Search found 2124 matches

by Ranakastrasz
Tue Jun 16, 2020 7:13 pm
Forum: Ideas and Requests For Mods
Topic: Thoughts on a possible "Quality Control" mod.
Replies: 15
Views: 4055

Re: Thoughts on a possible "Quality Control" mod.

https://mods.factorio.com/mod/ProductionScrap2
Not the same thing, but quite similar. instead of needing to test for flaws, the produced items are either flawed or not, and require recycling and reprocessing.
by Ranakastrasz
Fri Jun 12, 2020 1:16 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 74353

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I still think making beacons not stack, and having a larger radius would be better. I dont particularly like how much theytend to dominate late game designs.


Still, the new design is subtle enough it doesnt take all thr attention.
by Ranakastrasz
Sun May 24, 2020 3:55 pm
Forum: Combinator Creations
Topic: Belt Contamination Sensor
Replies: 19
Views: 5021

Re: Belt Contamination Sensor

If you use an active provider chest, you have to then add a method to keep the alarm going, AND if you ignore it initially (Like I do, until I get a chance to fix it) an active provider means it fills up your entire storage area eventually, depending on how bad the leak is. You are just moving the p...
by Ranakastrasz
Fri May 22, 2020 8:03 pm
Forum: Combinator Creations
Topic: Belt Contamination Sensor
Replies: 19
Views: 5021

Re: Belt Contamination Sensor

I suggest against having bots clean up the chest. That would make it harder to find the problem, and the alert would go away. Having to manually fix it makes more sense, since contamination tends to keep happening if it happens once. i also prefer just locking the belt, and setting off an alarm. jam...
by Ranakastrasz
Fri May 22, 2020 2:50 pm
Forum: Combinator Creations
Topic: Belt Contamination Sensor
Replies: 19
Views: 5021

Re: Belt Contamination Sensor

Ah, I understand. I would simply empty the chest after inspecting the situation and fixing the belts which lead to the contanimation. The content can be moved somewhere where it is actually needed. Once you have bots you can even turn the chest into a active provider chest to make sure it's moved t...
by Ranakastrasz
Fri May 22, 2020 1:11 am
Forum: Combinator Creations
Topic: Belt Contamination Sensor
Replies: 19
Views: 5021

Re: Belt Contamination Sensor

Why wouldnt you just have the alarm go off when something is in the chest?
by Ranakastrasz
Fri Apr 03, 2020 1:22 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 270238

Re: [0.17+] Space Exploration WIP

Is there anything in space with a positive feedback loop? I thought absolutely everything there, aside, presumably, from asteroid mining, had a net negative due to all the 99% returns on one or more things, and forbidden productivity modules.
by Ranakastrasz
Tue Mar 24, 2020 4:54 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 133665

Re: Attacking biters with turrets makes all weapons pointless

I suppose you could add wide area "Creep" like starcraft to biter bases, which gives an excuse for why building doesn't work, and make it many times the range of turrets, such that while you CAN use turrets to fall back to, it would be far enough to be inconvinent.
by Ranakastrasz
Tue Mar 24, 2020 4:50 pm
Forum: Ideas and Suggestions
Topic: Sulfur crystals irregular sprite?
Replies: 13
Views: 3351

Re: Sulfur crystals irregular sprite?

--Snip-- Really this game would run so much faster if it was in ASCII. Doubt it. Ascii games can run as slow as any modern game. After all, they only drop most of the graphics. The behind the scenes logic still eats a ton of processor time. (If that was sarcasm, I couldn't tell from your tone of te...
by Ranakastrasz
Sat Mar 21, 2020 8:43 pm
Forum: Not a bug
Topic: [0.18.15] Steel plates have a picture of a beam
Replies: 5
Views: 1133

