Search found 47 matches

by EurypteriD
Sat Jan 16, 2016 3:37 pm
Forum: Modding help
Topic: Need a hand decoding some code i have to maintain.
Replies: 8
Views: 20273

Re: Need a hand decoding some code i have to maintain.

There is at least couple things that need to be alter to work with new names. I suggest you add list of new splitter names to begin of control.lua e.g. local IsSmartSplitter= { "basicsmartsplitter" = true, "bettersmartsplitter" = true, "bestsmartsplitter" = true } Hey ...
by EurypteriD
Fri Jan 08, 2016 6:05 pm
Forum: Modding help
Topic: Need a hand decoding some code i have to maintain.
Replies: 8
Views: 20273

Re: Need a hand decoding some code i have to maintain.

Thanks RK84. That is actually very good suggestions.. Only thing i need now is.. Where in this code does it state the speed of the splitter. As i know and tested it deals with about 60 items a sec. and i want to make the lower tier of them Slower. Would it be easiere for me to add in in the section ...
by EurypteriD
Thu Jan 07, 2016 2:18 pm
Forum: Modding help
Topic: Need a hand decoding some code i have to maintain.
Replies: 8
Views: 20273

Re: Need a hand decoding some code i have to maintain.

Well this code is what making a splitter being able to filter what goes trhough it and outputs it to the correct lane. Including detection if there is 1-xx splitters in a row. (each splitter is 1 tile big) If i undo all i have done. It will work fine. But the idea is that im adding 3 tiers of this. ...
by EurypteriD
Thu Jan 07, 2016 1:49 pm
Forum: Modding help
Topic: Need a hand decoding some code i have to maintain.
Replies: 8
Views: 20273

Re: Need a hand decoding some code i have to maintain.

local north = defines.direction.north local east = defines.direction.east local south = defines.direction.south local west = defines.direction.west remote.add_interface("sspl", { clean = function() global.sspl = { splitSets = {}, splitSetsToRemove = {}, version = utils.currentVersion } en...
by EurypteriD
Thu Jan 07, 2016 11:42 am
Forum: Texture Packs
Topic: [REQUEST] Grafics for my new Mod
Replies: 1
Views: 9230

Re: [REQUEST] Grafics for my new Mod

Most of those you can perhaps get via Dysoch if you ask for his permission to use his icons.
As i know it contains dirty and clean water.
Including cleaning icons.
by EurypteriD
Thu Jan 07, 2016 11:40 am
Forum: Modding help
Topic: Need a hand decoding some code i have to maintain.
Replies: 8
Views: 20273

Need a hand decoding some code i have to maintain.

With the approval from The original mod owner i have started upgrading a mod. i am about 92% done adding all the new items but the Control.Lua side of this is giving me a headache. If there is someoene in EU time that could on a skype with me help me break this down and add comments so it is easy to...
by EurypteriD
Sat Dec 12, 2015 4:24 pm
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 48741

Re: Version 0.12.10

Where can i find this version of factorio download now that 12.20 have been released.
by EurypteriD
Mon Aug 03, 2015 9:00 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99902

Re: [UPDATED] Introducing NARMod 3.4

In relation to my Lets play of Narmod. I have just reached the t2 sience packs. And my factory is fugly. Am very happy of the complexity of the mod. though it have taken me some time to find out the different things. How is it going with the "Tech tree" for the mod? If you supply me all t...
by EurypteriD
Mon Jul 27, 2015 7:50 am
Forum: Mods
Topic: [MOD 0.11.7] Offshore Dump (1.0.1)
Replies: 19
Views: 25209

Re: [MOD 0.11.7] Offshore Dump (1.0.1)

If you only need petroleum use the tech and convert it to petrolium instead of dumping it. Or convert to solid fuel to power Boilers or furnances.

