Search found 78 matches
- Sat Jul 23, 2016 8:01 am
- Forum: Duplicates
- Topic: [0.13.10] Crash on player craft attempt
- Replies: 7
- Views: 2351
Re: [0.13.10] Crash on player craft attempt
This bug happens even with a new map made in 13.10....where is the next release?
- Sat Jul 23, 2016 5:21 am
- Forum: Duplicates
- Topic: [0.13.10] Crash on player craft attempt
- Replies: 7
- Views: 2351
- Thu Jul 21, 2016 5:40 am
- Forum: General discussion
- Topic: Party pooper
- Replies: 4
- Views: 2385
Re: Party pooper
found another one "sdeva" destroyed my whole map we really need a central karma system
- Mon Jul 18, 2016 9:34 am
- Forum: General discussion
- Topic: Party pooper
- Replies: 4
- Views: 2385
Re: Party pooper
would be cool...cause no one was online i logged in and he had destroyed my whole east defense ;$
- Mon Jul 18, 2016 8:47 am
- Forum: General discussion
- Topic: Party pooper
- Replies: 4
- Views: 2385
Party pooper
Hi.
Is it allowed to share names from player who join a server just to destroy their base?
Edit:/
Beware of webo
Is it allowed to share names from player who join a server just to destroy their base?
Edit:/
Beware of webo
- Fri Jul 15, 2016 9:33 am
- Forum: Duplicates
- Topic: [0.13.8] Crash when connecting via --mp-connect
- Replies: 1
- Views: 653
[0.13.8] Crash when connecting via --mp-connect
0.001 2016-07-15 11:28:39; Factorio 0.13.8 (build 23239, win64, steam) 0.001 Operating system: Windows 10 0.001 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--mp-connect" "5.230.146.69:34197" 0.001 Read data path: E:/Steam/steamapps/com...
- Mon Jul 11, 2016 8:30 pm
- Forum: Ideas and Requests For Mods
- Topic: Not directly an mod but a Serverlist
- Replies: 0
- Views: 608
Not directly an mod but a Serverlist
Hi Guys I got the idea for an Browser based Serverlist trough "https://multiplayer.factorio.com/" because it delivers an Json string and delivers so all server which run with .13.0 or higher 2 Questions to this: 1. Is this even allowed? I mean to use https://multiplayer.factorio.com/ for s...
- Mon Jul 11, 2016 5:35 pm
- Forum: Not a bug
- Topic: [0.13.4] Rcon commands
- Replies: 5
- Views: 3502
Re: [0.13.4] [Pending] Rcon commands
I´m using the xPaw PHP RCON envirorment. 1. etablish and add everything 2. Send an command (for example /p ) 3. Display the output. <? $Query = new SourceQuery( ); try { $Query->Connect( $config[$i]['addr'], $config[$i]['port'], $config[$i]['timeout'], SourceQuery::SOURCE ); $Query->SetRconPassword(...
- Tue Jul 05, 2016 2:15 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Energy saving Green Circuit production
- Replies: 3
- Views: 4269
Energy saving Green Circuit production
Now with this update (.13) i wanted to put this power switch everywhere. Here my green circuit production: http://i.imgur.com/8VgH4I6.jpg if metal and copper are coming without problem this factory produces almost 1000 green circuit per minute Green circuit = 964/m - 965/m copper cable = 1000/m ( pu...
- Tue Jul 05, 2016 1:46 am
- Forum: Not a bug
- Topic: [0.13.4] Rcon commands
- Replies: 5
- Views: 3502
[0.13.4] Rcon commands
If: - Someone is joining the server - Someone is leaving the server - the server saves - a player desyncs - or if some other thing happens which lets the server load rcon commands send dont get anything in return. Example if i send the /p command to get the playerlist i get nothing in return but an ...
- Tue Jul 05, 2016 1:32 am
- Forum: Resolved Problems and Bugs
- Topic: Aliens attacking rails
- Replies: 11
- Views: 6186
Re: Aliens attacking rails
why the hell are they even attacking rails? i mean the rails do nothing so why attacking them?
- Sun Jul 03, 2016 9:16 pm
- Forum: Implemented Suggestions
- Topic: Multiplayer MODS synchronization
- Replies: 6
- Views: 4834
Mod Support
Joined -- ßilk Not sure if someone asked this but if i want to join a server with mods he says me which mods i dont got and which mods are not on the server why not use this data ask if the user wants to activate/download these mods and then load the game again and auto join this server? I mean the...
- Sat Jul 02, 2016 4:50 pm
- Forum: Releases
- Topic: Version 0.13.3
- Replies: 47
- Views: 31057
Re: Version 0.13.3
he probaly means that you cant place trainstops and signals
- Sat Jul 02, 2016 12:25 pm
- Forum: Duplicates
- Topic: Server Crashed just now
- Replies: 1
- Views: 521
Server Crashed just now
OS: CentOS7 4710.216 Info MultiplayerManager.cpp:1143: networkTick(281970) mapTick(10115586) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame) 4710.216 Info MultiplayerManager.cpp:1143: networkTick(281970) mapTick(10115586) received stateChanged peerID(2) oldState(InG...
- Fri Jul 01, 2016 8:43 pm
- Forum: Duplicates
- Topic: [0.13.3] Multiplayer desync by someone holding Train Stop
- Replies: 4
- Views: 2633
Re: [0.13.3] Multiplayer desync by someone holding Train Stop
if you're holding any train signal it happens too
- Tue Jun 28, 2016 5:57 pm
- Forum: Technical Help
- Topic: Headless server say goodbye
- Replies: 2
- Views: 1619
Re: Headless server say goodbye
yo thanks helped
- Tue Jun 28, 2016 3:35 pm
- Forum: Technical Help
- Topic: Headless server say goodbye
- Replies: 2
- Views: 1619
Headless server say goodbye
0.000 2016-06-28 11:35:59; Factorio 0.13.0 (Build 22782, linux64, headless) 0.000 Operating system: Linux 0.000 Program arguments: "./factorio" "--start-server" "dedi.zip" 0.000 Read data path: /opt/factorio/data 0.000 Write data path: /opt/factorio/datt 0.000 Binaries...
- Mon Jun 27, 2016 8:07 pm
- Forum: Technical Help
- Topic: Mod not more Supported
- Replies: 6
- Views: 1620
Mod not more Supported
Got the Mod: Railway Logistics viewtopic.php?f=93&t=21462
This one seems not supported in .13 how can i clean my savegame from this mod? nothing from the mod is builded within the game would just need to remove it from the requirement list
This one seems not supported in .13 how can i clean my savegame from this mod? nothing from the mod is builded within the game would just need to remove it from the requirement list