Search found 1069 matches

by Engimage
Wed Apr 10, 2019 8:04 am
Forum: Releases
Topic: Version 0.17.28
Replies: 25
Views: 17391

Re: Version 0.17.28

ddoarn wrote:
Tue Apr 09, 2019 11:22 pm
looks like trees still contribute to positive pollution (at least in pollution stats screen)
Now trees are just legitimate enemies
by Engimage
Wed Apr 03, 2019 8:47 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 64485

Re: Blueprints: Mirror/flip

steinio wrote:
Fri Mar 29, 2019 4:01 pm
Why not just disabling flipping at blueprints including non flippable entities.
BOOM
This ^^
by Engimage
Fri Mar 22, 2019 7:45 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.17] Reconnecting Solar Power resets Power Statistics
Replies: 6
Views: 4459

Re: [0.17.17] Reconnecting Solar Power resets Power Statistics

Generally this is not a bug and is working as intended.
And your post is just a feature request :)
by Engimage
Fri Mar 22, 2019 11:30 am
Forum: Not a bug
Topic: [0.17.17] Trains do not select available path when multiple stations are in this path
Replies: 4
Views: 1157

Re: [0.17.17] Trains do not select available path when multiple stations are in this path

This issue is similar to another one 68225 So every station adds 2000 tiles penalty to length of the path going through it. In your case two stations on the inner path are 2000 tiles longer than outer path no matter if stations is disabled or not. If there is an equal amount of stations the train wo...
by Engimage
Fri Mar 22, 2019 10:58 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
Replies: 8
Views: 4109

Re: [0.17.16]Doubleheaded Train does not choose shortest track

But if there is 1 station on the tracks it might already determine which direction the rail goes, same as signals. Stations do not effect rail direction. You can have any amount of differently oriented stations between destinations. The only issue is that every station adds 2000 tiles penalty to a ...
by Engimage
Fri Mar 22, 2019 8:48 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
Replies: 8
Views: 4109

Re: [0.17.16]Doubleheaded Train does not choose shortest track

The issue here is obviously about station direction. Every station has its direction on track so the train will not "reverse" to it no matter if it has backwards facing locomotive or not. So I suppose the "temporary station" which is added to the train schedule also does have the...
by Engimage
Thu Mar 21, 2019 9:18 pm
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 19244

Re: Version 0.17.17

Changes Fixed that reverse locomotive power was the same as forward. Fun fact - IRL, this is actually true! This applies to both electric and steam driven engines. Yep I think that one could have been left.. unfixed :D Oh yeah truly could! So many times it was suggested, they stealth implement it a...
by Engimage
Thu Mar 21, 2019 12:52 pm
Forum: Ideas and Suggestions
Topic: Toggle option for train to reserve a train stop
Replies: 7
Views: 4066

Re: Toggle option for train to reserve a train stop

Currently it is not implemented.
Devs will not add almost any new features to the game right now as they are focused more on polishing and implementing existing roadmap.
Regarding this I had a proposal long ago that would actually cover the issue:
Train pathfinding on stations with same name
by Engimage
Sun Mar 17, 2019 10:11 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 37529

Re: Local power connector module for modular armor

abregado wrote:
Sat Mar 16, 2019 10:30 am
How very Astroneer!

Actually the way it is done in Astroneer is very innovative and fun.
Yeah and it would be awesome in Factorio and also makes total sense
by Engimage
Sat Mar 16, 2019 9:15 am
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33524

Re: Friday Facts #286 - Pollution cleanup

Estimating Ammo consumption would be: - Your electric miners generate 10 pollution per second. Let's say you have 100 miners on a patch of iron. That generates 1000 pollution per second. - Therefore, you'll generate 50 medium biters per second, or 12 big biters per second. - A piercing round does 8...
by Engimage
Sat Mar 16, 2019 8:45 am
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 37529

Re: Local power connector module for modular armor

Yeah this is very much needed feature. While there is a mod for it... Still There is a low usefullness in personal batteries. And personal solar panels are total crap which does not let you do much ar all especially bot building which drains your energy in no time ***even if you are still at your ba...
by Engimage
Sun Mar 03, 2019 1:21 pm
Forum: Technical Help
Topic: stop restricting download of factorio
Replies: 17
Views: 5780

Re: stop restrikting download of factorio

Download accelerators are a bad thing overall. You are trying to prioritize yourself over other users as currently everyone is balanced. Not everyone can provide multiple 10 Gbit/s channels for hosting files. This is not P2P torrent stuff its only TCP/IP connections which have a naturally limited ra...
by Engimage
Sat Mar 02, 2019 4:21 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 58
Views: 12815

Re: Idling player should delete/place ghosts in reach

Long ago (when a pickaxe was still a thing) I have made a similar suggestion
Early game blueprint placement - PACK
I really hope devs will implement some kind of a early game blueprint usage
by Engimage
Fri Mar 01, 2019 10:04 pm
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 42
Views: 12523

Re: Hotbar Quickcrafting

+1
Modifier + key
by Engimage
Fri Mar 01, 2019 6:56 am
Forum: Outdated/Not implemented
Topic: Short Handed Inserter
Replies: 11
Views: 3920

Re: Short Handed Inserter

There is a mod for this (c)
https://mods.factorio.com/mod/bobinserters
by Engimage
Tue Feb 26, 2019 10:47 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 247049

Re: Version 0.17.0

Absolutely kudos!
by Engimage
Sat Feb 02, 2019 4:25 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89533

Re: Friday Facts #280 - Visual Feedback is the king

Man I literally pissed myself reading this FFF. So awesome guys! And regarding toggles - adding personal logistics switch and belt immunity switch would be absolutely awesome additions! Also when we were discussing toolbars long ago I did suggest things like "player skills" and such toggle...

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