Search found 7081 matches

by Koub
Tue Jan 30, 2024 6:45 am
Forum: Ideas and Suggestions
Topic: Create logistic group from blueprint
Replies: 8
Views: 1015

Re: Create logistic group from blueprint

[Koub] Merged into existing thread with the same suggestion.
by Koub
Mon Jan 29, 2024 9:15 am
Forum: Ideas and Suggestions
Topic: Automatically / optionally update mods and exit
Replies: 9
Views: 758

Re: Automatically / optionally update mods and exit

So what you want is a utility that updates mods without hogging your screen? That's not what I understand. What I understand is : Give us the choice to update mods upon quitting the game, so that it's possible to update mods without having to start the game twice. Something like "update mods a...
by Koub
Mon Jan 29, 2024 6:21 am
Forum: Gameplay Help
Topic: blueprint copy paste history
Replies: 3
Views: 393

Re: blueprint copy paste history

[Koub] Moving this to gameplay help
by Koub
Sun Jan 28, 2024 8:26 pm
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 12
Views: 1701

Re: Blue Science Crafting Time

Oh fair enough.
by Koub
Sun Jan 28, 2024 8:29 am
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 34
Views: 7978

Re: Container free space signal

[Koub] Merged several threads revolving around chests outputting to the logistic network signals about how full or empty they are.
by Koub
Sun Jan 28, 2024 8:26 am
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 12
Views: 1701

Re: Blue Science Crafting Time

Crafting time per science pack of Blue/Chemical Science packs are out of order compared to the rest. Just cut the craft time in half to make it in-line with the rest. Time is not the only component of a recipe. Can't have a 1.5 red circuit in a recipe, so the recipe's overall balance would have to ...
by Koub
Fri Jan 26, 2024 8:57 pm
Forum: Implemented in 2.0
Topic: Personal Logistic Requests change
Replies: 3
Views: 421

Re: Personal Logistic Requests change

[Koub] Yep, moving this to implemented for 2.0
by Koub
Thu Jan 25, 2024 6:48 am
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2746

Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]

Yet coal liquefaction is not mandatory to get arbitrarily far into the fame, so being compelled to set it up just for the sake of getting rid of one's wood feels off.
by Koub
Thu Jan 25, 2024 6:45 am
Forum: Ideas and Suggestions
Topic: Proposal for achievements with mods.
Replies: 5
Views: 660

Re: Proposal for achievements with mods.

And I am aware that it is a recurring request, however I wanted to suggest a solution that's more than just "enable all achievements". Oh yeah, I have zero problems with that, just that you'll hopefully not be the only one seeing your post. For the others, it might be interesting to know ...
by Koub
Wed Jan 24, 2024 10:00 pm
Forum: Ideas and Suggestions
Topic: Proposal for achievements with mods.
Replies: 5
Views: 660

Re: Proposal for achievements with mods.

Recurring request in different forms.
Valkyronix wrote: ↑
Wed Jan 24, 2024 9:38 pm
Currently, using mods of any kind will disable achievements for that save.
Let me quote a dev :
Klonan wrote: ↑
Thu Aug 04, 2016 3:50 pm
Mods don't disabled achievements, mods can even add their own achievements, they are simply separated from vanilla achievements
by Koub
Wed Jan 24, 2024 6:20 am
Forum: Off topic
Topic: Turning your Factorio passion into a job
Replies: 4
Views: 1952

Re: Turning your Factorio passion into a job

[Koub] Missed that thread when it was first posted, moving it to off topic.
by Koub
Tue Jan 23, 2024 1:30 pm
Forum: Ideas and Suggestions
Topic: Reactors lose energy to the air when not powered.
Replies: 8
Views: 1398

Re: Reactors lose energy to the air when not powered.

[Koub] Merged into older thread on the same topic
by Koub
Tue Jan 23, 2024 10:35 am
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2746

Re: Is there a specific reason why wood is so useless?

I would be totally OK with a way to turn unused wood into char coal : there are many uses for coal, including a "mandatory" sink (plastic bars), on top of avoidable uses (coal liquefaction, explosives, grenades for personal use or military science, ...). I can imagine a factory that has a ...
by Koub
Mon Jan 22, 2024 5:54 pm
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2746

Re: Is there a specific reason why wood is so useless?

Tertius wrote: ↑
Mon Jan 22, 2024 5:17 pm
Growing trees has severe gameplay impact, because enemies are blocked by trees. Trees are not attacked by biters.
I'm pretty sure I've seen trees (as well as rocks) attacked by biters when there is a path to where they're running, but pretty much obstructed by the said tress/rocks.
by Koub
Mon Jan 22, 2024 12:58 pm
Forum: Not a bug
Topic: [1.1.98] Blueprints in cursor coming from the library are valid but can't be read
Replies: 3
Views: 589

Re: [1.1.98] Blueprints in cursor coming from the library are valid but can't be read

boskid wrote: ↑
Mon Jan 22, 2024 12:20 pm
[...]
For my understanding, will the "abstract items" announced in the FFF 379 change the duality blueprint item/blueprint not-item we have today ? Or did I understand things wrong ?
by Koub
Mon Jan 22, 2024 7:24 am
Forum: Implemented in 2.0
Topic: Flip using F and G whith in-hand entities
Replies: 7
Views: 881

Re: Flip using F and G whith in-hand entities

FuryoftheStars wrote: ↑
Sun Jan 21, 2024 3:19 pm
Unless I'm misunderstanding something, I think the latest FFF makes this implemented for 2.0?
https://factorio.com/blog/post/fff-394
Yep I understand the same thing here, @Anyone : correct me if I'm wrong.
[Koub] Moved to implemented for 2.0
by Koub
Mon Jan 22, 2024 7:23 am
Forum: Ideas and Suggestions
Topic: Move/Request items by 10 (tens)
Replies: 2
Views: 278

Re: Move/Request items by 10 (tens)

I'm not a dev, so take this with a grain of salt, but I've been around here for quite some time now, and I think I have a rough idea of how the devs think about this : if a suggestion is aimed towards doing more things manually in bulk, the answer will probably be "no". There is no reason ...
by Koub
Mon Jan 22, 2024 7:12 am
Forum: Ideas and Suggestions
Topic: Can we get a function to get the stacksize of an Item?
Replies: 5
Views: 464

Re: Can we get a function to get the stacksize of an Item?

S for stack size isn't mentioned there. Well you're right. I don't have any additional access to anything 2.0 related, I guess my brain just merged someone's assumption it would be 'S' with the part in the FFF saying there would be a way. Also, that doesn't let us do dynamic stuff like wiring a pro...

Go to advanced search