Search found 7072 matches

by Koub
Tue Nov 25, 2014 11:39 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22775

Re: Could Factorio window geometry be saved upon exit ?

Most of the apps I use do remember their size and positioning, so I don't think it's a general misbehaviour of my computer. Maybe is there something in my config that specifically prevents Factorio storing its windows position and size ? That seems particularly unlikely (but not impossible). I have ...
by Koub
Tue Nov 25, 2014 11:49 am
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22775

Re: Could Factorio window geometry be saved upon exit ?

I'm sorry I didn't think to specify the OS I'm running on, not used to play on games that can be run on OSX, Linux, and Windows :mrgreen:. I'm on Windows 7 x64 SP1 Integral edition. Hereunder Factorio aspect upon launch. This is the default game window size. I don't like to have it run maximized or ...
by Koub
Mon Nov 24, 2014 11:05 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22775

Re: Could Factorio window geometry be saved upon exit ?

I do, but Factorio is run with user privilege, not admin. Apps should not be run with admin privileges on regular basis.
However, I have tried to launch Factorio with admin rights to see if it changes anything ; it didn't.
by Koub
Mon Nov 24, 2014 9:05 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22775

Save window geometry upon exit / Remember window positions / Store window size/location between games

Well title says it all : I'd like Factorio to remember its window geometry (size & position) when I exit the game, so that I don't have to resize and move it the same way every time I launch the game. People who play in full screen probably don't have this need, but I play in windowed mode, with...
by Koub
Mon Jul 07, 2014 5:40 pm
Forum: Ideas and Suggestions
Topic: Extended radar range by placing them together or radar-plane
Replies: 16
Views: 10726

Re: Extended radar range by placing them together or radar-p

I have already made a thread about radars. It turned out that : - They do refresh already discovered chunks, one after the other, the oldest not refreshed chunk first - The rediscovery is soooooooo slow that I decided to deconstruct all my radars, and patrol on foot :mrgreen: I'll rebuild my radars ...
by Koub
Wed Jul 02, 2014 11:05 am
Forum: Implemented Suggestions
Topic: Quick Moving of Buildings with Blueprints
Replies: 10
Views: 9738

Re: Quick Moving of Buildings with Blueprints

Totally +1 on that one.
Even if you're just building something and happen to notice that ... Doh I'm just one square short to place my belt >.< go deconstruct/reconstruct everything one block further.
by Koub
Wed Jun 18, 2014 6:12 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 304336

Re: You know you play Factorio too much when...

... you grab your shotgun when you have a tree in your way (also works with a car if you're living in peaceful mode and don't have a shorgun :roll: )
by Koub
Tue Jun 17, 2014 7:50 pm
Forum: Balancing
Topic: Adv. circuit - craftingTime rebalancing
Replies: 19
Views: 18332

Re: Adv. circuit - craftingTime rebalancing

I'm ok with the idea that mid-endgame items, kind of items you're more or less supposed to craft automatically, may be pretty long to craft : if I want more, I just double the number of assembly machines, and that's it. On the other hand, I think that the items you'll naturally craft manually (and a...
by Koub
Mon Jun 16, 2014 9:28 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 304336

Re: You know you play Factorio too much when...

Whenever you have some trash to get rid of, you put everything in a box and shoot at it.
by Koub
Mon Jun 16, 2014 4:56 pm
Forum: Show your Creations
Topic: The End
Replies: 8
Views: 7977

Re: The End

What ? Everybody doesn't play with maximum density, maximum number of biters, maximum hive numbers ? :twisted:
by Koub
Mon Jun 16, 2014 4:55 pm
Forum: Ideas and Suggestions
Topic: Pick Up, Placement Range indicator
Replies: 9
Views: 4097

Re: Pick Up, Placement Range indicator

Oh yes please !
+1
by Koub
Mon Jun 16, 2014 4:51 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38236

Re: Laser Turrent need upkeep

I'd also like some kind of "crowd control" so that when you get a huge wave of biters, you don't only have to count on the thickness of your walls to soak up damage until the turrets kill everything. Like net throwing turrets, that entangle biters, slowing the horde, or air / water blastin...
by Koub
Mon Jun 16, 2014 6:01 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23370

Re: Intuitive Power Meter.

I totally +1. Experienced Factorio players are used with this kind of little oddities (or are so much used to absolute overproduction that they never have to care for how much they use up), but to the new player, it's pretty hard tu understand. A single bar like described by CreeperDaReeper seems th...
by Koub
Sun Jun 15, 2014 7:41 pm
Forum: Implemented Suggestions
Topic: Ability to export/import blueprints
Replies: 6
Views: 4648

Re: Ability to export/import blueprints

I know this thread is a little old, and I don't know if moderators prefer a little necro (for a good cause) or a new topic start, but I feel it would end up as a thread fusion, so I'll go for the slight necro. I really feel that Factorio needs this feature : the ability to import/export blueprints, ...
by Koub
Sun Jun 15, 2014 3:02 pm
Forum: Implemented Suggestions
Topic: Foundation for buildings / pavement / concrete slabs / base
Replies: 16
Views: 18238

Re: Pavement, concrete slabs.

That reminds me so much of Dune 2 :mrgreen:
by Koub
Sat Jun 14, 2014 2:30 pm
Forum: Energy Production
Topic: Green power is for the weak!
Replies: 19
Views: 14561

Re: Green power is for the weak!

tetkris wrote:if you have low coal, you can use replacement solid fuel craft with heavy oil
Bleda wrote:I have a lack of oil fields
:roll:
by Koub
Thu Jun 12, 2014 11:13 am
Forum: Balancing
Topic: Radar scanning (and re-scanning) speed
Replies: 35
Views: 27298

Re: Radar scanning (and re-scanning) speed

I'm not fond of modding whatever bothers me in a game, especially when it's still in development :). The thing is : - if the radar does rescan the discovered chunks, but at a such a slow pace, why use a radar ? - if the radar doesn't rescan the discovered chunks, then well ... why use a radar ? Eith...
by Koub
Thu Jun 12, 2014 6:27 am
Forum: Balancing
Topic: Radar scanning (and re-scanning) speed
Replies: 35
Views: 27298

Re: Radar scanning (and re-scanning) speed

Owww now I understand ! :)
Maybe it's just me, maybe it's maybeline XD the description of what the radar actually does is a little misleading.
Anyway, now that I know, radars seem pretty useless once chunks are discovered => foud an efficient way to spare 1.5 MW ^^
by Koub
Wed Jun 11, 2014 9:31 pm
Forum: Balancing
Topic: Radar scanning (and re-scanning) speed
Replies: 35
Views: 27298

Radar scanning (and re-scanning) speed

Hi everyone, I was wondering if the speed of the radars had any chance of being tweaked in some future : I really find extremely long the time it takes for my radars to rescan completely all the area surrounding my base. I mean it's so slow that they never spot new spawns before I discover them myse...
by Koub
Tue Jun 10, 2014 7:50 pm
Forum: Not a bug
Topic: nevermind, not a bug :) tooltip on elec drill
Replies: 2
Views: 1830

Re: [0.10.0] harmless, just a wrong tooltip on elec drill

It's 5x5 : 3x3 is the actual drill size, plus 1 tile all around of mining area :

M = Mining area
D = Drill

Code: Select all

MMMMM
MDDDM
MDDDM
MDDDM
MMMMM

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