Search found 26 matches
- Tue Jan 10, 2017 3:47 am
- Forum: Modding help
- Topic: Inconsistent recipes
- Replies: 11
- Views: 2489
Re: Inconsistent recipes
Does the "base > myMod" just mean that myMod edited this such that Base(mod thing came from) > myMod(mod that edited this) where any other mods that modded this would simply come after? That would explain why it showed up on my market item and entity as they were edits of the already in-ga...
- Tue Jan 10, 2017 1:49 am
- Forum: Modding help
- Topic: Inconsistent recipes
- Replies: 11
- Views: 2489
Inconsistent recipes
Some of my recipes refuse to update and I cant seem to add any recipe unlocks to the already existing techs. They either have a "Base > myMod" in yellow underneath or are just different than the one currently in my files, sometimes both. Here is an example of one of the segments I have wit...
- Mon Dec 05, 2016 2:39 am
- Forum: Modding help
- Topic: (Solved) Invalid Prototype Array Error
- Replies: 2
- Views: 2053
Re: Invalid Prototype Array Error
Yea, that fixes this error
- Sat Dec 03, 2016 4:30 am
- Forum: Modding help
- Topic: (Solved) Invalid Prototype Array Error
- Replies: 2
- Views: 2053
(Solved) Invalid Prototype Array Error
I just started modding recently and cant load any data into the game because of an Invalid Prototype Array error. I copied the format I used from the base mod for all of the things I wish to add. Here is an example of one of the files: data:extend( { type = "item-subgroup", name = "ec...
- Wed Nov 30, 2016 3:10 am
- Forum: Modding help
- Topic: Modding Info References
- Replies: 15
- Views: 24997
Re: Modding Info References
Are there any keys on the error messages? I'm new to this modding thing and any attempt to test my 'creations' ends with a crash on line 1 and I don't know enough about the errors I get to fix them.
- Thu Jul 21, 2016 5:55 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213757
Re: Electric energy
Are there any plans for a full sized fusion reactor? The portable one is out there for armor so it would be nice to have a version for the base. There does seem to be a lack of late game energy sources, especially green ones.