Search found 294 matches

by Veden
Tue May 21, 2019 12:27 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.26

cameroon wrote: ↑
Mon May 20, 2019 10:43 am
Any of the groups in radar coverage appear static (at least visually). Never tried to see if I can like reveal the map to see what other groups are doing.
Still don't see anything in the radar coverage or outside of it.
by Veden
Wed May 15, 2019 11:46 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.25

Thanks for adding lighted poles to safety list. https://i.imgur.com/mzL7eQ4.jpg Three biter waves just standing there for a hour or so. Not sure if normal. agreed, but I would need a save to tell you anything more. After two hours they did a massive wave. Maybe it's because I'm barely producing now...
by Veden
Fri May 10, 2019 8:50 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.25

Vilkra wrote: ↑
Fri May 10, 2019 8:27 pm
Thanks for adding lighted poles to safety list.

https://i.imgur.com/mzL7eQ4.jpg

Three biter waves just standing there for a hour or so. Not sure if normal.
agreed, but I would need a save to tell you anything more.
by Veden
Thu May 02, 2019 1:57 am
Forum: Mods
Topic: [MOD 0.16.36+] Rampant Arsenal
Replies: 30
Views: 35058

Re: [MOD 0.16.36+] Rampant Arsenal - 0.17.12

You should see everything from both, you may end up with two types of recipes for the same item or very similar items. This mod doesn't use any of the recipe changes that may come with bobs warfare. The only integration is the power armors from bobs can use the advanced nuclear generator equipment w...
by Veden
Wed May 01, 2019 11:16 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.23

Looking for a desync'ing save with as few mods as possible and all of the mods must be available.
by Veden
Wed May 01, 2019 3:15 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.22

I'm using the mod Lighted Electric Poles+ and big electric poles destroyed by passing by biters are not regenerated (safety on). Perhaps it's because lighted electric poles are not marked for safety. Then it would be sweet, if that could be updated :) . Forgot to add this change to the changelog. 0...
by Veden
Wed Apr 17, 2019 5:08 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.19

Requia wrote: ↑
Wed Apr 17, 2019 1:32 am
Is there some reason I should be using Clockwork instead of a different daylight mod? Was planning on Axial Tilt specifically.
Not at all, it is just I one that I have been using and would recommend if someone didn't have a daylight mod.
by Veden
Sun Apr 14, 2019 3:57 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.19

Well, this doesn't seem right. I'm not 100% sure if this is base Factorio or Rampant, but I strongly suspect it's Rampant since it's only happening with the fast biter faction from the mod. The fast biter 2s in the screenshot are duplicating at a massive rate (not getting reinforcement from home or...
by Veden
Sat Apr 13, 2019 8:55 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.19

Well, this doesn't seem right. I'm not 100% sure if this is base Factorio or Rampant, but I strongly suspect it's Rampant since it's only happening with the fast biter faction from the mod. The fast biter 2s in the screenshot are duplicating at a massive rate (not getting reinforcement from home or...
by Veden
Sat Apr 13, 2019 8:53 pm
Forum: Resolved Problems and Bugs
Topic: [Bilka] [0.17.31] Emissions_per_minute map generator hang
Replies: 4
Views: 2564

Re: [0.17.31] Emissions_per_minute map generator hang

Generator prototype {type="generator", name="basic-fluid-generator-rampant-arsenal", icon="__RampantArsenal__/graphics/icons/oil-burner.png", icon_size=32, flags={"placeable-neutral", "player-creation"}, minable={mining_time=1, result="basic-flu...
by Veden
Sat Apr 13, 2019 2:34 am
Forum: Resolved Problems and Bugs
Topic: [Bilka] [0.17.31] Emissions_per_minute map generator hang
Replies: 4
Views: 2564

[Bilka] [0.17.31] Emissions_per_minute map generator hang

A modded generator entity type with an electric energy source with emissions_per_minute that can consume liquid with a fuelValue and fuelEmissionMultiplier when actually producing power and consuming liquid will cause the map generator timings to increase significantly, 34.000/31.000/37.000, and per...
by Veden
Tue Apr 09, 2019 5:22 am
Forum: Mods
Topic: [MOD 0.15.X] Item Collector
Replies: 5
Views: 3579

Re: [MOD 0.15.X] Item Collector

What is an item collector? Is it some sort of mysterious golem that blunders about the map, knocking down factories and destroying belts in it's quest to collect random bits of ore and iron plate? Is it an undead revenant who, as soon as you manufacture something that revenant doesn't have any of, ...
by Veden
Mon Apr 08, 2019 11:49 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.16

Hmm, so it's something wrong on my end. Damn I have no idea atm. Thank you for looking into it. I did end up finding some issues with the settlers, try 0.17.17 and let me know. Now enemies attack, but expansion is extremely slow (notice the clock). https://i.imgur.com/Sk5O77q.jpg https://i.imgur.co...
by Veden
Mon Apr 08, 2019 11:33 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.17

ddoarn wrote: ↑
Mon Apr 08, 2019 9:05 am
WildBraas wrote: ↑
Mon Apr 08, 2019 7:02 am
Duplicate from mods portal.
17.17 crash after loading
Same story.
WildBraas wrote: ↑
Mon Apr 08, 2019 7:02 am
Duplicate from mods portal.
17.17 crash after loading
https://imgur.com/G1EOw4c
Save https://drive.google.com/open?id=1Nbb_U ... R2Ln4t7VyH
Thanks for the report.

This should be fixed 0.17.18
by Veden
Mon Apr 08, 2019 5:24 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.16

Vilkra wrote: ↑
Sun Apr 07, 2019 9:25 pm
Hmm, so it's something wrong on my end. Damn I have no idea atm.
Thank you for looking into it.
I did end up finding some issues with the settlers, try 0.17.17 and let me know.
by Veden
Sun Apr 07, 2019 9:19 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.15

Vilkra wrote: ↑
Sun Apr 07, 2019 6:53 pm
Sure.
Only issue I see with your save is the melee biters not killing trees and a new version should be up to fix that.

Otherwise your save seemed fine and had new nests and worm appearing
by Veden
Sun Apr 07, 2019 6:41 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.15

Forgot to mention resource spawner overhaul. That and bobs, rampant are the only mods that concern enemies. Rampant was used from the start. I used tree growth mods at the start, so that reduces pollution spread (evo 70%). Anyway, I waited for some time with 64x speed and refreshing map via console...
by Veden
Sun Apr 07, 2019 5:58 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.15

Hey, playing on the current experimental version my biters are completely frozen unless I uncheck "disable vanilla ai". If I uncheck all rampant ai options below that, they are still frozen. Am I misunderstanding that rampant is just additions instead of replacements? Also, expansion is n...
by Veden
Fri Mar 29, 2019 12:29 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.10

TheTom wrote: ↑
Thu Mar 28, 2019 7:58 am
And issue, crash on on_nth_tick(5)

RampantCrash.PNG

Reliable, game exits.
This should be fixed in 0.17.13
by Veden
Thu Mar 28, 2019 3:15 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319998

Re: [MOD 0.13.17+] Rampant - 0.17.10

TheTom wrote: ↑
Thu Mar 28, 2019 7:58 am
And issue, crash on on_nth_tick(5)

RampantCrash.PNG

Reliable, game exits.
This will be fixed later today. I seem to always forget about NE and Bobs

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