Search found 196 matches

by FasterJump
Fri Apr 21, 2017 7:15 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143653

Re: Friday Facts #187 - Space science & 0.15 graphics

I like that the smoke now comes from the burner, that turn coal into smoke. And I notice that the steam turbines release only small steam clouds. Do you have plans for a cooling tower? At first I though it would be a good implementation, but now I wonder if the added complexity would really add valu...
by FasterJump
Fri Apr 21, 2017 3:42 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143653

Re: Friday Facts #187 - Space science & 0.15 graphics

Hype!

Mining uranium requires sulfuric acid! :D
Rockets launchs bring permanent bonuses through infinite research! :D
Hi-Res! :D
Real mining drill icon! (good bye wind turbine icon :P )
Strategic Launch Detected! :D

Very good job, brilliant work!
by FasterJump
Wed Mar 08, 2017 11:37 pm
Forum: Ideas and Suggestions
Topic: Make wood useful
Replies: 27
Views: 11026

Re: Make wood useful

Wood currently cannot be included into main recipes because:
-Wood is a very limited ressource.
-Wood cannot be automatically gathered.

But those points could change in the future, that would allow more uses for wood.
by FasterJump
Tue Mar 07, 2017 5:08 pm
Forum: Balancing
Topic: Supression of the size shift of electric furnaces
Replies: 86
Views: 61750

Re: Supression of the size shift of electric furnaces

In my opinion the size change of the furnace is not a surprise.
Burner mining drills and steel furnaces are 2x2
Electric mining drills and electric furnaces are 3x3
Electric stuff takes more space.
by FasterJump
Mon Feb 20, 2017 2:33 pm
Forum: Ideas and Suggestions
Topic: End-Game-Idea: find special space modules with random mods
Replies: 1
Views: 2243

End-Game-Idea: find special space modules with random mods

Updated post 0.15 Related to Collection of End-Game-Ideas / Enhancing Endgame Teaser: [/size] Launch rockets, fullfill space objectives, discover modules/artifacts with random mods. Long story: Why ? [/size] Why is it so hard to find a descent endgame to factorio? Because factorio is unique, it is ...
by FasterJump
Sat Feb 18, 2017 12:45 am
Forum: News
Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
Replies: 43
Views: 23700

Re: Friday Facts #178 - Minimal mode and Mini-tutorials

I think that the mini-tutoriels are a good idea. As a casual gamer (~50h played) I'd like to give you my feedback. -Trains Basic features are simple enough, i didn't need any tutorial. But about signals, despite my 30h spent on openttd, I had to spend 1h on the wiki and forums to understand how to d...
by FasterJump
Thu Jan 19, 2017 9:46 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 80515

Re: Friday Facts #173 - Nuclear stuff is almost done

I very dislike the heat pipes. Here is what i'd like for nuclear power in factorio: v2.3.png This diagragram represents my comprehension of nuclear power in real life, and is close to the factorio screenshot (with vertical symetry) diagram_irl.png Maybe I should make a dedicated thread for discussion?
by FasterJump
Thu Nov 10, 2016 4:41 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 36175

Re: Friday Facts #163 - New rails & New problems

I think the rail loop looks odd because it should be elliptic, not circle. Factorio use tiles of 32x32 pixels, rendering 1:1 at zoom scrolling -12 (0 is max zoom in) A vertical belt is about 30 pixels wide. An horisontal belt is about 26 pixels wide. I think that if the tiles were rectangular, maybe...
by FasterJump
Sat Aug 20, 2016 8:40 am
Forum: Ideas and Suggestions
Topic: Nuclear Power from a Nuclear Engineer
Replies: 94
Views: 32913

Re: Nuclear Power from a Nuclear Engineer

For all those who want waste as a junk - remember - no factorio assembly machine leaves waste. Have you ever been to gear factory for example? It leaves alot of waste actually (which is refactored then). Or any other REAL factory. It has waste (which is sometimes refactored, sometimes not). There i...
by FasterJump
Thu Aug 18, 2016 2:50 pm
Forum: Ideas and Suggestions
Topic: Nuclear Power from a Nuclear Engineer
Replies: 94
Views: 32913

Re: Nuclear Power from a Nuclear Engineer

If you're looking for realism, it would take about 20 years to build up enough toxic waste to even CONSIDER worrying over waste disposal. :lol: I disagree for 3 reasons: -Toxic waste doesn't start to appears after 20 years, it starts to appears as soon as the reactor consume uranium. -IRL you need ...
by FasterJump
Thu Aug 18, 2016 1:19 pm
Forum: Ideas and Suggestions
Topic: Nuclear Power from a Nuclear Engineer
Replies: 94
Views: 32913

Re: Nuclear Power from a Nuclear Engineer

I've read the first page of the thread. I love: - Sulfuric acid in the Mining Drill to mine uranium -The nuclear plant heat water (could have several cold water input and several hot water/steam output) (would be nice to have a dedicated steam machine, with a high throughput, and it could even be an...
by FasterJump
Wed Aug 03, 2016 1:30 pm
Forum: Implemented Suggestions
Topic: About underground belt trick (lane swapping): art?
Replies: 12
Views: 9245

Re: About lane swapping (underground belt trick): art?

5thHorseman wrote:Excuse my quick and dirty image manipulation.
Yea, it could also be a rectangle openning:
exploit_belt3.png
exploit_belt3.png (39.35 KiB) Viewed 8903 times
I agree that's it's a bit odd that underground has this ability, but it's devs choice, it allow to have a minimal number of belt types in the game.
by FasterJump
Tue Aug 02, 2016 5:09 pm
Forum: Implemented Suggestions
Topic: About underground belt trick (lane swapping): art?
Replies: 12
Views: 9245

Re: About lane swapping (underground belt trick): art?

Yea, I assume the devs intentionally designed this underground belt ability. This is why they won't create new type of belts (such as a divider one)
by FasterJump
Mon Aug 01, 2016 7:31 pm
Forum: Implemented Suggestions
Topic: About underground belt trick (lane swapping): art?
Replies: 12
Views: 9245

Re: About lane swapping (underground belt trick): art?

Though, it's hard to imagine a new art solution for this. Feel free to post your ideas (pictures can help) Maybe create a little gap (20% of the size of a plastic bar) would be enough Maybe the openned side could be something like this tapis sstt.png Or a metallic "cat door" ccdd.png Also ...
by FasterJump
Sun Jul 31, 2016 3:39 pm
Forum: Implemented Suggestions
Topic: About underground belt trick (lane swapping): art?
Replies: 12
Views: 9245

About underground belt trick (lane swapping): art?

Hello, I know the trick to swap/split lanes of a belt with the underground belt trick . But I don't use it. Why? I feel like it's an exploit, like cheating. I feel like it's an ugly way to solve a problem. Mainly because the art of the underground belts looks like they cannot to that: http://i.imgur...
by FasterJump
Sat Jul 09, 2016 12:04 pm
Forum: Duplicates
Topic: [0.13.4] Duplicate items recipes
Replies: 1
Views: 652

[0.13.4] Duplicate items recipes

Hello, I think I found a bug that replicate items. How to reproduce : -Build any tier of assembler, put a bulk of ingredients inside and produce something, let's say efficiency modules -Upgrade the assembler by placing any other tier on the same place. -That makes you earn +5 free electronics circut...

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