Search found 199 matches

by Helfima
Sat Apr 04, 2020 2:24 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 155100

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

@GluAp I am French so to reassure you, English is not my native language. the concept of "sub-blocks" is basically a simple way to know how many times I will put my blueprint (sub-blocks) after it is true that all these figures are a bit confusing. I already had the idea to simplify that a...
by Helfima
Wed Mar 18, 2020 1:24 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 155100

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

oh sure it's a bug
by Helfima
Tue Mar 17, 2020 8:08 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 155100

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

select computing by factory and set the value at 2-3
the first recipe use 2-3 factory
by Helfima
Mon Mar 16, 2020 10:50 am
Forum: Modding discussion
Topic: Limit percent by short integer max
Replies: 3
Views: 1119

Re: Limit percent by short integer max

I searched! it's not a problem with productivity there are 0% of productivity it's not a problem with 1 cycle per tick information on recipe: energy recipe=80 crafting speed=0.02 crafting speed modified=0.02*405=8.13 crafting speed limit per tick=80x60=4800 coincidence short interger max=32 767 and ...
by Helfima
Mon Mar 16, 2020 1:52 am
Forum: Implemented mod requests
Topic: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale
Replies: 42
Views: 15199

Re: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale

Me i push all values by step of 100 on few tick before display the result

https://github.com/Helfima/helmod/blob/ ... r.lua#L399

if you see the next function you can see the waiting
by Helfima
Mon Mar 16, 2020 1:38 am
Forum: Modding discussion
Topic: Limit percent by short integer max
Replies: 3
Views: 1119

Limit percent by short integer max

I want to know if it is a limitation when percent of crafting speed modifier exced 32767 because the value stored in a short integer

in Pyanodons AlienLife we can put 27 modules with speed bonus of 1500% that do 40500% but the factory limited at +32767%
cap_percent.png
cap_percent.png (320.18 KiB) Viewed 1119 times
by Helfima
Wed Feb 19, 2020 2:14 am
Forum: Technical Help
Topic: Test tranlate request (disconnect in MP)
Replies: 1
Views: 559

Test tranlate request (disconnect in MP)

I have do a test if a mod tranlate request for item and fluid in a one tick (Bob & Angel pack) that can explain disconnect in MP? 9ms only for requests if we add UI and another runtime >16ms log: 751.568 Script @__test__/control.lua:7: ------------------------ 751.568 Script @__test__/control.lu...
by Helfima
Tue Feb 18, 2020 2:37 pm
Forum: Modding interface requests
Topic: Filtering on_string_translated
Replies: 6
Views: 1292

Re: Filtering on_string_translated

well, if 1700x100 against 1700x3 stored in global data does not create a problem in MP I trust you. in short, let's say that if we can reduce the execution of mods on big mod packs it's always good to win, especially when someone have slow machines. but the filter to know what mod sent request is be...
by Helfima
Tue Feb 18, 2020 11:48 am
Forum: Modding interface requests
Topic: Filtering on_string_translated
Replies: 6
Views: 1292

Re: Filtering on_string_translated

yes it's a problem, we need a filter on mod or uuid to reduce the mod execution when is not necessary, that can reduce desync/disconnect problem in multi-player when we have a lot of translate string request. if you can get local tag (en,fr ect..) that can save space in global table. for example wit...
by Helfima
Mon Feb 17, 2020 11:54 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 51717

Re: [0.14] What is it used for?

hello coppermine I mean you must add more control on the response of tranlation request some time the key is nil (it was the last bug of TwentyEighty) local key = event.localised_string[1] or event.localised_string translations[key] = event.result https://github.com/Helfima/helmod/blob/master/data/U...
by Helfima
Mon Feb 17, 2020 11:31 am
Forum: Modding interface requests
Topic: Second argument to log (and maybe print): options
Replies: 12
Views: 2075

Re: Second argument to log (and maybe print): options

I made a debugger which writes only if it is active it accepts a list of parameters you can get inspired https://github.com/Helfima/helmod/blob/master/core/logging.lua Sample: Logging:debug(ModelCompute.classname, "lua_ingredient.name", lua_ingredient.name, "nextCount=", nextCoun...
by Helfima
Wed Feb 12, 2020 8:11 pm
Forum: Implemented mod requests
Topic: LuaEntityPrototype.burns_fluid ?
Replies: 2
Views: 922

Re: LuaEntityPrototype.burns_fluid ?

oooh ok, it's good
by Helfima
Wed Feb 12, 2020 2:04 pm
Forum: Implemented mod requests
Topic: LuaEntityPrototype.burns_fluid ?
Replies: 2
Views: 922

LuaEntityPrototype.burns_fluid ?

Hello I try to find the fluid consumption on a boiler using fluid for energy (mod Pyanodon) but I see nothing for "burns_fluid = true" in EntityPrototype of the api probably need some information on energy_consumption when burns_fluid = true could we at least have this property: [R] LuaEnt...
by Helfima
Wed Jan 29, 2020 1:22 pm
Forum: Implemented mod requests
Topic: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale
Replies: 42
Views: 15199

Re: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale

my mod has been using the function for several months and no one reported a problem on this feature for each player 1) I build a set of all localised string 2) I request translate for all localised string in a loop (https://github.com/Helfima/helmod/blob/master/selector/AbstractSelector.lua#L422) 3)...
by Helfima
Wed Jan 22, 2020 6:59 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 155100

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

@BlueTemplar: yes it's outdated, not enough time :D
@nosports: what are you want to do with stack information?
by Helfima
Mon Dec 30, 2019 7:44 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 155100

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

100% corresponds to 100% of production for the previous lines and some time you don't want produce all in a line
100%.png
100%.png (166.72 KiB) Viewed 6965 times
for example, to produce petrolium gas you want produce with 2 lines, that's what it is for
by Helfima
Mon Dec 30, 2019 1:47 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 155100

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

@ RickJS: It was a bug, we couldn't edit this technology Version: 0.9.18 Date: 30. 12. 2019 Features: - Added module selection unit (selector or priority) - Added remove button on preference priority - Added summary for block (icon near icon for pin panel) Changes: - Changed caches use global data -...
by Helfima
Mon Dec 09, 2019 4:17 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 155100

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

@frugal10191 for me it's ok, you can't do better. after you have used matrix solver you can disable it, it set the production % for the better ratio. py1.png I drew the constraints. perhaps you want that the solver ignore some product ? in your case if all production % are equals at 100% you not nee...
by Helfima
Mon Dec 02, 2019 4:18 pm
Forum: Off topic
Topic: How old are the players of Factorio
Replies: 62
Views: 65199

Re: How old are the players of Factorio

my first pc, well not really :)
https://en.wikipedia.org/wiki/Minitel

NB: 3615 ULA pour les connaisseurs
by Helfima
Tue Nov 26, 2019 5:18 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 155100

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

As it is now, the mod takes desired production rate as input and provides number of required machines as output. Is there a way to flip it around? I want to design a chain, manipulate the number of machines/modules and receive input/output production rates of materials. Is there a way to do this, o...

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