Search found 129 matches

by staviq
Mon May 01, 2017 9:32 pm
Forum: Resource Spawner Overhaul
Topic: Ore patch size shrinks with distance
Replies: 30
Views: 13408

Re: Ore patch size shrinks with distance

Hi, i'm having the same problem, except i did not modify any setting.

The further i get from the starting area, the smaller ore patches are, up to a ridiculously tiny ones.

Image
by staviq
Mon Sep 12, 2016 7:34 pm
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 164374

Re: [MOD 0.14.x]Factorio Extended 0.2.1

NathGamer wrote:
staviq wrote:How do you open power armor mk3 inventory ? Right click does not work...
It was an oversized on the update notes for the 0.14.x update I will fix it next update.
Ok, Thanks for fast reply !
by staviq
Mon Sep 12, 2016 7:20 pm
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 164374

Re: [MOD 0.14.x]Factorio Extended 0.2.1

How do you open power armor mk3 inventory ? Right click does not work...
by staviq
Mon Jul 04, 2016 12:52 pm
Forum: 1 / 0 magic
Topic: [0.13.0-4] Game does not update propertly on osx/steam
Replies: 3
Views: 1452

Re: [0.13.0-4] Game does not update propertly on osx/steam

HanziQ wrote:If this is a bug with steam updating, there is nothing we can do about it. You could make a copy of the game files that are fine and a copy that is broken and compare those folders to see if the files are actually damaged.

Ok, i'll do it when next update comes out, and update this post.
by staviq
Mon Jul 04, 2016 12:17 pm
Forum: 1 / 0 magic
Topic: [0.13.0-4] Game does not update propertly on osx/steam
Replies: 3
Views: 1452

[0.13.0-4] Game does not update propertly on osx/steam

This is not the problem desribed in the known graphics problems thread, as none of described solutions work, and manually reinstalling the game does work without changing any configuration options. Since 0.12 to 0.13.0 update, ( When i started plaing ) every update sprites get damaged. Sometimes the...
by staviq
Sat Jul 02, 2016 3:23 am
Forum: Duplicates
Topic: [0.13.2] "Internal error, use as a tool called on item..."
Replies: 1
Views: 642

[0.13.2] "Internal error, use as a tool called on item..."

"Internal error, use as a tool called on item that is not a tool". Robot on the bottom left is trying to repair a turret with a blueprint instead of repair kit. Attached the autosave file from right before this happens, and it happens every time when i load this save. http://i.imgur.com/Wp...
by staviq
Wed Jun 29, 2016 6:54 pm
Forum: Not a bug
Topic: [0.13.1] Train condition "0 seconds of inactivity"
Replies: 3
Views: 1486

Re: [0.13.1] Train condition "0 seconds of inactivity"

Rseding91 wrote:Just type "1" in the input field...?
Its a slider with the step of 5s, or am i missing something?

EDIT: Screenshot

Image
by staviq
Wed Jun 29, 2016 6:27 pm
Forum: Not a bug
Topic: [0.13.1] Train condition "0 seconds of inactivity"
Replies: 3
Views: 1486

[0.13.1] Train condition "0 seconds of inactivity"

This is only inconvenience, not really a bug, but nevertheless:

Setting train condition to 0 seconds of inactivity is kind of useless, train immediately takes of after stopping, even when using fast inserters to load/unload.

Could we please get like a 1 second condition ?
by staviq
Wed Jun 29, 2016 1:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] "Research" button off if tech has flavour text
Replies: 16
Views: 6571

[0.13.1] "Research" button off if tech has flavour text

The "Research" button in the technology window is off the screen ( almost all of it ) when using interface scaling, tested on 1280x800 mac pro, interface scaling set at 70%, Factorio running in full screen mode ( by clicking green button on the top left windows corner, aka OSX fullscren mo...

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