Hi, i'm having the same problem, except i did not modify any setting.
The further i get from the starting area, the smaller ore patches are, up to a ridiculously tiny ones.
Search found 129 matches
- Mon May 01, 2017 9:32 pm
- Forum: Resource Spawner Overhaul
- Topic: Ore patch size shrinks with distance
- Replies: 30
- Views: 13408
- Mon Sep 12, 2016 7:34 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 164374
Re: [MOD 0.14.x]Factorio Extended 0.2.1
Ok, Thanks for fast reply !NathGamer wrote:It was an oversized on the update notes for the 0.14.x update I will fix it next update.staviq wrote:How do you open power armor mk3 inventory ? Right click does not work...
- Mon Sep 12, 2016 7:20 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 164374
Re: [MOD 0.14.x]Factorio Extended 0.2.1
How do you open power armor mk3 inventory ? Right click does not work...
- Mon Jul 04, 2016 12:52 pm
- Forum: 1 / 0 magic
- Topic: [0.13.0-4] Game does not update propertly on osx/steam
- Replies: 3
- Views: 1452
Re: [0.13.0-4] Game does not update propertly on osx/steam
HanziQ wrote:If this is a bug with steam updating, there is nothing we can do about it. You could make a copy of the game files that are fine and a copy that is broken and compare those folders to see if the files are actually damaged.
Ok, i'll do it when next update comes out, and update this post.
- Mon Jul 04, 2016 12:17 pm
- Forum: 1 / 0 magic
- Topic: [0.13.0-4] Game does not update propertly on osx/steam
- Replies: 3
- Views: 1452
[0.13.0-4] Game does not update propertly on osx/steam
This is not the problem desribed in the known graphics problems thread, as none of described solutions work, and manually reinstalling the game does work without changing any configuration options. Since 0.12 to 0.13.0 update, ( When i started plaing ) every update sprites get damaged. Sometimes the...
- Sat Jul 02, 2016 3:23 am
- Forum: Duplicates
- Topic: [0.13.2] "Internal error, use as a tool called on item..."
- Replies: 1
- Views: 642
[0.13.2] "Internal error, use as a tool called on item..."
"Internal error, use as a tool called on item that is not a tool". Robot on the bottom left is trying to repair a turret with a blueprint instead of repair kit. Attached the autosave file from right before this happens, and it happens every time when i load this save. http://i.imgur.com/Wp...
- Wed Jun 29, 2016 6:54 pm
- Forum: Not a bug
- Topic: [0.13.1] Train condition "0 seconds of inactivity"
- Replies: 3
- Views: 1486
Re: [0.13.1] Train condition "0 seconds of inactivity"
Its a slider with the step of 5s, or am i missing something?Rseding91 wrote:Just type "1" in the input field...?
EDIT: Screenshot
- Wed Jun 29, 2016 6:27 pm
- Forum: Not a bug
- Topic: [0.13.1] Train condition "0 seconds of inactivity"
- Replies: 3
- Views: 1486
[0.13.1] Train condition "0 seconds of inactivity"
This is only inconvenience, not really a bug, but nevertheless:
Setting train condition to 0 seconds of inactivity is kind of useless, train immediately takes of after stopping, even when using fast inserters to load/unload.
Could we please get like a 1 second condition ?
Setting train condition to 0 seconds of inactivity is kind of useless, train immediately takes of after stopping, even when using fast inserters to load/unload.
Could we please get like a 1 second condition ?
- Wed Jun 29, 2016 1:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] "Research" button off if tech has flavour text
- Replies: 16
- Views: 6571
[0.13.1] "Research" button off if tech has flavour text
The "Research" button in the technology window is off the screen ( almost all of it ) when using interface scaling, tested on 1280x800 mac pro, interface scaling set at 70%, Factorio running in full screen mode ( by clicking green button on the top left windows corner, aka OSX fullscren mo...