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by Rseding91
Fri Mar 22, 2024 4:00 pm
Forum: Technical Help
Topic: [1.1.105] Crash in main menu after a few (or more) seconds
Replies: 15
Views: 704

Re: [1.1.105] Crash in main menu after a few (or more) seconds

Medium9 wrote:
Fri Mar 22, 2024 3:57 pm
Whoops, uploaded wrong log. Sorry!! The one here is from when I recreated the issue right now.
This also does not have a crash in it. It simply shows it running normally.
by Rseding91
Fri Mar 22, 2024 2:01 pm
Forum: Technical Help
Topic: [1.1.105] Crash in main menu after a few (or more) seconds
Replies: 15
Views: 704

Re: [1.1.105] Crash in main menu after a few (or more) seconds

Thanks for the report however there is no crash in the log file. It simply shows normal operation and then you closing the game by clicking the "X".
by Rseding91
Thu Mar 21, 2024 3:14 pm
Forum: Modding discussion
Topic: How to swap armors without dropping items?
Replies: 8
Views: 2451

Re: How to swap armors without dropping items?

This was fixed in 1.1.97 so it will simply swap without needing any extra logic.
by Rseding91
Wed Mar 20, 2024 9:24 pm
Forum: Technical Help
Topic: [1.1.94] Crash on start with Radeon mobile graphics (Failed to get SDL_DXGIGetOutputInfo.)
Replies: 19
Views: 1989

Re: [1.1.94] Crash on start with Radeon mobile graphics (Failed to get SDL_DXGIGetOutputInfo.)

Are all of these errors on the same laptop from the same manufacturer? I'm wondering if I could buy that laptop and reproduce this myself to figure out why it's broken with Radeon mobile graphics.
by Rseding91
Wed Mar 20, 2024 9:18 pm
Forum: Technical Help
Topic: [1.1.104]Crash after cancelling technology research.
Replies: 4
Views: 325

Re: [1.1.104]Crash after cancelling technology research.

Based off the crash I doubt you will find steps to reproduce. My suspicion is you had a random bit flip and or your RAM is going bad. Are you having any other issues with other games/programs? What does running https://www.memtest.org/ show?
by Rseding91
Wed Mar 20, 2024 1:33 pm
Forum: Technical Help
Topic: [1.1.104]Crash after cancelling technology research.
Replies: 4
Views: 325

Re: [1.1.104]Crash after cancelling technology research.

Do you have any way to reproduce this crash? Looking at the log, I've seen this crash in the crash reports before but it has nothing to do with research. It also makes zero sense that it should ever crash where it crashed unless something has corrupted memory (either bad code we wrote by mistake or ...
by Rseding91
Tue Mar 19, 2024 5:01 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 73
Views: 4849

Re: Fluid Mechanics Still Broken, 6 Years Later?

Those are all distribution problems with demand exceeding supply, produce as much as you need and you have no issues. This is the same answer as it was 6+ years ago. It's such an incredibly simple solution - I have no idea why people insist on making fluid splitters when the root issue is "You...
by Rseding91
Tue Mar 19, 2024 2:59 pm
Forum: Technical Help
Topic: [1.1.104] Factorio crashes on laptop when not connected to external display
Replies: 3
Views: 346

Re: [1.1.104] Factorio crashes on laptop when not connected to external display

Did anything ever happen with this? Given the other people reporting the same issue and they seemed to get it working?
by Rseding91
Mon Mar 18, 2024 7:43 pm
Forum: Duplicates
Topic: [1.1.97] Crash loading save (ElectricSubNetwork::loadSecondarySources)
Replies: 3
Views: 526

Re: [1.1.97] Crash loading save (ElectricSubNetwork::loadSecondarySources)

Thanks for the report. This looks like it's the same as here viewtopic.php?f=30&t=111580 which will be fixed for the next release.
by Rseding91
Mon Mar 18, 2024 7:28 pm
Forum: 1 / 0 magic
Topic: [1.1.98] the game crashes because of my blueprint file
Replies: 1
Views: 425

Re: [1.1.98] the game crashes because of my blueprint file

Thanks for the report however looking at the blueprint-storage.dat file it seems to be corrupt. Without knowing how to get a working blueprint-storage file into this corrupt state all I can do is speculate that some hardware issue on your end has broken it. Do you know how to get a working blueprint...
by Rseding91
Mon Mar 18, 2024 7:25 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.81] Pumpjack arrows disappear depending on holding items
Replies: 1
Views: 942

Re: [1.1.81] Pumpjack arrows disappear depending on holding items

Thanks for the report. This is now fixed for the next release.
by Rseding91
Mon Mar 18, 2024 6:54 pm
Forum: Pending
Topic: [1.1.104] odd graphic glitch with offsource pump
Replies: 2
Views: 280

Re: [1.1.104] odd graphic glitch with offsource pump

Thanks for the report however due to the lack of other users reporting issues around this my inclination is to blame your hardware and or software (drivers) as being possibly broken/failing.

Are you able to reproduce this on any other computer?
by Rseding91
Mon Mar 18, 2024 6:42 pm
Forum: Pending
Topic: [1.1.68] Main menu disappears after failing to reach auth server
Replies: 1
Views: 785

Re: [1.1.68] Main menu disappears after failing to reach auth server

Thanks for the report. This appears to be working correctly in the latest 1.1.104. Can you confirm if it's still happening for you?
by Rseding91
Mon Mar 18, 2024 6:23 pm
Forum: Fixed for 2.0
Topic: [1.1.64] Fast replace upgrading a second time doesn't register any event
Replies: 1
Views: 731

Re: [1.1.64] Fast replace upgrading a second time doesn't register any event

Thanks for the report. This issue is solved in 2.0 due to other changes there.
by Rseding91
Sun Mar 17, 2024 1:56 pm
Forum: Won't fix.
Topic: LuaSurface::entity_prototype_collides incorrect with curved rails
Replies: 4
Views: 452

Re: LuaSurface::entity_prototype_collides incorrect with curved rails

Thanks for the report. We're specifically doing away with the secondary-bounding-box logic in 2.0 at some point so this will resolve itself. The new rails in 2.0 do not use the logic and once we have allowed a sufficient amount of time for saves to be migrated to 2.0 we will be removing the feature ...
by Rseding91
Sun Mar 17, 2024 1:55 pm
Forum: Technical Help
Topic: Can the benchmark feature be used to detect bit flips?
Replies: 1
Views: 188

Re: Can the benchmark feature be used to detect bit flips?

Can the benchmark feature be used to detect bit flips in conjunction with heavy mode? If between saving and loading to do the comparison the original or loaded version have bits flipped, yes. But it will be quite slow to do. I am aware that prime95 or memtest64 are better tools for that. I just wan...
by Rseding91
Sat Mar 16, 2024 2:03 pm
Forum: 1 / 0 magic
Topic: [1.1.104] Crash randomly while standing around idle
Replies: 3
Views: 316

Re: [1.1.104] Crash randomly while standing around idle

Is there anything I need to do? I loaded it, zoomed out fully, and waited 10 minutes and no crash.
by Rseding91
Fri Mar 15, 2024 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop
Replies: 2
Views: 530

Re: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop

Thanks for the report. This will now give a standard modding error for the next release.

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