Search found 337 matches
- Sat Aug 22, 2015 9:36 pm
- Forum: Mod and installation managers
- Topic: FactorioMods.com an open source web app to host mods!
- Replies: 27
- Views: 52426
Re: FactorioMods.com an open source web app to host mods!
And also, my site's 1 year expired, which the launcher was using for some features, Which is why the launcher is no longer starting, But before that it was still working with v12.3 I just now tested that it wasn't launching after the site went down, so i will make a new update to get it to at least...
- Sat Aug 22, 2015 4:14 pm
- Forum: Mod and installation managers
- Topic: FactorioMods.com an open source web app to host mods!
- Replies: 27
- Views: 52426
Re: FactorioMods.com an open source web app to host mods!
One way to overcome this is with a launcher (much like the minecraft one or the one by @Mclama - that he stoped working on for some reason) that manages profiles and mods in those profiles, where after you add/enable all the mods you want in a profile (or remove/disable the ones you don't want - li...
- Sat Aug 22, 2015 6:59 am
- Forum: Ideas and Suggestions
- Topic: campaigns and end game content?
- Replies: 6
- Views: 3043
Re: campaigns and end game content?
root negatives tutorials could help you, they are older but the core mechanics hasn't changed that much ^^ Just be mindful when watching certain OCD aspects :) https://forums.factorio.com/forum/viewtopic.php?f=18&t=5316 is his topic And a rocket per minute can be done, You may need more than one...
- Sat Aug 22, 2015 5:49 am
- Forum: Ideas and Suggestions
- Topic: campaigns and end game content?
- Replies: 6
- Views: 3043
Re: campaigns and end game content?
I'll create you a goal then ^^
accomplish 1 rocket launch per 5 minutes.
Then accomplish 1 rocket launch per 1 minute.
Then accomplish 2 rocket launch per 1 minute.
by the time you reach said goal, you will have spent tons of hours into a save. And should have quite a big base.
accomplish 1 rocket launch per 5 minutes.
Then accomplish 1 rocket launch per 1 minute.
Then accomplish 2 rocket launch per 1 minute.
by the time you reach said goal, you will have spent tons of hours into a save. And should have quite a big base.
- Sat Aug 22, 2015 5:47 am
- Forum: Gameplay Help
- Topic: Can I copy paste building groups?
- Replies: 2
- Views: 30068
Re: Can I copy paste building groups?
yes, there is an item in the game called "blueprint" , its a blue square. should be in the 2nd tab? first row. You can select a square to "copy" then you can "stamp" the blueprint in another location. It place's a ghost of the blueprint for 5 minutes. Right-click remove...
- Fri Aug 21, 2015 4:34 pm
- Forum: Implemented Suggestions
- Topic: Hotkey+R to rotate counter-clockwise
- Replies: 9
- Views: 6698
Re: Hotkey+R to rotate counter-clockwise
Auto-rotate: rotate a non-self-rotating item Before it is placed - instead of pressing R several times - press the LMB on the field you want to place it, or any empty field (it should be empty, to place it, right? Exception only if you want to replace an item) and drag some pixels into the directio...
- Fri Aug 21, 2015 4:29 pm
- Forum: News
- Topic: Friday Facts #100 - So old
- Replies: 59
- Views: 46265
Re: FFF #100 - So old
Drilling the lock implies the locksmith is selling you a new lock, that means more money. And then he has to install the new lock, more money. But before he installs it he has to re-code the new lock to your existing or new key codes, more money. Did the locksmith even try to pick the lock? Maybe bu...
- Fri Aug 21, 2015 2:30 am
- Forum: Modding help
- Topic: Colored lamps
- Replies: 1
- Views: 2313
Re: Colored lamps
Not to burst your bubble.
But maybe you can learn from this mod https://forums.factorio.com/forum/vie ... 44&t=13907
But maybe you can learn from this mod https://forums.factorio.com/forum/vie ... 44&t=13907
- Thu Aug 20, 2015 4:08 pm
- Forum: General discussion
- Topic: train pathfinding
- Replies: 6
- Views: 11939
Re: train pathfinding
Hah yup.. I anticipated this would be a problem with that screenshot of yours root, v12.4 fix has not fixed enough. I built mine to be more balanced, equal length between every station. They still somewhat favor stations, but I countered the problem by having lots of trains. I have 4 stations, 4 tra...
