Search found 91 matches
- Wed Jul 06, 2016 2:01 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 308848
Re: [MOD 0.13.x] WaiTex 1.1.0: A HD Texture Pack
Tier 2 and Tier 3 of underground belts seem to be missing high res textures. Likely because "transport-belt-to-ground' is now 'underground-belt'.". I tried changing the names to faster-underground-belt but no luck.
- Wed Jul 06, 2016 1:49 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 132967
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
That fixed it. I assume all that file is only for updating from old worlds made on old versions of Factorio?Nexela wrote:You can bypass that error for now by deleting the lua file in the migration folder. or possibly turning the sodium hydroxide recipes off in config.
- Wed Jul 06, 2016 1:38 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 153303
Re: [0.13.x] Bob's Mods: General Discussion
On the topic of textures... Bob, can you please download and look at https://forums.factorio.com/viewtopic.php?f=91&t=19970&start=70#p178930 If you want to spend time doing other things (like improving the actual gameplay aspects of the mods), that's understandable but please ask for permiss...
- Wed Jul 06, 2016 1:24 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 132967
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
Sadly 0.1.6 can't be added to an existing world I get this error: http://imgur.com/8v4stJI This world was created with 0.13.4, using all of bob's mods (minus bob's electronics). Creating a new world works fine. Bummer, I already have 18 hours into this world. These textures should really be in the b...
- Wed Jul 06, 2016 1:19 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 153303
Re: [0.13.x] Bob's Mods: General Discussion
bobmods.config.power.boiler1 = {burner = {effectivity = 0.5}, energy_consumption = "390kW"} bobmods.config.power.boiler2 = {burner = {effectivity = 0.6}, energy_consumption = "520kW"} bobmods.config.power.boiler3 = {burner = {effectivity = 0.7}, energy_consumption = "700kW&...
- Wed Jul 06, 2016 12:56 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 153303
Re: [0.13.x] Bob's Mods: General Discussion
Bob, can we possibly get a boiler to steam ratio update? I'm trying to wrap my head around the intended use and there doesn't appear to be any other than saving GROUND space. For me it seems like 10 MK2 boilers and 6 MK2 engines is the biggest you can do off one pump and it's .1MV less than just run...
- Tue Jul 05, 2016 12:11 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 153303
Re: [0.13.x] Bob's Mods: General Discussion
Hey all. Just started using Bob's mods, and I've gottta say I'm enjoying it quite a bit (and am honestly too stubborn to give up at this point). One problem I'm having though, is that curved rails don't appear to be available. Learning railroad only gets you straight rails. Assuming I'm not just st...
- Tue Jul 05, 2016 11:53 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 153303
Re: [0.13.x] Bob's Mods: General Discussion
http://imgur.com/a/tW6hl I can't figure out MK2 boilers/steam engines.. They don't get enough water? As you can see even two pumps (first pic) cannot supply the water to 14 MK2 boilers and 10 MK2 steam engines. I also tried the suggested 10 boilers and 13 engines but that doesn't work at all. I have...
- Sun Jul 03, 2016 1:27 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 132967
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
Please update or let us know if this is planned to be updated.
FYI for the ugly circuit boards, you can grab the circuit board icon files (inside extrachests 0.1.5) and overwrite the icons inside bobelectronics.
FYI for the ugly circuit boards, you can grab the circuit board icon files (inside extrachests 0.1.5) and overwrite the icons inside bobelectronics.
- Sun Jul 03, 2016 11:06 am
- Forum: Duplicates
- Topic: "Solaris" and "Smoke me a kipper" achievements are bugged
- Replies: 6
- Views: 2307
Re: "Solaris" and "Smoke me a kipper" achievements are bugged
Anything about solaris? is it bugged or am I just doing something wrong?
- Sun Jul 03, 2016 10:09 am
- Forum: Duplicates
- Topic: "Solaris" and "Smoke me a kipper" achievements are bugged
- Replies: 6
- Views: 2307
"Solaris" and "Smoke me a kipper" achievements are bugged
Finished the game, smoke me a kipper achievement popped but nothing on steam. Restarted game, and now it shows up as me never getting it. Solaris doesn't work or I don't understand it. 10k solar panels, steam engines all taken down. Been running off 100% solar panel for hours. According to reddit yo...