Search found 7072 matches
- Sat Mar 30, 2024 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Smaller batch fluid processing
- Replies: 25
- Views: 602
Re: Smaller batch fluid processing
[Koub] Can't take a few days off without some thread exploding I guess. All the discussion about the smaller granularity for 100% fluid recipes is totally off topic, so I'm splitting it from the #402 FFF thread, into the Ideas and suggestions. Feel free to discuss the suggestion here, but keep it c...
- Fri Mar 29, 2024 8:31 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 15495
Re: Friday Facts #404 - Frustration not found
I'l love if I could pipette the items it makes sense to pipette directly from my crafting menu : 1) Pipette in the crafting menu an item I have in my inventory => get a stack of that item in hand (if the item can be manipulated by hand) 2) Pipette in the crafting menu an item I don't have in my inve...
- Sat Mar 23, 2024 2:34 pm
- Forum: Gameplay Help
- Topic: Trains: 2 lane 2 way
- Replies: 4
- Views: 434
Re: Trains: 2 lane 2 way
[Koub] Moved to Gameplay Help
Re: Skyhook
[Koub] Moved to mods subsection : there is no space elevator in Factorio as far as we know, so this suggestion relates to the Space Exploration mod.
- Mon Mar 18, 2024 3:12 pm
- Forum: General discussion
- Topic: I want to present Factorio to a friend
- Replies: 7
- Views: 597
Re: I want to present Factorio to a friend
This.
The 2014 trailer contributed to trigger my initial purchase. It has been updated a couple times, here is the last version from 2020 :
https://www.youtube.com/watch?v=J8SBp4SyvLc
- Sun Mar 17, 2024 8:34 pm
- Forum: Ideas and Suggestions
- Topic: Master Settings / Startup ressources slider / shuffle resources
- Replies: 32
- Views: 13745
Re: Master Settings / Startup ressources slider / shuffle resources
[Koub] Merged into an older thread with suggestions to address the same issue.
- Sun Mar 17, 2024 6:41 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 25430
Re: Friday Facts #386 - Vulcanus
[...] I hope it will just require different amounts of fuel; because that is much easier to manage... just wait until the Rocket silo is filled with fuel and launch. If it would be different load capacities it is going to suck big time because then every planet has its own ratios for transporting i...
- Sun Mar 17, 2024 8:22 am
- Forum: Ideas and Suggestions
- Topic: Identification of signals based on their source in the circuit network
- Replies: 3
- Views: 1425
Re: Identification of signals based on their source in the circuit network
[Koub] Merged into an older similar suggestion trying to address the same issue.
- Sun Mar 17, 2024 8:11 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 25430
Re: Friday Facts #386 - Vulcanus
From an image in FFF-380: I'm curious, how the other properties will be used by new or influence existing entities: gravity, magnetic field, pressure. They're probably not there for the lulz, the game manages them for some purpose for sure. I can see the gravity having an influence on how much load...
- Wed Mar 13, 2024 6:21 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1925
- Wed Mar 13, 2024 1:37 pm
- Forum: Implemented in 2.0
- Topic: Auto-trash everything not requested
- Replies: 3
- Views: 307
Re: Auto-trash everything not requested
This is implemented for 2.0. Search for Trash unrequested in https://factorio.com/blog/post/fff-382
[Edit] Ah lol too late.
[Edit] Ah lol too late.
- Wed Mar 13, 2024 10:02 am
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1925
Re: Quality level run-off poll
(My own opinion is that even 'S', let alone 'SS' or 'SSS', is symptomatic of unplanned extensions to a range. You designed a range with, say, 'A' to 'D', and then find later that you need a higher grade than 'A', so have to improvise. Adding such things in at the start is pointless.) You don't watc...
- Tue Mar 12, 2024 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Demand Statistics
- Replies: 7
- Views: 577
Re: Demand Statistics
A graph for the difference of supply and demand would be useful. I produce and consume ~10k iron plates per minute so the graphs look pretty much identical. But do I produce 10.1k iron plates per minute and consume only 9.9k iron plates per minute? Or the other way around? There is no way to tell. ...
- Tue Mar 12, 2024 10:07 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 4922
Re: Fluid Mechanics Still Broken, 6 Years Later?
I get into issues only when I try to max out every flow capacity possible with "megabase" level oil facilities. On setups where I don't need absolute maximal throughput, Fluid system works just fine.
- Mon Mar 11, 2024 8:28 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 4922
Re: Fluid Mechanics Still Broken, 6 Years Later?
Are there any plans to fix this core mechanic? And if not, what are people's work arounds? Just use single pipes with one producer and consumer each? Avoid pipes as much as possible and barrel everything at source and unbarrel when it's consumed? Wing it and ignore the fact that fluids move unpredi...
- Mon Mar 11, 2024 8:17 pm
- Forum: Ideas and Suggestions
- Topic: Filter inserters should allow using the items signal count as stack size
- Replies: 9
- Views: 596
Re: Filter inserters should allow using the items signal count as stack size
TL;DR Inserters should be able to use a stacksize set by the signal of the item they pick up. @OP : I'll link a couple threads hereunder. Can you confirm if they're all globally the same suggestion (or close enough) OR trying to address the same issue (or close enough) ? If they do, I'll merge them...
- Fri Mar 08, 2024 3:50 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 20652
Re: Friday Facts #401 - New terrain, new planet
I wasn't aware there was such room for improvement with Nauvis map generation. I had gripes with the cliffs, without ever being able to elaborate what I didn't like in them, will definitely try with them when 2.0 is released. I also have issues with the starting area's layout. I remember at some poi...
- Fri Mar 08, 2024 2:50 pm
- Forum: Ideas and Requests For Mods
- Topic: Thematic art packs
- Replies: 2
- Views: 233
Re: Thematic art packs
[Koub] Absolutely, I'm moving this to Ideas and Requests For Mods
- Thu Mar 07, 2024 6:18 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 29756
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Anyone knows if early early adopters of Factorio (bought it way back in early days) will qualify for a free update? … 2.0 was a paid DLC, right? (Sorry, did forgot if it was stated, at all) I don't have any official source, but I would personally be VERY surprised : Wube's stance has always been : ...
- Thu Mar 07, 2024 12:40 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 46
- Views: 20860
Re: Above 60 fps (120 or 144).
For me, the "No" from the devs is definitive. I let the thread unlocked so that modding initiatives around this subject can be discussed, and people can see them when searching for posts about higher refresh rates. If people keep posting to "up because that would still be cool", ...