Search found 26 matches

by BrokenScience
Tue Jan 10, 2017 3:47 am
Forum: Modding help
Topic: Inconsistent recipes
Replies: 11
Views: 2489

Re: Inconsistent recipes

Does the "base > myMod" just mean that myMod edited this such that Base(mod thing came from) > myMod(mod that edited this) where any other mods that modded this would simply come after? That would explain why it showed up on my market item and entity as they were edits of the already in-ga...
by BrokenScience
Tue Jan 10, 2017 1:49 am
Forum: Modding help
Topic: Inconsistent recipes
Replies: 11
Views: 2489

Inconsistent recipes

Some of my recipes refuse to update and I cant seem to add any recipe unlocks to the already existing techs. They either have a "Base > myMod" in yellow underneath or are just different than the one currently in my files, sometimes both. Here is an example of one of the segments I have wit...
by BrokenScience
Mon Dec 05, 2016 2:39 am
Forum: Modding help
Topic: (Solved) Invalid Prototype Array Error
Replies: 2
Views: 2053

Re: Invalid Prototype Array Error

Yea, that fixes this error
by BrokenScience
Sat Dec 03, 2016 4:30 am
Forum: Modding help
Topic: (Solved) Invalid Prototype Array Error
Replies: 2
Views: 2053

(Solved) Invalid Prototype Array Error

I just started modding recently and cant load any data into the game because of an Invalid Prototype Array error. I copied the format I used from the base mod for all of the things I wish to add. Here is an example of one of the files: data:extend( { type = "item-subgroup", name = "ec...
by BrokenScience
Wed Nov 30, 2016 3:10 am
Forum: Modding help
Topic: Modding Info References
Replies: 15
Views: 24997

Re: Modding Info References

Are there any keys on the error messages? I'm new to this modding thing and any attempt to test my 'creations' ends with a crash on line 1 and I don't know enough about the errors I get to fix them.
by BrokenScience
Thu Jul 21, 2016 5:55 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213757

Re: Electric energy

Are there any plans for a full sized fusion reactor? The portable one is out there for armor so it would be nice to have a version for the base. There does seem to be a lack of late game energy sources, especially green ones.

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