Search found 1510 matches

by MeduSalem
Wed Oct 15, 2014 8:40 pm
Forum: Show your Creations
Topic: Smart/multitask furnaces
Replies: 28
Views: 20601

Re: Smart/multitask furnaces

To rk84: Woah :o ... Glad I could inspire you to extend on my initial thought. xD Once a furnace starts producing FE Plate it will continue (be stuck) producing FE Plate until the logic system prevents that furnace from being fed FE Ore. Same thing with all of the materials. The Row 1 furnace for ea...
by MeduSalem
Tue Oct 14, 2014 9:16 pm
Forum: General discussion
Topic: Optimizing energy consumption with productivity modules
Replies: 8
Views: 20306

Re: Optimizing energy consumption with productivity modules

So long as beacons have 3 range, and beacons and AMs are 3x3 size, then yes, any one AM cannot be affected by more than 12 Beacons, and 1 Beacon cannot affect more than 12 AMs (or furnaces, drills, etc.). Basically I don't doubt that this is true for the edge cases... since I can't fit more than 12...
by MeduSalem
Tue Oct 14, 2014 5:17 pm
Forum: General discussion
Topic: Optimizing energy consumption with productivity modules
Replies: 8
Views: 20306

Re: Optimizing energy consumption with productivity modules

Thanks for putting the effort into calculating this Cilya! I never was quite sure if the Beacons will pay off or not. For stuff where there's a constant workflow (without long idle times) this is quite interesting. I started using the approach in my smelter banks feeding my evergrowing storage syste...
by MeduSalem
Tue Oct 14, 2014 4:35 pm
Forum: General discussion
Topic: single or double belt lines between furnaces?
Replies: 26
Views: 21160

Re: single or double belt lines between furnaces?

I got so exited about this, shall I call it multitask furnaces, that I had to try it too. I made belt vesion and I tried to add some circuit logic in it. [...] Looks quite nice! I thought about using external circuit logic as well to provide conditional signals but then I got a bit too lazy to hook...
by MeduSalem
Tue Oct 14, 2014 3:48 pm
Forum: General discussion
Topic: Building a clock-signal with Productivity Modules...
Replies: 9
Views: 4007

Re: Building a clock-signal with Productivity Modules...

Seriously it is quite funny to find those tricks. I made myself also many stuff like that. Yupp that's why I'm doing it as well... I only came to fiddle around with that excess item stuff because I was trying to do something else not related to the productivity modules at all BUT the extra item of ...
by MeduSalem
Sun Oct 12, 2014 8:46 pm
Forum: General discussion
Topic: Building a clock-signal with Productivity Modules...
Replies: 9
Views: 4007

Re: Building a clock-signal with Productivity Modules...

Yeah the timer circuit is more reliable as it proved itself countless times... but the trade off is it takes extra space somewhere nearby. xD And nope I'm not forcing it on anybody... I'm just curious if someone else ever tried to get some control over that behavior or if it is impossible due to the...
by MeduSalem
Sun Oct 12, 2014 7:15 pm
Forum: General discussion
Topic: Building a clock-signal with Productivity Modules...
Replies: 9
Views: 4007

Building a clock-signal with Productivity Modules...

Hey there fellow factorians... ^^ I wonder if someone ever tried to build something like a clock-signal using the extra item from Productivity Modules? I normally enter ALL Speed Modules and Productivity Modules before I start the facility so normally at some point the purple progress bar catches up...
by MeduSalem
Sun Oct 12, 2014 6:08 pm
Forum: General discussion
Topic: single or double belt lines between furnaces?
Replies: 26
Views: 21160

Re: single or double belt lines between furnaces?

n9103 wrote:mmmm... Automation-porn. :p

Just a small note, but it sounds more like you mean the stacksize bonus of 4, for a total of 5 items grabbed.
You are right... I mean stacksize Bonus 4 for a total of 5 items grabbed. ^^
by MeduSalem
Sun Oct 12, 2014 12:23 am
Forum: General discussion
Topic: single or double belt lines between furnaces?
Replies: 26
Views: 21160

Re: single or double belt lines between furnaces?

