Search found 78 matches

by illmaren
Sat Jul 23, 2016 8:01 am
Forum: Duplicates
Topic: [0.13.10] Crash on player craft attempt
Replies: 7
Views: 2351

Re: [0.13.10] Crash on player craft attempt

This bug happens even with a new map made in 13.10....where is the next release?
by illmaren
Thu Jul 21, 2016 5:40 am
Forum: General discussion
Topic: Party pooper
Replies: 4
Views: 2385

Re: Party pooper

found another one "sdeva" destroyed my whole map we really need a central karma system
by illmaren
Mon Jul 18, 2016 9:34 am
Forum: General discussion
Topic: Party pooper
Replies: 4
Views: 2385

Re: Party pooper

would be cool...cause no one was online i logged in and he had destroyed my whole east defense ;$
by illmaren
Mon Jul 18, 2016 8:47 am
Forum: General discussion
Topic: Party pooper
Replies: 4
Views: 2385

Party pooper

Hi.

Is it allowed to share names from player who join a server just to destroy their base?

Edit:/

Beware of webo
by illmaren
Fri Jul 15, 2016 9:33 am
Forum: Duplicates
Topic: [0.13.8] Crash when connecting via --mp-connect
Replies: 1
Views: 653

[0.13.8] Crash when connecting via --mp-connect

0.001 2016-07-15 11:28:39; Factorio 0.13.8 (build 23239, win64, steam) 0.001 Operating system: Windows 10 0.001 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--mp-connect" "5.230.146.69:34197" 0.001 Read data path: E:/Steam/steamapps/com...
by illmaren
Mon Jul 11, 2016 8:30 pm
Forum: Ideas and Requests For Mods
Topic: Not directly an mod but a Serverlist
Replies: 0
Views: 608

Not directly an mod but a Serverlist

Hi Guys I got the idea for an Browser based Serverlist trough "https://multiplayer.factorio.com/" because it delivers an Json string and delivers so all server which run with .13.0 or higher 2 Questions to this: 1. Is this even allowed? I mean to use https://multiplayer.factorio.com/ for s...
by illmaren
Mon Jul 11, 2016 5:35 pm
Forum: Not a bug
Topic: [0.13.4] Rcon commands
Replies: 5
Views: 3502

Re: [0.13.4] [Pending] Rcon commands

I´m using the xPaw PHP RCON envirorment. 1. etablish and add everything 2. Send an command (for example /p ) 3. Display the output. <? $Query = new SourceQuery( ); try { $Query->Connect( $config[$i]['addr'], $config[$i]['port'], $config[$i]['timeout'], SourceQuery::SOURCE ); $Query->SetRconPassword(...
by illmaren
Tue Jul 05, 2016 2:15 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Energy saving Green Circuit production
Replies: 3
Views: 4269

Energy saving Green Circuit production

Now with this update (.13) i wanted to put this power switch everywhere. Here my green circuit production: http://i.imgur.com/8VgH4I6.jpg if metal and copper are coming without problem this factory produces almost 1000 green circuit per minute Green circuit = 964/m - 965/m copper cable = 1000/m ( pu...
by illmaren
Tue Jul 05, 2016 1:46 am
Forum: Not a bug
Topic: [0.13.4] Rcon commands
Replies: 5
Views: 3502

[0.13.4] Rcon commands

If: - Someone is joining the server - Someone is leaving the server - the server saves - a player desyncs - or if some other thing happens which lets the server load rcon commands send dont get anything in return. Example if i send the /p command to get the playerlist i get nothing in return but an ...
by illmaren
Tue Jul 05, 2016 1:32 am
Forum: Resolved Problems and Bugs
Topic: Aliens attacking rails
Replies: 11
Views: 6186

Re: Aliens attacking rails

why the hell are they even attacking rails? i mean the rails do nothing so why attacking them?
by illmaren
Sun Jul 03, 2016 9:16 pm
Forum: Implemented Suggestions
Topic: Multiplayer MODS synchronization
Replies: 6
Views: 4834

Mod Support

Joined -- ßilk Not sure if someone asked this but if i want to join a server with mods he says me which mods i dont got and which mods are not on the server why not use this data ask if the user wants to activate/download these mods and then load the game again and auto join this server? I mean the...
by illmaren
Sat Jul 02, 2016 4:50 pm
Forum: Releases
Topic: Version 0.13.3
Replies: 47
Views: 31057

Re: Version 0.13.3

he probaly means that you cant place trainstops and signals
by illmaren
Sat Jul 02, 2016 12:25 pm
Forum: Duplicates
Topic: Server Crashed just now
Replies: 1
Views: 521

Server Crashed just now

OS: CentOS7 4710.216 Info MultiplayerManager.cpp:1143: networkTick(281970) mapTick(10115586) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame) 4710.216 Info MultiplayerManager.cpp:1143: networkTick(281970) mapTick(10115586) received stateChanged peerID(2) oldState(InG...
by illmaren
Fri Jul 01, 2016 8:43 pm
Forum: Duplicates
Topic: [0.13.3] Multiplayer desync by someone holding Train Stop
Replies: 4
Views: 2633

Re: [0.13.3] Multiplayer desync by someone holding Train Stop

if you're holding any train signal it happens too
by illmaren
Tue Jun 28, 2016 5:57 pm
Forum: Technical Help
Topic: Headless server say goodbye
Replies: 2
Views: 1619

Re: Headless server say goodbye

yo thanks helped ;)
by illmaren
Tue Jun 28, 2016 3:35 pm
Forum: Technical Help
Topic: Headless server say goodbye
Replies: 2
Views: 1619

Headless server say goodbye

0.000 2016-06-28 11:35:59; Factorio 0.13.0 (Build 22782, linux64, headless) 0.000 Operating system: Linux 0.000 Program arguments: "./factorio" "--start-server" "dedi.zip" 0.000 Read data path: /opt/factorio/data 0.000 Write data path: /opt/factorio/datt 0.000 Binaries...
by illmaren
Mon Jun 27, 2016 8:07 pm
Forum: Technical Help
Topic: Mod not more Supported
Replies: 6
Views: 1620

Mod not more Supported

Got the Mod: Railway Logistics viewtopic.php?f=93&t=21462

This one seems not supported in .13 how can i clean my savegame from this mod? nothing from the mod is builded within the game would just need to remove it from the requirement list

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