Search found 34 matches
- Thu Apr 27, 2017 3:53 pm
- Forum: Pending
- Topic: [15.2] Error Util.cpp:58: invalid string position
- Replies: 5
- Views: 1598
Re: [15.2] Error Util.cpp:58: invalid string position
Try to deactivate steam cloud for factorio save games.
- Thu Apr 27, 2017 3:51 pm
- Forum: Not a bug
- Topic: [0.15.1] Train disappears from Map View
- Replies: 7
- Views: 1862
[0.15.2] Trains not visible on different map zoom levels
Description: Trains not visible on different map zoom levels
Here are two pictures of the same area in different zoom levels.
Picture 2 has no trains visible.
Merged.
Here are two pictures of the same area in different zoom levels.
Picture 2 has no trains visible.
Merged.
- Tue Apr 25, 2017 12:19 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 143056
Re: Version 0.15.0
Perfect release - game deserves now a 99% rating, instead of a 98% rating on steam.
- Mon Apr 24, 2017 6:30 pm
- Forum: Duplicates
- Topic: [0.15.0] Error Util.cpp:58
- Replies: 0
- Views: 495
[0.15.0] Error Util.cpp:58
Errorlog: http://paste2.org/BYK4hwsd
Default game, default config, fresh installed via Steam, cleared the Appdata/Roaming/Factorio Folder previous.
Default game, default config, fresh installed via Steam, cleared the Appdata/Roaming/Factorio Folder previous.
- Thu Sep 22, 2016 9:05 pm
- Forum: Implemented Suggestions
- Topic: A Key/GUI for viewing whole storage
- Replies: 1
- Views: 1095
A Key/GUI for viewing whole storage
Actualy its possible to view the production and power screen. But there is not key or gui for the storage screen. This should summarize all contents of a connected logistics network. I know that i can view the storage on any logistics chest, but its small, complicated and not informational at all. A...
- Thu Sep 22, 2016 7:49 pm
- Forum: Duplicates
- Topic: [0.14.7] Crash related to RailPathFinder::findPath
- Replies: 1
- Views: 699
[0.14.7] Crash related to RailPathFinder::findPath
Game crashed in the moment of rail deconstruction with multiple active trains. Hosted (not dedicated) multiplayer game session with 2 players. Log file -> https://deb.dyndns.info/download/factorio/factorio-previous.log Savegame -> https://deb.dyndns.info/download/factorio/D6.zip (maybe requires mod ...
- Tue Sep 06, 2016 8:39 pm
- Forum: Not a bug
- Topic: [0.14.4] Train station looses its name in blueprint
- Replies: 2
- Views: 1567
[0.14.4] Train station looses its name in blueprint
If you copy a train station via blueprint, it looses its name.
steps to reproduce:
- place a rail circuit with a train station
- copy it via blueprint
- remove the station
- place the station again (origin name is lost)
this bug should not be a 14.4 specific one.
steps to reproduce:
- place a rail circuit with a train station
- copy it via blueprint
- remove the station
- place the station again (origin name is lost)
this bug should not be a 14.4 specific one.
- Fri Sep 02, 2016 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.1-.5] [kovarex] Black screen when joining a paused game. REOPENED
- Replies: 29
- Views: 14320
- Wed Aug 31, 2016 5:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.1-.5] [kovarex] Black screen when joining a paused game. REOPENED
- Replies: 29
- Views: 14320
Re: [0.14.1] blackscreen when joining a paused game
i can confirm this bug for 0.14.2
- Sun Aug 28, 2016 4:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.1-.5] [kovarex] Black screen when joining a paused game. REOPENED
- Replies: 29
- Views: 14320
[14.1-.5] [kovarex] Black screen when joining a paused game. REOPENED
The player who wants to join the game gets a blackscreen, if the host paused the game previously. to reproduce this bug: - new hidden game without password - host pauses game - new player joins via direct connect (insert server address) - new player gets a blackscreen its a minor bug, because the pr...
- Fri Aug 26, 2016 11:32 am
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 61816
Re: Version 0.14.0
Next milestone ahead
- Wed Jun 29, 2016 11:11 am
- Forum: Ideas and Suggestions
- Topic: *[13.0] Server creation form forgets input data
- Replies: 1
- Views: 674
*[13.0] Server creation form forgets input data
description: the server creation form (multiplayer -> host) forgets input data
reproduce: host a multplayer game. close it. host a new game with last save.
solution: save information about the created server details (name, port, player max, and so on) in the savegame file.
reproduce: host a multplayer game. close it. host a new game with last save.
solution: save information about the created server details (name, port, player max, and so on) in the savegame file.
- Wed Jun 29, 2016 11:07 am
- Forum: Ideas and Suggestions
- Topic: [0.13| tech tree separation for flame technology
- Replies: 0
- Views: 541
[0.13| tech tree separation for flame technology
flamethrower weapon and flamethrower turret should be seperated in tech tree.
a lot of people are looking for flamethrower turret and cant find them.
a lot of people are looking for flamethrower turret and cant find them.
- Tue Jun 28, 2016 3:52 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 300019
Re: Thank you (Make the dev-team happy today!)
Thank you for delivering the 0.13 milestone. The game is 6th on the user's score on steam!