Search found 7072 matches

by Koub
Thu Feb 15, 2024 3:31 pm
Forum: Ideas and Suggestions
Topic: Player Inventory Width Setting/Value
Replies: 17
Views: 1912

Re: Player Inventory Width Setting/Value

[Koub] Merged into older thread with same or similar suggestion.
by Koub
Tue Feb 13, 2024 2:25 pm
Forum: Gameplay Help
Topic: vanished items
Replies: 4
Views: 369

Re: vanished items

You can either ( howto here : https://wiki.factorio.com/Console#Research_specific_technologies): 1) unresearch the technologies that unlock the chests you've lost 2) re-research those technologies Or maybe just use this command : https://wiki.factorio.com/Console#Resetting_technology_effects_to_defa...
by Koub
Tue Feb 13, 2024 8:27 am
Forum: Gameplay Help
Topic: vanished items
Replies: 4
Views: 369

Re: vanished items

You probably had a mod that replaced the default chests, and removed it at some point, am I right ?
by Koub
Mon Feb 12, 2024 9:23 am
Forum: Ideas and Suggestions
Topic: add new signal RGB (Friday Facts #388)
Replies: 24
Views: 1305

Re: add new signal RGB (Friday Facts #388)

HSL with H/L as x/y axis gives all the saturated colors, makes for a quick color picker that is easy to understand. https://cdn.tutsplus.com/cdn-cgi/image/width=360/active/uploads/legacy/tuts/008_colorPicker/Tutorial/8.jpg And a saturation slider added next to it for completeness. I like that. It's...
by Koub
Sun Feb 11, 2024 7:44 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17674

Re: Friday Facts #397 - Factoriopedia

This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt. The thing is that Factorio players are expert nitpickers, and depending on a whole array of factors change the "items pe...
by Koub
Sat Feb 10, 2024 6:49 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17674

Re: Friday Facts #397 - Factoriopedia

I couldn't help but notice some information that we have now is missing such as the "Crafted In" information. Is this going to not be in the Factoriopedia and only the tooltip? Because if that's the case I feel like that would be good to have as part of the entry page. An example of items...
by Koub
Mon Feb 05, 2024 12:35 pm
Forum: Implemented for 2.0
Topic: Allow loaders to extract items from burnt slots
Replies: 5
Views: 736

Re: Allow loaders to extract items from burnt slots

[Koub] I guess this is modding specific, so I'll move the suggestion to modding interface requests.
by Koub
Wed Jan 31, 2024 10:00 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17713

Re: Friday Facts #395 - Generic interrupts and Train stop priority

futurmagnussen wrote:
Wed Jan 31, 2024 8:14 am
I'm Lost
You're here :mrgreen:.

More seriously, I'm sure it'll all make sense to you once you'll get your hands on the actual feature yourself.
by Koub
Tue Jan 30, 2024 1:09 pm
Forum: Implemented in 2.0
Topic: make assembly machines wireable
Replies: 17
Views: 8929

Re: make assembly machines wireable

Indeed
[Koub] Moved to Implemented in 2.0
by Koub
Tue Jan 30, 2024 6:45 am
Forum: Ideas and Suggestions
Topic: Create logistic group from blueprint
Replies: 8
Views: 943

Re: Create logistic group from blueprint

[Koub] Merged into existing thread with the same suggestion.
by Koub
Mon Jan 29, 2024 9:15 am
Forum: Ideas and Suggestions
Topic: Automatically / optionally update mods and exit
Replies: 9
Views: 707

Re: Automatically / optionally update mods and exit

So what you want is a utility that updates mods without hogging your screen? That's not what I understand. What I understand is : Give us the choice to update mods upon quitting the game, so that it's possible to update mods without having to start the game twice. Something like "update mods a...
by Koub
Mon Jan 29, 2024 6:21 am
Forum: Gameplay Help
Topic: blueprint copy paste history
Replies: 3
Views: 352

Re: blueprint copy paste history

[Koub] Moving this to gameplay help
by Koub
Sun Jan 28, 2024 8:26 pm
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 12
Views: 1497

Re: Blue Science Crafting Time

Oh fair enough.
by Koub
Sun Jan 28, 2024 8:29 am
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 34
Views: 7787

Re: Container free space signal

[Koub] Merged several threads revolving around chests outputting to the logistic network signals about how full or empty they are.
by Koub
Sun Jan 28, 2024 8:26 am
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 12
Views: 1497

Re: Blue Science Crafting Time

Crafting time per science pack of Blue/Chemical Science packs are out of order compared to the rest. Just cut the craft time in half to make it in-line with the rest. Time is not the only component of a recipe. Can't have a 1.5 red circuit in a recipe, so the recipe's overall balance would have to ...
by Koub
Fri Jan 26, 2024 8:57 pm
Forum: Implemented in 2.0
Topic: Personal Logistic Requests change
Replies: 3
Views: 375

Re: Personal Logistic Requests change

[Koub] Yep, moving this to implemented for 2.0
by Koub
Thu Jan 25, 2024 6:48 am
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2569

Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]

Yet coal liquefaction is not mandatory to get arbitrarily far into the fame, so being compelled to set it up just for the sake of getting rid of one's wood feels off.

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