Search found 1510 matches
- Fri Mar 01, 2024 1:07 am
- Forum: Ideas and Suggestions
- Topic: Stacked Belts should be their own item.
- Replies: 15
- Views: 1227
Re: Stacked Belts should be their own item.
I would only favor "stack belts" to be their own thing if... IF... they would do that instead of the nausea-inducing additional green tier of belts. Then the green tier could be the "stack belt". I would make that one as fast as blue, but with the benefits that you can stack item...
- Fri Mar 01, 2024 12:40 am
- Forum: Ideas and Suggestions
- Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
- Replies: 19
- Views: 1080
Re: Increase non-stack inserter capacity from 3 to 4 because of stacking
Currently, if a process slows or stops, input belts will backup and be fully packed. If the stacks aren't full, then the belt will not be fully packed. My question is, how will this affect throughput? I don't see it having any significant impact once the process is running again, and if the process...
- Thu Feb 29, 2024 11:54 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 9177
Re: Quality level names poll
[...] I had a similar thought process when I picked mine on the previous page. :lol: The more I think about it however and the more discussions I read in various places... I think in practice the community will settle to refer to the levels from Q1-Q5, or they go by colors; so everyone immediately ...
- Thu Feb 29, 2024 9:48 pm
- Forum: Off topic
- Topic: Please dont release the dlc during/near exam times
- Replies: 5
- Views: 1825
Re: Please dont release the dlc during/near exam times
:? Yeah, that's a "you" problem with self control. :lol: (Just don't buy it until after... you don't need to play it day 1! :D ) That said, they did say last August, I think it was, that it'd be about a year. While I suppose there is always the chance of an earlier release, it's more like...
- Thu Feb 29, 2024 9:20 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 158554
Re: 3 and 4 way intersections
I don't think ramps will necessarily make this thread obsolete. Even with them there will still be size vs throughput optimisation to be had. Though perhaps not as many ways to really push throughput alone. Maybe a throughput / tiles used metric could be useful? If only you could floodfill landfill...
- Thu Feb 29, 2024 1:32 pm
- Forum: Ideas and Suggestions
- Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
- Replies: 19
- Views: 1080
Re: Increase non-stack inserter capacity from 3 to 4 because of stacking
I am with OP on this one. If the max stack on a belt is 4 items, then every inserter should be able to lift that entire stack without problem if you did the corresponding researches. It is just a mess otherwise where single items remain on the belt all the time. That would really annoy the hell out ...
- Thu Feb 29, 2024 1:18 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions for 2.0 ASMs
- Replies: 1
- Views: 166
Re: Suggestions for 2.0 ASMs
[...] https://www.factorio.com/blog/post/fff-394 2a) Reading ingredients (and their count) of the current active recipe will be the in 2.0/Spaced Out. 2c) WIll partly be in 2.0/Spaced Out. Namingly if it is currently working (as static signal) or just done with the current recipe (1-tick signal).
- Thu Feb 29, 2024 1:43 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4298
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
I'm sure all of that would affect things for different players in different ways. But ultimately, I feel that more so affects the order in which one does them more so than how far on each one. ;) True, every player favors different things; so there will not be "one fits everything & everyo...
- Thu Feb 29, 2024 12:56 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4298
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
[...] You see how each of these makes you answer a question before it tells you what the number is? You have to define what maxxing it out looks like for yourself, and the answer will change from game to game. That last bit's important, btw. Because it makes the question interesting. Yea, I know th...
- Wed Feb 28, 2024 11:19 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4298
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Not that I disagree with your stance, but in fairness, the same can be said about this research, too. Are you going for maxing out productivity with the largest machines full of prod modules? Or are you going for maxing out productivity without the use of any modules? https://i.kym-cdn.com/photos/i...
- Wed Feb 28, 2024 5:52 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4298
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
So in practice none of them really are "infinite". It is all just a question of "how far before it is not worth it anymore". But for everything else that's actually a question, with some tradeoffs and decisions to make. ie. Gameplay. With productivity researches the answer is ju...
- Wed Feb 28, 2024 4:08 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4298
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
The main issue I personally have with the productivity cap is that there are infinite researches that stop having an effect after a certain level due to a hard-coded cap rather than a natural effect of other factors. For instance, I don't have a problem that damage research stops being effective on...
- Wed Feb 28, 2024 2:46 pm
- Forum: Balancing
- Topic: Blue Science Crafting Time
- Replies: 12
- Views: 1646
Re: Blue Science Crafting Time
I would actually go a step further and say all the Science Packs should be balanced such that they take the same amount of assemblers to output the same amount of science per second. At least I never was much of a fan of "arbitrary" crafting times just for that "puzzle" feel. The...
- Wed Feb 28, 2024 12:39 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4298
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
So I would still argue it is not worth crying over something we don't have yet. The cap isn't in yet either. You don't say. ^^ We are explicitly talking about the expansion content. I was just as much talking about the expansion and I don't know what some people expect. With the expansion in many p...
- Wed Feb 28, 2024 1:55 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 41358
Re: Friday Facts #387 - Swimming in lava
And maybe that gives a use for all the stone on Fulgora.... I had exactly the same thought. The ratio for scrap mining may be intentionally the way it is. And it is not only stone (5%), we get even more concrete (6%) itself. ^^ But that said Fulgora has no Iron/Copper ore we could smelt. But it may...
- Wed Feb 28, 2024 1:34 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 41358
Re: Friday Facts #387 - Swimming in lava
Calcite is a new resource used as a cleaning/purifying ingredient in various recipes like sulfuric acid neutralization, lava processing, or melting iron/copper ore. Does this mean we need to ship calcite to Nauvis if we want to use the more efficient smelting recipes there? Or will there be some wa...
- Tue Feb 27, 2024 6:04 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4298
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
there are no other sources where it could come from. FFF 376 # Productivity researches (infinite research) Ah, thank you. I haven't had read that particular FF. Then I stand corrected on the matter that one cannot hit the cap. ^^ But even so it is not like it affects all items. They wrote there tha...
- Tue Feb 27, 2024 5:32 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4298
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
[...] and we would very quickly reach the incredibly low cap of 300% productivity, [...] I laughed when I read that. Especially when I read the "incredible low". I can't tell whether you are serious or not. ^^ In the base game you will not be able to hit 300% even if you put legendary tie...
- Tue Feb 27, 2024 4:49 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 30660
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
*** PLEASE, give us a Roadmap Update *** since it's been 6months since aug2023 when the playerbase estimated the xpac would come a year after that. I know, i know: those estimates must enrage you when you dont want to talk about it! Hahaha In fairness, that estimate was based on the dev's own words...
- Tue Feb 27, 2024 3:50 pm
- Forum: Ideas and Suggestions
- Topic: Train scheduling 2.0
- Replies: 6
- Views: 478
Re: Train scheduling 2.0
Probably they could make that. But I have kinda to ask the question why do you want to make your life harder by using such "shared" station names in the first place? I mean, I can only think that you want that because you want all the platforms of a huge station to be used by all trains go...