Still don't see anything in the radar coverage or outside of it.
Search found 294 matches
- Tue May 21, 2019 12:27 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
- Wed May 15, 2019 11:46 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
Re: [MOD 0.13.17+] Rampant - 0.17.25
Thanks for adding lighted poles to safety list. https://i.imgur.com/mzL7eQ4.jpg Three biter waves just standing there for a hour or so. Not sure if normal. agreed, but I would need a save to tell you anything more. After two hours they did a massive wave. Maybe it's because I'm barely producing now...
- Fri May 10, 2019 8:50 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
Re: [MOD 0.13.17+] Rampant - 0.17.25
agreed, but I would need a save to tell you anything more.Vilkra wrote: βFri May 10, 2019 8:27 pmThanks for adding lighted poles to safety list.
https://i.imgur.com/mzL7eQ4.jpg
Three biter waves just standing there for a hour or so. Not sure if normal.
- Thu May 02, 2019 1:57 am
- Forum: Mods
- Topic: [MOD 0.16.36+] Rampant Arsenal
- Replies: 30
- Views: 35058
Re: [MOD 0.16.36+] Rampant Arsenal - 0.17.12
You should see everything from both, you may end up with two types of recipes for the same item or very similar items. This mod doesn't use any of the recipe changes that may come with bobs warfare. The only integration is the power armors from bobs can use the advanced nuclear generator equipment w...
- Wed May 01, 2019 11:16 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
Re: [MOD 0.13.17+] Rampant - 0.17.23
Looking for a desync'ing save with as few mods as possible and all of the mods must be available.
- Wed May 01, 2019 3:15 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
Re: [MOD 0.13.17+] Rampant - 0.17.22
I'm using the mod Lighted Electric Poles+ and big electric poles destroyed by passing by biters are not regenerated (safety on). Perhaps it's because lighted electric poles are not marked for safety. Then it would be sweet, if that could be updated :) . Forgot to add this change to the changelog. 0...
- Wed Apr 17, 2019 5:08 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
- Sun Apr 14, 2019 3:57 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
Re: [MOD 0.13.17+] Rampant - 0.17.19
Well, this doesn't seem right. I'm not 100% sure if this is base Factorio or Rampant, but I strongly suspect it's Rampant since it's only happening with the fast biter faction from the mod. The fast biter 2s in the screenshot are duplicating at a massive rate (not getting reinforcement from home or...
- Sat Apr 13, 2019 8:55 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
Re: [MOD 0.13.17+] Rampant - 0.17.19
Well, this doesn't seem right. I'm not 100% sure if this is base Factorio or Rampant, but I strongly suspect it's Rampant since it's only happening with the fast biter faction from the mod. The fast biter 2s in the screenshot are duplicating at a massive rate (not getting reinforcement from home or...
- Sat Apr 13, 2019 8:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka] [0.17.31] Emissions_per_minute map generator hang
- Replies: 4
- Views: 2564
Re: [0.17.31] Emissions_per_minute map generator hang
Generator prototype {type="generator", name="basic-fluid-generator-rampant-arsenal", icon="__RampantArsenal__/graphics/icons/oil-burner.png", icon_size=32, flags={"placeable-neutral", "player-creation"}, minable={mining_time=1, result="basic-flu...
- Sat Apr 13, 2019 2:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Bilka] [0.17.31] Emissions_per_minute map generator hang
- Replies: 4
- Views: 2564
[Bilka] [0.17.31] Emissions_per_minute map generator hang
A modded generator entity type with an electric energy source with emissions_per_minute that can consume liquid with a fuelValue and fuelEmissionMultiplier when actually producing power and consuming liquid will cause the map generator timings to increase significantly, 34.000/31.000/37.000, and per...
- Tue Apr 09, 2019 5:22 am
- Forum: Mods
- Topic: [MOD 0.15.X] Item Collector
- Replies: 5
- Views: 3579
Re: [MOD 0.15.X] Item Collector
What is an item collector? Is it some sort of mysterious golem that blunders about the map, knocking down factories and destroying belts in it's quest to collect random bits of ore and iron plate? Is it an undead revenant who, as soon as you manufacture something that revenant doesn't have any of, ...
- Mon Apr 08, 2019 11:49 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
Re: [MOD 0.13.17+] Rampant - 0.17.16
Hmm, so it's something wrong on my end. Damn I have no idea atm. Thank you for looking into it. I did end up finding some issues with the settlers, try 0.17.17 and let me know. Now enemies attack, but expansion is extremely slow (notice the clock). https://i.imgur.com/Sk5O77q.jpg https://i.imgur.co...
- Mon Apr 08, 2019 11:33 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
Re: [MOD 0.13.17+] Rampant - 0.17.17
Thanks for the report.WildBraas wrote: βMon Apr 08, 2019 7:02 amDuplicate from mods portal.
17.17 crash after loading
https://imgur.com/G1EOw4c
Save https://drive.google.com/open?id=1Nbb_U ... R2Ln4t7VyH
This should be fixed 0.17.18
- Mon Apr 08, 2019 5:24 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
- Sun Apr 07, 2019 9:19 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
- Sun Apr 07, 2019 6:41 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
Re: [MOD 0.13.17+] Rampant - 0.17.15
Forgot to mention resource spawner overhaul. That and bobs, rampant are the only mods that concern enemies. Rampant was used from the start. I used tree growth mods at the start, so that reduces pollution spread (evo 70%). Anyway, I waited for some time with 64x speed and refreshing map via console...
- Sun Apr 07, 2019 5:58 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
Re: [MOD 0.13.17+] Rampant - 0.17.15
Hey, playing on the current experimental version my biters are completely frozen unless I uncheck "disable vanilla ai". If I uncheck all rampant ai options below that, they are still frozen. Am I misunderstanding that rampant is just additions instead of replacements? Also, expansion is n...
- Fri Mar 29, 2019 12:29 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998
- Thu Mar 28, 2019 3:15 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319998