Search found 2776 matches

by mmmPI
Sat Apr 06, 2024 9:26 am
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15653

Re: Friday Facts #404 - Frustration not found

By using the "RTS tool" one is actually executing tactics in real time (Real Time Tactics - RTT). I think this is true according to interpretations like the one of Clausewitz, but then it would also apply for the whole genre of RTS game where most of it is tactic on a small scale, whereas...
by mmmPI
Sat Apr 06, 2024 8:04 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40548

Re: Friday Facts #387 - Swimming in lava

[Moderated by Koub : Follow up on an off topic post.]
Talking about the actual content announced in the FFF is OK, if things keep coming back to off topic fights between a handful of people, the thread will be locked.
by mmmPI
Fri Apr 05, 2024 10:09 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 1676

Re: Robots generating endlessly new "music"

If you were going to play a measure in the key of C then look at the C chord, it is C, E, G. You could play c-c-e-g, g-c-e-c, a-a-f-c Why choose A and F in this? They are part of the C scale. C E G are the chord notes, C being the root note. The C scale is C, D, E, F, G, A, B Attempted to follow in...
by mmmPI
Fri Apr 05, 2024 5:21 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15712

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Waow ! The next level sushi belt look so much cleaner ! It was indeed difficult to see which belt was or wasn't connected with wire, looking messy, error prone and hard to debug, all of this solved is pleasant news :) The yellow 'railings' look great i find and i will be using it for sure ! It is so...
by mmmPI
Thu Apr 04, 2024 4:28 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 1676

Re: Robots generating endlessly new "music"

D is the key D, there are many octaves of it. On a piano, D4 is D in the 4th octave, and C3 is C in the 3rd octave. C3 would be lower in pitch than C4. You mentioned you are familiar with Do Re Mi Fa So La Ti Do, This is C, D, E, F, G, A, B, and C again at a higher octave. In france, kids at school...
by mmmPI
Thu Apr 04, 2024 4:03 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 1676

Re: Robots generating endlessly new "music"

OK time signature is just beats per measure like 1-2-3, 1-2-3 or 1-2-3-4, 1-2-3-4. Sorry I thought measures were groups of bars, but when I confirmed on google, they are the same thing. You could have a high hat playing on each beat 1-2-3-4,1-2-3-4, and a bass drum playing the first beat 1-x-x-x,1-...
by mmmPI
Thu Apr 04, 2024 2:45 pm
Forum: Not a bug
Topic: Sound alignment is off
Replies: 14
Views: 5993

Re: Sound alignment is off

@mmmPI: There was a bit of discussion about why Factorio cannot do proper sound editing here . I was doing some test on that note with 44.100 hz wav because it can divide by 60 , i recreated the sound in your test in audacity by picking up only 1 wavelengh and then copy pasting it with the proper n...
by mmmPI
Thu Apr 04, 2024 1:42 pm
Forum: Ideas and Suggestions
Topic: Programmable Speaker Improvements
Replies: 6
Views: 707

Re: Programmable Speaker Improvements

Illiander42 wrote:
Thu Apr 04, 2024 12:37 pm
@mmmPI: There was a bit of discussion about why Factorio cannot do proper sound editing here.
I was going to answer here but it turned into a lengthy post that would be mostly off topic for suggestion :), i'll reply on the other
by mmmPI
Thu Apr 04, 2024 1:20 pm
Forum: Combinator Creations
Topic: Simple machine to make your own music in Factorio like a beatmaker
Replies: 10
Views: 694

Re: Simple machine to make your own music in Factorio like a beatmaker

This one is personnal creation inspired by Aaron by paul Kalkebrenner it didn't fit in previous post: 0eNrtncuSHMeSnl9FhqUEjjI8wuPSJm1mNtrMbmYlOwYDyCbZNrhZo3E01BgfQO+hJ9OTKKqKPOiGl7vHzzMXRHSMjcEO0YXKLr9k+vdlVMa/vHjz9vPtx/u79w8vbv7lxd33H95/enHzP//lxae7n96/fnv6u4dfPt6+uHlx93D77sXLF+9fvzv91+v7u4ef390+3...
by mmmPI
Thu Apr 04, 2024 1:19 pm
Forum: Combinator Creations
Topic: Simple machine to make your own music in Factorio like a beatmaker
Replies: 10
Views: 694

Re: Simple machine to make your own music in Factorio like a beatmaker

I did not realized i did that many here are some more : Slow Jam from following online tutorial : 0eNrtXdtyIzly/RUHH231LpG4JiP8MvvmiH3y+GljQkGp2d2MlUgGSbW3Y0If4P/wl/lLXFXqC1moBHDEsdxVxMNMdKtZgJh5EolzgMr8fXb38LTa7deb42zx+2x9v90cZou//T47rD9ulg/tz45fdqvZYrY+rh5nN7PN8rH923K/Pn56XB3X9+/ut493683yuN3Pnm9m6...
by mmmPI
Thu Apr 04, 2024 12:44 pm
Forum: Combinator Creations
Topic: Simple machine to make your own music in Factorio like a beatmaker
Replies: 10
Views: 694

