This also does not have a crash in it. It simply shows it running normally.
Search found 13217 matches
- Fri Mar 22, 2024 4:00 pm
- Forum: Technical Help
- Topic: [1.1.105] Crash in main menu after a few (or more) seconds
- Replies: 15
- Views: 704
- Fri Mar 22, 2024 2:01 pm
- Forum: Technical Help
- Topic: [1.1.105] Crash in main menu after a few (or more) seconds
- Replies: 15
- Views: 704
Re: [1.1.105] Crash in main menu after a few (or more) seconds
Thanks for the report however there is no crash in the log file. It simply shows normal operation and then you closing the game by clicking the "X".
- Thu Mar 21, 2024 3:14 pm
- Forum: Modding discussion
- Topic: How to swap armors without dropping items?
- Replies: 8
- Views: 2451
Re: How to swap armors without dropping items?
This was fixed in 1.1.97 so it will simply swap without needing any extra logic.
- Wed Mar 20, 2024 9:24 pm
- Forum: Technical Help
- Topic: [1.1.94] Crash on start with Radeon mobile graphics (Failed to get SDL_DXGIGetOutputInfo.)
- Replies: 19
- Views: 1989
Re: [1.1.94] Crash on start with Radeon mobile graphics (Failed to get SDL_DXGIGetOutputInfo.)
Are all of these errors on the same laptop from the same manufacturer? I'm wondering if I could buy that laptop and reproduce this myself to figure out why it's broken with Radeon mobile graphics.
- Wed Mar 20, 2024 9:18 pm
- Forum: Technical Help
- Topic: [1.1.104]Crash after cancelling technology research.
- Replies: 4
- Views: 325
Re: [1.1.104]Crash after cancelling technology research.
Based off the crash I doubt you will find steps to reproduce. My suspicion is you had a random bit flip and or your RAM is going bad. Are you having any other issues with other games/programs? What does running https://www.memtest.org/ show?
- Wed Mar 20, 2024 1:33 pm
- Forum: Technical Help
- Topic: [1.1.104]Crash after cancelling technology research.
- Replies: 4
- Views: 325
Re: [1.1.104]Crash after cancelling technology research.
Do you have any way to reproduce this crash? Looking at the log, I've seen this crash in the crash reports before but it has nothing to do with research. It also makes zero sense that it should ever crash where it crashed unless something has corrupted memory (either bad code we wrote by mistake or ...
- Tue Mar 19, 2024 5:01 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 4849
Re: Fluid Mechanics Still Broken, 6 Years Later?
Those are all distribution problems with demand exceeding supply, produce as much as you need and you have no issues. This is the same answer as it was 6+ years ago. It's such an incredibly simple solution - I have no idea why people insist on making fluid splitters when the root issue is "You...
- Tue Mar 19, 2024 3:27 pm
- Forum: Fixed for 2.0
- Topic: [1.1.85] Missing events when ghost getting replaced in some circumstances
- Replies: 1
- Views: 528
Re: [1.1.85] Missing events when ghost getting replaced in some circumstances
Thanks for the report. This is now fixed for 2.0.
- Tue Mar 19, 2024 2:59 pm
- Forum: Technical Help
- Topic: [1.1.104] Factorio crashes on laptop when not connected to external display
- Replies: 3
- Views: 346
Re: [1.1.104] Factorio crashes on laptop when not connected to external display
Did anything ever happen with this? Given the other people reporting the same issue and they seemed to get it working?
- Mon Mar 18, 2024 9:51 pm
- Forum: Implemented for 2.0
- Topic: Adjust blueprint data when selecting new entities for existing blueprint
- Replies: 1
- Views: 205
Re: Adjust blueprint data when selecting new entities for existing blueprint
This is fixed in 2.0
- Mon Mar 18, 2024 7:43 pm
- Forum: Duplicates
- Topic: [1.1.97] Crash loading save (ElectricSubNetwork::loadSecondarySources)
- Replies: 3
- Views: 526
Re: [1.1.97] Crash loading save (ElectricSubNetwork::loadSecondarySources)
Thanks for the report. This looks like it's the same as here viewtopic.php?f=30&t=111580 which will be fixed for the next release.
- Mon Mar 18, 2024 7:28 pm
- Forum: 1 / 0 magic
- Topic: [1.1.98] the game crashes because of my blueprint file
- Replies: 1
- Views: 425
Re: [1.1.98] the game crashes because of my blueprint file
Thanks for the report however looking at the blueprint-storage.dat file it seems to be corrupt. Without knowing how to get a working blueprint-storage file into this corrupt state all I can do is speculate that some hardware issue on your end has broken it. Do you know how to get a working blueprint...
- Mon Mar 18, 2024 7:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.81] Pumpjack arrows disappear depending on holding items
- Replies: 1
- Views: 942
Re: [1.1.81] Pumpjack arrows disappear depending on holding items
Thanks for the report. This is now fixed for the next release.
- Mon Mar 18, 2024 6:54 pm
- Forum: Pending
- Topic: [1.1.104] odd graphic glitch with offsource pump
- Replies: 2
- Views: 280
Re: [1.1.104] odd graphic glitch with offsource pump
Thanks for the report however due to the lack of other users reporting issues around this my inclination is to blame your hardware and or software (drivers) as being possibly broken/failing.
Are you able to reproduce this on any other computer?
Are you able to reproduce this on any other computer?
- Mon Mar 18, 2024 6:42 pm
- Forum: Pending
- Topic: [1.1.68] Main menu disappears after failing to reach auth server
- Replies: 1
- Views: 785
Re: [1.1.68] Main menu disappears after failing to reach auth server
Thanks for the report. This appears to be working correctly in the latest 1.1.104. Can you confirm if it's still happening for you?
- Mon Mar 18, 2024 6:23 pm
- Forum: Fixed for 2.0
- Topic: [1.1.64] Fast replace upgrading a second time doesn't register any event
- Replies: 1
- Views: 731
Re: [1.1.64] Fast replace upgrading a second time doesn't register any event
Thanks for the report. This issue is solved in 2.0 due to other changes there.
- Sun Mar 17, 2024 1:56 pm
- Forum: Won't fix.
- Topic: LuaSurface::entity_prototype_collides incorrect with curved rails
- Replies: 4
- Views: 452
Re: LuaSurface::entity_prototype_collides incorrect with curved rails
Thanks for the report. We're specifically doing away with the secondary-bounding-box logic in 2.0 at some point so this will resolve itself. The new rails in 2.0 do not use the logic and once we have allowed a sufficient amount of time for saves to be migrated to 2.0 we will be removing the feature ...
- Sun Mar 17, 2024 1:55 pm
- Forum: Technical Help
- Topic: Can the benchmark feature be used to detect bit flips?
- Replies: 1
- Views: 188
Re: Can the benchmark feature be used to detect bit flips?
Can the benchmark feature be used to detect bit flips in conjunction with heavy mode? If between saving and loading to do the comparison the original or loaded version have bits flipped, yes. But it will be quite slow to do. I am aware that prime95 or memtest64 are better tools for that. I just wan...
- Sat Mar 16, 2024 2:03 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Crash randomly while standing around idle
- Replies: 3
- Views: 316
Re: [1.1.104] Crash randomly while standing around idle
Is there anything I need to do? I loaded it, zoomed out fully, and waited 10 minutes and no crash.
- Fri Mar 15, 2024 3:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop
- Replies: 2
- Views: 530
Re: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop
Thanks for the report. This will now give a standard modding error for the next release.