Interesting layout there. Possible for some pretty extreme buffering. Good fix for the conflicting ores problem. Entirely wasteful, as far as resource efficiency goes, but I imagine the number of beacons is a sign of a purely post rocket defense setup. Yepp, resource waste all the way... but what e...
by MeduSalem
Mon Oct 06, 2014 1:42 pm
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 26652

Re: Solar Panel return on investment

But please don't complain about the non-existing end-game targets of the alpha vanilla game. :) Don't worry... It wasn't a complain, rather a concern. I've plenty of other things to do and try out in Factorio and if I ever get bored with it I'll find a way to make it interesting enough for me (like...
by MeduSalem
Mon Oct 06, 2014 9:14 am
Forum: General discussion
Topic: single or double belt lines between furnaces?
Replies: 26
Views: 21160

Re: single or double belt lines between furnaces?

Sorry for double-post, but ssilk's concern made me think of if there's a way to react to full output belts and yes there is (look below in the attachment) But it wastes more space than managing the overflow in the storage area itself. The benefit though is that it works independent from the storage ...
by MeduSalem
Mon Oct 06, 2014 12:30 am
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 26652

Re: Solar Panel return on investment

Belief me or not, but this will be the target of the game. It might be the current target of the alpha, but if that's the goal of the finished game then it's surely one hell of a boring goal. ^^ xD I'd at least expect a little bit more from a real endgame but to store ludicrous amounts of resources...
by MeduSalem
Sun Oct 05, 2014 9:54 pm
Forum: General discussion
Topic: single or double belt lines between furnaces?
Replies: 26
Views: 21160

Re: single or double belt lines between furnaces?

Besides that this locks quite amazing I tested a lot around with furnaces smelting both stuff and found it is not a good idea. The problem is, that once there is some iron ore left in the furnace, it cannot take copper ore. Even if it would be much better for the furnace to smelt copper, it isn't p...
by MeduSalem
Sun Oct 05, 2014 6:08 pm
Forum: General discussion
Topic: single or double belt lines between furnaces?
Replies: 26
Views: 21160

Re: single or double belt lines between furnaces?

In my early days of playing I used single belt lines on each side of the furnace... one for input, one for output. Later I switched over to double belt with long handed inserters (much like in the first post of the thread) but never have been quite satisfied with the result. It was space efficient, ...
by MeduSalem
Sun Oct 05, 2014 4:05 pm
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 5802

Re: Maintainance for Solar Pannels

All discussions normally end with solar panels winning as they simply are to be plotted down and they produce energy for free forever (with accumulator combos even throughout the night.) So the cost of building them drops to zero over time. [...] Now MeduSalem made an interesting suggestion as I sa...
by MeduSalem
Sun Oct 05, 2014 10:50 am
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 26652

Re: Solar Panel return on investment

You all forget, that you - playing longer and longer - constantly need more power. There is no good way around that fact. It doesn't make sense - gameplay wise - to add detoriation (or other kind of maintenance), cause you constantly need to extend the energy production. Which is more than enough &...
by MeduSalem
Sun Oct 05, 2014 10:06 am
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 26652

Re: Solar Panel return on investment

I personally find this an awesome idea to have the solar panels require maintenance XD I agree that having them be "plot and forget" makes them quite op, especially for more experienced players (maybe the maintenance can be turned on/off in options?) It's also more realistic as in real li...
by MeduSalem
Sun Oct 05, 2014 7:56 am
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 26652

Re: Solar Panel return on investment

Solar --> I built it, I'm done, nothing left to do here, ever That's the reason why Solar farming wins no matter the resource costs. They are "Build & Forget" , which is very, very bad gameplay-wise, especial the longer you keep playing, in my humble opinion. Yes there's a point to di...
by MeduSalem
Fri Sep 05, 2014 8:09 pm
Forum: Energy Production
Topic: Minimal Steam Power
Replies: 27
Views: 52765

Re: Minimal Steam Power

I do understand though. You're saying that those steam engines are being split equally by the accumulators? In the analogy the Steam Engines would be the Keg... and the Accumulators are the cans that you drink of equally... so basically the energy draw from the accumulators is split evenly accross ...
by MeduSalem
Thu Sep 04, 2014 6:59 pm
Forum: Energy Production
Topic: Minimal Steam Power
Replies: 27
Views: 52765

Re: Minimal Steam Power

At night, energy is drawn from all of the accumulators equally. The steam gens only charge the accumulators on their power grid. Ok, try this - a new party trick. Using multiple straws, you are drinking equally from 12 cans of beer at the same time. However, you know your Aussie appetite won't go d...

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