Search found 199 matches

by Helfima
Wed Jul 27, 2016 9:29 am
Forum: Modding help
Topic: Is Factorio v0.13 'relaxed' on the Product structure?
Replies: 2
Views: 827

Re: Is Factorio v0.13 'relaxed' on the Product structure?

if product or ingredient type are missing, is equal 0 or item
by Helfima
Mon Jul 25, 2016 10:16 am
Forum: Mod portal Discussion
Topic: Bug on FactorioMods Site
Replies: 7
Views: 3160

Bug on FactorioMods Site

We can add some screenshot
when you click on the thumbnail that does not grow
if you just click on the link information after the image appears

for remove the image
click thumbnail
click information

:lol:
See the screenshot
by Helfima
Sun Jul 24, 2016 9:41 am
Forum: Modding help
Topic: Parsing recipes subgroups ?
Replies: 2
Views: 1280

Re: Parsing recipes subgroups ?

loop on all recipes and build group and subgroup tables. @see https://github.com/Helfima/helmod/blob/master/player/playerController.lua ------------------------------------------------------------------------------- -- Return recipe groups -- -- @function [parent=#PlayerController] getRecipeGroups -...
by Helfima
Sat Jul 23, 2016 2:12 am
Forum: Modding help
Topic: Using classes and heritage in the lua code
Replies: 0
Views: 657

Using classes and heritage in the lua code

Yo, in your lua code you can use classes. i like this and i mean simplify the code u can copy this https://github.com/Helfima/helmod/blob/master/core/class.lua in your mode. see the sample to learn how use it https://github.com/Helfima/helmod/blob/master/test.lua (if you use eclipse download Lua Dev...
by Helfima
Fri Jul 22, 2016 10:09 am
Forum: Modding help
Topic: force.recipes different by force ?
Replies: 3
Views: 988

Re: force.recipes different by force ?

Returns all recipes even hidden
by Helfima
Fri Jul 08, 2016 3:07 pm
Forum: Modding help
Topic: [0.13] Checkbox style
Replies: 11
Views: 3797

Re: [0.13] Checkbox style

sorry last day i m so tired and i no explained i make a quite response (i'm working) it's not the path of image, it's a key "<element_type>/<element_name>" for exemple "item/iron-steel" is the key for iron steel element but for recipe it's particular, u must check if the name exi...
by Helfima
Fri Jul 08, 2016 9:19 am
Forum: Modding help
Topic: Item Group Icon Size
Replies: 3
Views: 1528

Re: Item Group Icon Size

i mean the same problem viewtopic.php?f=25&t=28052
by Helfima
Thu Jul 07, 2016 2:10 pm
Forum: Modding help
Topic: how to know if item has inventory (ItemWithInventory ) ?
Replies: 2
Views: 1112

Re: how to know if item has inventory (ItemWithInventory ) ?

u can catch the exception with pcall

Code: Select all

local ok , err = pcall(function()
		--the code to get_inventory
	end)
	if not ok then
		--code when error
	else
		--code when ok
	end
by Helfima
Thu Jul 07, 2016 12:03 pm
Forum: Modding help
Topic: Why is this code make my scrip hang?
Replies: 3
Views: 1116

Re: Why is this code make my scrip hang?

if u want run something at interval u can use this

Code: Select all

function proxy_tick(event)
	if game.tick % 60 == 0 then
		--TODO something
	end
end

script.on_event(defines.events.on_tick, proxy_tick)
by Helfima
Thu Jul 07, 2016 11:43 am
Forum: Modding help
Topic: [0.13] Checkbox style
Replies: 11
Views: 3797

Re: [0.13] Checkbox style

now we must use sprite button http://lua-api.factorio.com/0.13.6/LuaG ... ent.sprite
it's ok for item/recipe but wait 0.13.6 for more supported type viewtopic.php?f=11&t=28390#p180308
when it's ready i write the solution
by Helfima
Thu Jul 07, 2016 10:24 am
Forum: Resolved Problems and Bugs
Topic: [0.13] Checkbox style
Replies: 7
Views: 2675

Re: [0.13] Checkbox style

excellent, i like this sprite button
by Helfima
Thu Jul 07, 2016 12:42 am
Forum: Resolved Problems and Bugs
Topic: [0.13] Checkbox style
Replies: 7
Views: 2675

Re: [0.13] Checkbox style

thx for the response kovarex i try loop on recipes and item group. i have try it, it s ok but it's not ready for item-group and the button are created when the error "Unknown type" , me i can escape error for create a text button but that create a shadow button for another developper the i...
by Helfima
Wed Jul 06, 2016 8:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] Checkbox style
Replies: 7
Views: 2675

Re: [0.13] Checkbox style

I have add screenshot in factorio version
by Helfima
Wed Jul 06, 2016 7:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] Checkbox style
Replies: 7
Views: 2675

[0.13] Checkbox style

I have search and try many solutions,i mean is a bug because in 0.12 is OK my icon in the checkbox are splitted @see https://forums.factorio.com/viewtopic.php?f=25&t=28052 http://images.akamai.steamusercontent.com/ugc/269470916072071602/2FC7AD928108175FA9BF7AA547865A56E1581B5C/ http://images.aka...
by Helfima
Wed Jul 06, 2016 1:54 pm
Forum: Modding help
Topic: [0.13] Checkbox style
Replies: 11
Views: 3797

Re: [0.13] Checkbox style

hum i have deleted crop-cache.dat in the first time but not ok
by Helfima
Wed Jul 06, 2016 8:15 am
Forum: Modding help
Topic: [0.13] Checkbox style
Replies: 11
Views: 3797

Re: [0.13] Checkbox style

i have suppressed the AppData\Roaming\Factorio folder but no change
by Helfima
Sun Jul 03, 2016 12:56 pm
Forum: Modding help
Topic: [0.13] Checkbox style
Replies: 11
Views: 3797

[0.13] Checkbox style

Hello i have un probleme on checkbox style, the image are splited see the attachement function simpleIcon(filename, width, height, scale, shift, position) return { filename = filename, width = width, height = height, scale = scale, shift = shift, x = position.x, y = position.y } end local function a...
by Helfima
Tue Jun 28, 2016 11:52 am
Forum: Modding help
Topic: (RESOLVED) "game.players" help please
Replies: 3
Views: 1499

Re: "game.players" help please

Hi pair() return key,value ipair() return index,value Case1: if event.tick % update_com_count == 0 then for key, player in pairs(game.players) do if player.connected and player.character then UpdateUnitsCommands(key) end end end Case 2: function writeDebug(message) if NE_Buildings_Config.QCCode then...

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