Re: [0.18.15] Steel plates have a picture of a beam

Its honestly more a legacy thing. I think they were plates a long time ago. Plaatic were these thin black tubes, advanced circuits were purple and honestly everything looked way different. But yes, calling it a plate is kinda weird with the current graphic. I never noticed since I just call it steel...
by Ranakastrasz
Fri Mar 20, 2020 6:55 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 90852

Re: Friday Facts #339 - Beacon HR + Redesign process

All I can really say is that I never felt beacons fit in the game, due to how heavily they constrained design. If they were non-stacking(two beacons in an area don't function), larger aoe, like 32x32, then I think they would be way better. And the high-tech apperance would make sense and I think add...
by Ranakastrasz
Fri Mar 13, 2020 2:04 am
Forum: Ideas and Requests For Mods
Topic: Substation converter thing
Replies: 7
Views: 2016

Re: Substation converter thing

It would be possible. On event, check wire connections and sever offending ones.

On placing a entity of type power pole.
On robot place.
Maybe on remove as well because I think wires auto reconnect.

And on copper wire manual usage.

It should all be possible, yes.
by Ranakastrasz
Thu Mar 12, 2020 11:07 am
Forum: Modding discussion
Topic: Balancing for consumed tools
Replies: 13
Views: 3492

Re: Balancing for consumed tools

Deadlock989 wrote:
Thu Mar 12, 2020 9:14 am


Yes. It also means you have a spanner worth 100GJ in your inventory.
Minor detail at best.

Of course, if you use antimatter to liberate the energy tied up in said spanner, that is probably accurate..... But at that point you realize something has gone silly.
by Ranakastrasz
Thu Mar 12, 2020 2:43 am
Forum: Modding discussion
Topic: Balancing for consumed tools
Replies: 13
Views: 3492

Re: Balancing for consumed tools

If you use the tool as long lasting fuel, then you can use the same effect nuclear fuel doea to return the broken tool.

That does prevent (I think) you from using electrical or other energy types however.
by Ranakastrasz
Sat Feb 29, 2020 4:43 am
Forum: Ideas and Suggestions
Topic: Simplify barrel recipes.
Replies: 11
Views: 3063

Re: Simplify barrel recipes.

nctdev wrote:
Sat Feb 29, 2020 3:38 am
You can't mix fluids tho
That just means it doesn't have to swap recipies.


Basically this idea is to make a generic barreling recipie that makes it act like a furnace.
by Ranakastrasz
Sat Feb 22, 2020 7:16 pm
Forum: Ideas and Suggestions
Topic: Crafting Time Variance
Replies: 15
Views: 2820

Re: Crafting Time Variance

Honestly, this wouldn't really even do anything. The law of large numbers smooths out those variences, and if factorio has anything, it has large numbers of craft events. Past that, the existing buffers would largely hide the effect. It wouldn't even be asthetic. Belts, inserter stack size, and asse...
by Ranakastrasz
Fri Feb 21, 2020 4:27 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 23856

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

Why not just add the colored concrete to the base game, please? This step shouldn't take that much coding time but let us make the base a bit lesser grayish. I actually wouldn't want that. It would be yet another item that doesn't add value to the game outside of ascetics. I think colored concrete ...
by Ranakastrasz
Mon Feb 10, 2020 7:22 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1016965

Re: [0.17] Sea Block Pack 0.3.8

How do you get the resin then?
by Ranakastrasz
Mon Feb 10, 2020 3:24 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 33361

Re: Recommendations: More Achievements

Same with the meter being defined by the speed of light and so on. A solution to this question exists already and has been applied: They voyager probes come with a gold plate which illustrate the location of earth. Distances from different pulsars are given in units of the fundamental transition wa...
by Ranakastrasz
Sun Feb 09, 2020 5:01 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 33361

Re: Recommendations: More Achievements

Your informations are outdated. One second is the time that elapses during 9,192,631,770 (9.192631770 x 10 9 ) cycles of the radiation produced by the transition between two levels of the cesium 133 atom (Wikipedia). Therefore, a lightsecond is independant of earth system. Same for light minute, li...

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