Sorry i dont see a need for a mod like this perhaps for other liquids that mods adds but not for the vanilla.
by EurypteriD
Mon Jul 27, 2015 7:45 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99902

Re: [UPDATED] Introducing NARMod 3.4

In relation to my Lets play of Narmod. I have just reached the t2 sience packs. And my factory is fugly. Am very happy of the complexity of the mod. though it have taken me some time to find out the different things. How is it going with the "Tech tree" for the mod? If you supply me all th...
by EurypteriD
Tue May 26, 2015 5:32 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99902

Re: [UPDATED] Introducing NARMod 3.1

Tjalmann is playing on 2.5, you're playing on 3.1, where the military items have all had their recipes made more realistic (and therefore more complex). Bullets aren't much use without gunpowder after all. I highly recommend giving yourself easier starting settings, at a minimum using a larger star...
by EurypteriD
Sat May 23, 2015 11:30 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99902

Re: Introducing NARMod 2.1

First of great mod. :P

I have started a lets play on challenge mode. i am going through all the techs as well, At the moment about 120 min in i have only Basic automation and basic power

Here is a link to the playlist.
https://www.youtube.com/playlist?list=P ... zRoW-DrdCr
by EurypteriD
Sun May 17, 2015 10:32 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99902

Re: Introducing NARMod 2.1

jalias wrote:Automatic Data Downloader is the new Research Lab isn't it? In order to build one you need to have inserters, which themselves need to be researched via Automation. So the game starts locked.
confirmed.
You cannot get any research started without having researched the inserter for 30 red packs
by EurypteriD
Sun May 17, 2015 10:14 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99902

Re: Introducing NARMod 2.1

I don't actually have a picture of the tech tree, but I think that would be a cool thing to make up. I'll see what I can whip up. Sounds good. are there any of your machines that require sunlight. reason im asking is i never use solar panels and thus i can argument that its ok for me to have always...
by EurypteriD
Sat May 16, 2015 7:46 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99902

Re: Introducing NARMod 2.1

Hi Damien Looks very nice. And i am no newbie Pain and suffering of hard modes. My question being. What version of Factorio does it run with. By chance you could send me a picture of the tech tree? As T4anker4lyf kinda pmed me on this mod so i kinda would like to make a Narmod Lets Play in challenge...
by EurypteriD
Sat Nov 15, 2014 11:30 am
Forum: Not a bug
Topic: [0.11.3] Research names now showing correctly
Replies: 1
Views: 1207

[0.11.3] Research names now showing correctly

Alot of othe reasearches have wrong names on the upgraded levels.

Examples.
Unknown Key:"Technology-name.rocket-damage-1" (Unavalible)
Unknown key:" Technology-name.combat-robotics-2" (Unavalible)

it seems to hit all Upgraded techs.
by EurypteriD
Wed Jul 30, 2014 6:13 am
Forum: Spread the Word
Topic: Let's Play Dytech
Replies: 3
Views: 7678

Re: Let's Play Dytech

by EurypteriD
Mon Jul 28, 2014 5:19 pm
Forum: Spread the Word
Topic: Let's Play Dytech
Replies: 3
Views: 7678

Let's Play Dytech

Hi All.

My last lets play have finished in a glorious victory.
Time for new challenges.

So here is the first video of my lets play.
https://www.youtube.com/watch?v=SYlM_pE4V1M

Edit. Added to Wiki as well
by EurypteriD
Mon Jul 14, 2014 7:32 am
Forum: News
Topic: Friday Facts #42
Replies: 30
Views: 25520

Re: Friday Facts #42

francoglop1 wrote:man this game is AWESOME! im buying it as soon as i can
BLASTFAMY! You mean you will by an extra copy :P
By now everyone must have Factorio!
by EurypteriD
Fri Jul 11, 2014 5:30 am
Forum: Show your Creations
Topic: No Enemies 50 hours in. Download link
Replies: 2
Views: 3448

Re: No Enemies 50 hours in. Download link

Amazing you can calculate out these things. If im not wrong i started the game in 0.9 and is now playing .10.2 As i remember starting this map just before i did my lets play. I think the settings might be set richness to low on the biter nests. so there would be some but not big huge nests. Somethin...

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