Re: Simple machine to make your own music in Factorio like a beatmaker

I made some other rythms from following videos, and experimenting for practice and because it was fun, not much to show but here are the blueprints anyway : "Funky" personnal creation derived from the earlier "Funk" demo : 0eNrtnd9uGzuSh18lMLB3zkyzisU/AfZ27/Zu7mYOAjlREuH4H2T57AQH...
by mmmPI
Thu Apr 04, 2024 12:17 pm
Forum: Ideas and Suggestions
Topic: Programmable Speaker Improvements
Replies: 6
Views: 707

Re: Programmable Speaker Improvements

(Decay can be treated as part of the Attack in almost every situation, I think?) A lot of sounds have a noticable difference in more than volume in the different stages, especially noticable between Attack/Decay and Sustain. I think it would only matter to have the decay as 4rth moment in a sound i...
by mmmPI
Thu Apr 04, 2024 11:44 am
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 1676

Re: Robots generating endlessly new "music"

There is probably too much to cover, and I am by no means anywhere near a musician or composer. I would suggest enlisting chatGPT for an overall design plan. You did a lot already !! I'd rather not use chatGPT, i don't like it. About music i lack knowledge, and the little i have i'm having to learn...
by mmmPI
Wed Apr 03, 2024 6:00 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 1676

Re: Robots generating endlessly new "music"

Very cool! This could absolutely be improved with a little music theory. Thank you ! i'm all ear even if it's more than a little ehehehe :D I was wondering : Is this machine playing only using a single note on different octave ? or is it using more than 1 , I can't even tell. Instead of random indi...
by mmmPI
Wed Apr 03, 2024 4:40 pm
Forum: General discussion
Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
Replies: 8
Views: 859

Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory

G2A know exactly what they're doing. They're a money laundering site first, everything else a distant second. I'd be curious to read some factual information about that. There's a good reason that most devs who talk about them say to straight pirate rather than give them money. I wish that reason i...
by mmmPI
Tue Apr 02, 2024 9:49 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 1676

Robots generating endlessly new "music"

Nois-e and Mus-e.jpg 0eNrtXdtuI8mR/ZUGAb8s2OO8XxrjAXY8jx4baM/DAoOBQKk53YQlUiCpXssDfYD/wg+7P+Yv2SqqW6IqIpKZUVqSWSQMGNNSVpE6ERkZlxORv40ur++mt8vZfD1699vow3R1tZzdrmeL+ejd6M+L2ert9M1k/uHNj3ftf11N5m/m08/T5ZvVenE7Go9mV4v5avTu599Gq9nH+eS6fcf6/nbaPDxbT2+aFfPJTfuvyXK2/nQzXc+u3l4tbi5n88l6sRw9NG+Yf5j+ffROPox3v...
by mmmPI
Tue Apr 02, 2024 3:05 am
Forum: Gameplay Help
Topic: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?
Replies: 7
Views: 681

Re: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?

I think you have your answer already, but thank you for adding the precisions and use-case nonetheless. Maybe it will help me orienting player better next time because clearly i misunderstood the problem this time :oops: It is a difficult task you are planning for, LTN mod to me seem designed for th...
by mmmPI
Mon Apr 01, 2024 5:36 pm
Forum: General discussion
Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
Replies: 8
Views: 859

Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory

My suggestion is simple: reduce game prices and offer more promotions aimed at the Brazilian market. By making the game more financially accessible, I'm sure many players will choose to purchase the game legally rather than resorting to piracy. The game is already at reduced price for Brazil, and a...
by mmmPI
Mon Apr 01, 2024 10:03 am
Forum: Gameplay Help
Topic: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?
Replies: 7
Views: 681

Re: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?

but the train that has just arrived is filled with only assemblers and chemplants, then the filter inserter will not do anything. To me that's where the problem is. Even if inserters could have 1202101 filters, if the train that has just arrived is filled, then the inserters can't do anything. This...
by mmmPI
Sun Mar 31, 2024 10:52 pm
Forum: Ideas and Suggestions
Topic: Placing tiles should show in Production window
Replies: 4
Views: 340

Re: Placing tiles should show in Production window

Trees are "deconstructed" not killed ? I suppose when they are mined, but you can also kill them when burning them. Whereas concrete tiles don't have HP, it is puzzling, but it think it has to be related, it is like green and red wire, those do not appear in production tabs as constructed/...

Go to advanced search