- Wed Aug 19, 2015 6:57 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod request]Using mechanics in tycoon/business game context
- Replies: 2
- Views: 4687
Re: [Mod request]Using mechanics in tycoon/business game context
Yea... I think (not too sure) but I think you can do something like that. Redesign the whole gane ti be a farm game, then deliver crops etc and you win. That much sounds very very possible.
- Wed Aug 19, 2015 6:44 am
- Forum: Gameplay Help
- Topic: Junction throughput upgrade
- Replies: 0
- Views: 3249
Junction throughput upgrade
I thought of making a post to see what people come up with, This is more of a... discussion thread than help, I was pretty lazy while upgrading this junction.. The goal of the upgrade was simply throughput. I have 30-45 trains going through this junction, So i decided to give it a little more throug...
- Tue Aug 18, 2015 3:54 pm
- Forum: General discussion
- Topic: Aliens attacking with no polution
- Replies: 13
- Views: 15051
Re: Aliens attacking with no polution
The victory pole concept should be based off of defences. Lasers need power.. and gun turrets need ammo.if it runs out of ammo its no longer functional and doesnt work as a victory pole any more.
The point is you need to defend your base, we got that.... so why not work it off that idea.
The point is you need to defend your base, we got that.... so why not work it off that idea.
- Tue Aug 18, 2015 3:44 pm
- Forum: This Forum
- Topic: Where is ssilk?
- Replies: 15
- Views: 18404
Re: Where is ssilk?
Get better man... and its good thing you have visitors, just get better you dont need to do anything more but that.
- Sun Aug 16, 2015 9:25 pm
- Forum: Gameplay Help
- Topic: Equalize input from 43 parallel belts onto 23
- Replies: 7
- Views: 6196
Re: Equalize input from 43 parallel belts onto 23
My first thought is... 43 mining stations? Hmm. Must be using endless resources??
And then... trains? Trains would make it all.... much easier.
And I feel like 1 item/minute is pretty easy.. you mean 1 item a second?
And then... trains? Trains would make it all.... much easier.
And I feel like 1 item/minute is pretty easy.. you mean 1 item a second?
- Sun Aug 16, 2015 9:16 pm
- Forum: Off topic
- Topic: Factorio's performance is really impressive
- Replies: 4
- Views: 9244
Re: Factorio's performance is really impressive
60 fps? Ups? What kind of base are you packing? Show a screenie
- Sat Aug 08, 2015 12:41 pm
- Forum: Gameplay Help
- Topic: water -> land
- Replies: 4
- Views: 6854
Re: water -> land
The v12 of farl uses concrete to bridge.
- Fri Aug 07, 2015 4:28 pm
- Forum: Mods
- Topic: Eyedropper - An easier way to pick items from your inventory
- Replies: 13
- Views: 22741
Re: Eyedropper - An easier way to pick items from your inventory
If he can get the entity under the cursor, im sure he can get the distance between player and entity.
- Fri Aug 07, 2015 4:18 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: Negative Root's Mod Pack
- Replies: 11
- Views: 33847
Re: Negative Root's Mod Pack
I see saladin's response a lot, and it leads me to believe that a lot of the people who keep 1.0.3 are keeping it because other people use it and say that the resource spawning is better. One answer is simple. Keep the configuration your current world is using. And I was going to say the same, smar...
- Fri Aug 07, 2015 4:10 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 302050
Re: [0.12.2+] SmartTrains 0.3.3
I just look at the map and see the outpost being depleted.
A solution is.... if a train leaves a station marked leave on full.... with empty cargo.
A solution is.... if a train leaves a station marked leave on full.... with empty cargo.
- Thu Aug 06, 2015 10:14 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 302050
Re: [0.12.2+] SmartTrains 0.3.2
SmartTrains v 0.3.2
I'm coming across an error while trying to create and/or update an existing station name.
gui.lua ln.365 bad argument #2
http://puu.sh/js2O9/c9222ded92.jpg
error occurs with normal station names also.
Edit: downgrading to v0.3.1 fixed this issue.
I'm coming across an error while trying to create and/or update an existing station name.
gui.lua ln.365 bad argument #2
http://puu.sh/js2O9/c9222ded92.jpg
error occurs with normal station names also.
Edit: downgrading to v0.3.1 fixed this issue.