Search found 91 matches
- Sat Sep 24, 2016 10:00 pm
- Forum: Ideas and Suggestions
- Topic: Merge autosaves and mp player connect saves
- Replies: 0
- Views: 572
Merge autosaves and mp player connect saves
Try and snap autosaves and saves from a player connecting to the server together. Or in other words, if both happen within a short time span, only save once.
- Sat Sep 24, 2016 9:44 pm
- Forum: Not a bug
- Topic: 0.14.9 Train track building without reach limits
- Replies: 2
- Views: 1070
0.14.9 Train track building without reach limits
The train track building system can easily be fooled into letting you build infinitely far from your character. Repro (assuming that you have train tracks researched) Have an existing track piece. With train tracks held with your cursor click the train track when the arrow turns green. Keep the mous...
- Sat Sep 24, 2016 9:38 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer: Predict running out of items while placing them
- Replies: 3
- Views: 1474
Multiplayer: Predict running out of items while placing them
Rather simple thing to do: have the client assume that it won't magically get new items and be able to build more than you have in your pockets.
- Wed Sep 21, 2016 5:16 pm
- Forum: News
- Topic: Scheduled service maintenance - September 22, 7:00 am UTC
- Replies: 4
- Views: 4608
Re: Scheduled service maintenance - September 22, 7:00 am UTC
So the forum and wiki run on a separate database then? Well, I am mere programmer, not a system admin.
- Sun Sep 11, 2016 8:03 pm
- Forum: Balancing
- Topic: Landfill and Stone Gathering
- Replies: 5
- Views: 2842
Re: Landfill and Stone Gathering
I think the issue here is that you are trying to fill entire lakes with landfill. The problem isn't the cost, but that you feel the need to do this. Huge lakes is a problem to deal with. The correct solution is ships and ports.
- Wed Sep 07, 2016 10:18 am
- Forum: Maps and Scenarios
- Topic: Production Challenge
- Replies: 0
- Views: 2933
Production Challenge
Since noone else seems to be interested in making the topic, I will. For those who missed it, the production challenge is an official multiplayer scenario where teams compete to be the first to reach an arbitrary production goal. The game is played over several rounds, usually five or ten. Each roun...
- Fri Sep 02, 2016 8:51 pm
- Forum: News
- Topic: Friday facts #154 - Challenge us
- Replies: 61
- Views: 30374
Re: Friday facts #154 - Challenge us
This is why I hate property bag typesafety, it's worthless. If a simple typo isn't caught before runtime, the language is useless. They say that for each stage in the type->compile->run->debug chain a bug slips thrught, the cost of finding it increases tenfold. And if you skip the compile step, the ...
- Sat Aug 20, 2016 1:50 am
- Forum: News
- Topic: Friday Facts #152 - Team production challenge
- Replies: 46
- Views: 25848
Re: Friday Facts #152 - Team production challenge
Only if we can go in and sabotage the other teams (i.e. blow them up :D) Sounds like a great plan. Looks like you can throw grenades at the other teams as they are close enough. Presumably they will use the independent map system they added when they were toying with the idea of a space station end...
- Mon Aug 08, 2016 9:05 pm
- Forum: News
- Topic: Friday Facts #150 - New Terrain Experiments
- Replies: 57
- Views: 36638
Re: Friday Facts #150 - New Terrain Experiments
I feel that the patches should be upgraded to actual alternative tiles. Have some tiles that are dark red.
- Sat Jul 23, 2016 5:27 pm
- Forum: Duplicates
- Topic: [0.13.10] Can't abort multiplayer load
- Replies: 1
- Views: 780
[0.13.10] Can't abort multiplayer load
A server that I used to play on recently broke so that it instantly desyncs when I connect. That's a different bug. No, the issue is that I can't abort a map load while connecting to a multiplayer game. Since loading can take tens of seconds, if not minutes, they need to be abortable. I might change...
- Sat Jul 23, 2016 5:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.10] [kovarex] Can't use menu while waiting for respawn
- Replies: 3
- Views: 1401
[0.13.10] [kovarex] Can't use menu while waiting for respawn
So I ended up on a server totally overrun with biters. I died the instant I spawned. That's not a bug, just poor server maintenance. However, it was a little tricky to leave the server. Because I was busy being dead, I couldn't use the menu to leave. It's thanks to my quick reflexes that I managed t...