbpWRKVhkIrV3QoOHVBo1u...
- Fri Apr 19, 2024 12:59 pm
- Forum: Combinator Creations
- Topic: Simple machine to make your own music in Factorio like a beatmaker
- Replies: 10
- Views: 688
Re: Simple machine to make your own music in Factorio like a beatmaker
SKDG level 7 : 0eNrtXdtuG0mS/ZUBH3flmczIu4B96ds8DHoeprufFg2Bkssy0byBpLxtNPQB+x87PzZfMlWUbBUrIzIzmJLXpAoNNyy5mJGMyBOVcari5B+T6/lds97MlrvJ5R+T2c1quZ1c/vcfk+3sdjmdd7/bfVw3k8vJbNcsJheT5XTR/bTerG4308Viej1v3mzXzfS3ZjO5v5jMlm+b3yeX8v4iO8R0M9u9XzS72c2bm9Xierac7lb9MeD+14tJs9zNdrPmYU77Hz5eLe8W1621S/l5qF3z+249...
- Fri Apr 19, 2024 12:36 pm
- Forum: Combinator Creations
- Topic: Simple machine to make your own music in Factorio like a beatmaker
- Replies: 10
- Views: 688
Re: Simple machine to make your own music in Factorio like a beatmaker
I have been learning how to read drum partition from tutorial videos . Doing so i felt compelled to change the machine a little and tried to streamline the process a bit , it look like this : 1 second kick pulse.jpg 0eNrtXdtu3EYS/RWBj7t0wr53C8iLneTNwSJxnhaGMJJoifDcMBdvBEMfsP+x+2P7JUvOyJ4Ru6q7a6jJLmk...
- Fri Apr 19, 2024 11:45 am
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 52
- Views: 7562
Re: Friday Facts #407 - Automating a soundtrack
Haaaa some technical explanations :D Very interesting to read and see the picture of the grids, it tells a lot. Curious to read about the 44100 Hz sound, aren't the game sound in .ogg which can't do 44100 ? I couldn't hear the clipping in the "old" sample, i'm confident i won't hear anythi...
- Mon Apr 15, 2024 5:51 pm
- Forum: Ideas and Suggestions
- Topic: More range on the speaker
- Replies: 15
- Views: 790
Re: More range on the speaker
As for representing frequencies in low-precision numbers, you want to think in log scales. I'm not sure about the log scale, in factorio when it comes to writing numbers, the logs are annoying because of integer only, the range of frequencies to represent would be from roughly 8 to 8 000 Herz the l...
- Mon Apr 15, 2024 3:48 pm
- Forum: Ideas and Suggestions
- Topic: More range on the speaker
- Replies: 15
- Views: 790
Re: More range on the speaker
That's why I'm asking for jumping straight from middle to middle in specific situations with the cyclic sounds. Violin can go straight from sustain to sustain in some situations, so playing the attack for the second note can make it sound wrong. You'd get the same wrong sound trying to make a guita...