Search found 174 matches
- Mon Aug 01, 2016 10:39 am
- Forum: Mods
- Topic: [MOD 0.13] Copy settings tool - copy once, paste multiple
- Replies: 31
- Views: 11406
Re: [MOD 0.13+] Copy settings tool - copy once, paste multiple
Edit: you could also add train-stop names and train schedules as copy-multi-paste targets. For the moment, I just derivate the classic mono Copy Settings integrated in factorio. If it does not work with trains, it won't work with my mod. I will see how I can integrate that anyway for schedules, bec...
- Sun Jul 31, 2016 11:32 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Assembly Zero 0.1.3
- Replies: 11
- Views: 6190
Re: [MOD 0.13.x] Assembly Zero 0.1.3
I'm having trouble with the error 'Error in AssignID, item with name 'steel-gear-wheel' does not exist'. I get it upon starting the game so in effect I cannot start factorio anymore. I'm seeing '{"steel-gear-wheel", 3}' in the recipe for 'assembling-machine-x' but no definition of any stee...
- Sun Jul 31, 2016 11:13 pm
- Forum: Mods
- Topic: [MOD 0.13] Copy settings tool - copy once, paste multiple
- Replies: 31
- Views: 11406
Re: [MOD 0.13+] Copy settings tool - copy once, paste multiple
Great work!
Just the kind of thing I'm looking for.
Edit: you could also add train-stop names and train schedules as copy-multi-paste targets.
Just the kind of thing I'm looking for.
Edit: you could also add train-stop names and train schedules as copy-multi-paste targets.
- Fri Jul 29, 2016 2:08 pm
- Forum: Gameplay Help
- Topic: combining train waiting conditions
- Replies: 28
- Views: 9236
Re: combining train waiting conditions
For any devs reading this: if this is how it actually works then there is an obvious optimization to be made here: evaluate everything from bottom to top. This gives you 'lazy evaluation' meaning that, if you encounter an OR that is true, you don't have to evaluate the rest of the list. And if you ...
- Fri Jul 29, 2016 1:15 pm
- Forum: Gameplay Help
- Topic: Console command to create new oil wells?
- Replies: 16
- Views: 93062
Re: Console command to create new oil wells?
I tested this, and it works, and amount=10k gives 133% yield, 20k gives 266%, so it's linear: /c game.player.surface.create_entity{name="crude-oil", position=game.player.position, amount=10000} Thanks! Sorry for the necro but for anyone reading this thread: the number you put in for amoun...
- Fri Jul 29, 2016 11:16 am
- Forum: Gameplay Help
- Topic: combining train waiting conditions
- Replies: 28
- Views: 9236
Re: combining train waiting conditions
It is top to bottom in the sense that the algorithm evaluates the operations sequentially top down and the result gets passed to the next operator. If you think of it as an algorithm which would operate on an arbitrary array of operands it kinds of makes sense to call it top down. Operands ops = [ ...
- Thu Jul 28, 2016 11:17 pm
- Forum: Gameplay Help
- Topic: combining train waiting conditions
- Replies: 28
- Views: 9236
Re: combining train waiting conditions
So it seems like the logic is as follows. Train Leaves = (A1 x A2 x A3 ... An) OR ((O1 + O2 + O3 ... On) >0) Where each A term is an AND condition and each O term is an OR condition. (The 0 or 1 from the A..An conjuction is treated as a boolean.) That does not correspond with: maybe my description ...
- Wed Jul 27, 2016 11:50 pm
- Forum: General discussion
- Topic: When the forest is your best friend
- Replies: 6
- Views: 3135
Re: When the forest is your best friend
wait, they can destroy the forest? Is it by shooting at a target in the forest? Good to know.. :pKajanor wrote:Hehehe, I know this!
I've got the same use of the forest next to my factory until spitters came and destroyed the forest.
- Wed Jul 27, 2016 9:57 pm
- Forum: General discussion
- Topic: When the forest is your best friend
- Replies: 6
- Views: 3135
When the forest is your best friend
When the forest is your best friend in native relocation efforts:
- Wed Jul 27, 2016 12:58 pm
- Forum: Gameplay Help
- Topic: How does a big one-way loop train network work?
- Replies: 4
- Views: 1691
Re: How does a big one-way loop train network work?
Search for DaveMcW's "One Minute Rocket Defense" He built a crazy, crazy ass base and all the trains ran on a big loop (actually 4 big loops), no intersections. Thanks for the link. I knew about that base but forgot about it. And at the time I was looking at it such a train network seemed...
- Wed Jul 27, 2016 11:03 am
- Forum: Gameplay Help
- Topic: How does a big one-way loop train network work?
- Replies: 4
- Views: 1691
How does a big one-way loop train network work?
So regarding train network layout, there are several approaches I know of. Use RoRo stations everywhere with single headers (locos just in front of the train). This, is in my eyes, the best but it has many problems due to dumb train path finding. Has to do with loops in your stations, creating alter...
- Wed Jul 27, 2016 10:39 am
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 56270
Re: The best starting location ever :D
If there were stone in sight you could've installed Factorio Reach, mine stone and landfill your way to the mainland.
- Wed Jul 27, 2016 10:33 am
- Forum: Gameplay Help
- Topic: combining train waiting conditions
- Replies: 28
- Views: 9236
Re: combining train waiting conditions
maybe my description just sucks so im simply what i was trying to say my results are. after rerunning the data it shows that conditions 1,2, and 4 = true train will move or conditions 3 and 4 = true train will move condition 4 has to be true in both case for the train to move So to be clear. You me...
- Wed Jul 27, 2016 10:07 am
- Forum: Gameplay Help
- Topic: Smelting & producing in one area?
- Replies: 3
- Views: 3140
Re: Smelting & producing in one area?
This is what I have on my very first bus ever (in nr of belts, some blue, mostly red but might upgrade later): 2x iron plates 2x copper plates 2x green circuits 1x red circuits 2x steal 1x plastics (but it ends at red circuit prod. this might be a mistake) 1x batteries 2x gears 1x blue circuits 1x t...
- Wed Jul 27, 2016 8:58 am
- Forum: Gameplay Help
- Topic: How to deconstruct a pipe behind a tree?
- Replies: 8
- Views: 2766
- Tue Jul 26, 2016 10:59 pm
- Forum: Gameplay Help
- Topic: Why not put a rail signal every two tiles?
- Replies: 18
- Views: 10866
Re: Why not put a rail signal every two tiles?
You know what. I'm gonna try it for ya. I'm just at the point in my game where I'm creating the first bits of my train network. If I get any problems with it I'll post it here (at least I hope I remember to). To alleviate some of the strain on my brand new and small factory I will place a signal ev...
- Tue Jul 26, 2016 9:33 pm
- Forum: General discussion
- Topic: 5 Questions about train pathfinding + complaints
- Replies: 0
- Views: 859
5 Questions about train pathfinding + complaints
I am going to complain about train behavior (Yes, I know. I'm not the first and will not be the last to complain about it) and I have some questions. According to the wiki ( https://wiki.factorio.com/index.php?title=Railway/Train_path_finding ) every path is assigned a penalty or cost depending on t...
- Tue Jul 26, 2016 4:56 pm
- Forum: Duplicates
- Topic: [0.13.11] CTD. Something graphical
- Replies: 3
- Views: 1316
Re: [0.13.11] CTD. Something graphical
I know that error. I've had that one too.Nexela wrote:See this thread viewtopic.php?f=58&t=28896&p=187538&hil ... ep#p187538
This one is different. For one thing, look at the screenshot. And the actual error message is different.
- Tue Jul 26, 2016 4:53 pm
- Forum: Gameplay Help
- Topic: Train routing. Completely explained
- Replies: 10
- Views: 7865
Re: Train routing. Completely explained
5. Train path finding in general considers length of a path and calculates penalties for occupied blocks and occupied stations. The penalty for occupied blocks considers the length and distance of the block, the one for stations is dependent on the remaining waiting time of the occupying train. I'm...
- Tue Jul 26, 2016 4:20 pm
- Forum: Duplicates
- Topic: [0.13.11] CTD. Something graphical
- Replies: 3
- Views: 1316
[0.13.11] CTD. Something graphical
I had a CTD (with a message "Unexpected error occurred...."). What happened was that I had put my game on pause, put the computer in sleepmode, I woke the computer up and I saw this: http://imgur.com/fiyGmyS.png I have done this before (putting game at pause and computer to sleep without a...