Search found 109 matches

by Arakasi
Wed May 21, 2014 12:51 pm
Forum: This Forum
Topic: Tapatalk
Replies: 49
Views: 34420

Re: Tapatalk

I've been lurking on the forums for the last couple of weeks, since buying Factorio My preference is to not add Tapatalk. The pop-up messages it generates when you visit from a phone or tablet are quite annoying. So much, that I've created an account just to ask that it isn't installed. Unless ther...
by Arakasi
Wed May 07, 2014 2:18 pm
Forum: General discussion
Topic: Hidden gem!
Replies: 21
Views: 8715

Re: Hidden gem!

kovarex wrote:...

Někdy bychom mohli udělat Factorio párty :)
Ja jsem rozhodne taky pro. Prvni setkani jsem prosvihl, to jsem jeste nebyl v Praze, ted bych si to ujit nenechal.
by Arakasi
Sun Mar 30, 2014 9:09 am
Forum: Resolved Problems and Bugs
Topic: [0.9.6]Save on double-click
Replies: 2
Views: 1042

[0.9.6]Save on double-click

There was introduced double-click save/load feature a long time ago. But when 0.9.x version came saving is not so comfortable as it usually was.
I double-click on some already existing save and expect overwriting, but the "The file name is empty." message comes and game is not saved.
by Arakasi
Mon Mar 24, 2014 2:07 pm
Forum: Ideas and Suggestions
Topic: [0.9.4]incorrect raw sources calculation
Replies: 13
Views: 3566

Re: [0.9.4]incorrect raw sources calculation

Ok, I see. As you explain this there is mechanism in some cases where odd product is more expensive and even one is cheaper due to constructing some product in pairs (groups). So odd product requires construct more than it need but even product use it because it's already constructed and don't need ...
by Arakasi
Sun Mar 23, 2014 9:03 pm
Forum: Ideas and Suggestions
Topic: [0.9.4]incorrect raw sources calculation
Replies: 13
Views: 3566

[0.9.4]incorrect raw sources calculation

Maybe I am missing something, but I should be able to build express underground belt.
Image
entire screenshot:
http://imageshack.com/a/img841/7043/8e7v.png

savegame:
https://www.dropbox.com/s/mvbr5gpyp2dcwup/EUB-bug.zip
by Arakasi
Wed Jan 15, 2014 10:31 am
Forum: General discussion
Topic: Hot Bar
Replies: 5
Views: 6616

Re: Hot Bar

I think, that hot bar should be suitable for the most recent/used items and it is usually less than 10. I am quite satisfied with the number. But if anybody wants to have more than it should be configurable somehow. - show more/all hotbar items while holding some hotkey - show more rows of hotbar wh...
by Arakasi
Tue Dec 10, 2013 11:23 am
Forum: Not a bug
Topic: [0.7.4] MacBook without external mouse
Replies: 10
Views: 12778

Re: [0.7.4] MacBook without external mouse

Thats why MACs are not considered as gaming devices. Guys from Apple have still something to learn from others.
But don't worry, no platform is completely without problems. Nobody and nothing is perfect.

And one small advice for you: don't forget so essential stuff next time :-D
by Arakasi
Tue Dec 10, 2013 10:38 am
Forum: Not a bug
Topic: [0.7.2] burner drill vs inserter
Replies: 6
Views: 6256

Re: [0.7.2] burner drill vs inserter

I understand difference between one or two inventories, but still in some elements such as burner inserter or drill there should be this single one inventory marked as input only and should not be possible steal content by inserters. In very special set ups it might be useful, but it seems to me con...
by Arakasi
Wed Nov 20, 2013 1:54 pm
Forum: General discussion
Topic: Tipps for surviving in 7.x ?
Replies: 5
Views: 7914

Re: Tips for surviving in 7.x ?

The problem with the gun turrets is their extreme need of ammo when fill automatic until filled. On one side I won't automate that, because when building a full defense line, this eats the whole production. On the other hand I won't do that by hand, because it soon takes too much time to run to you...
by Arakasi
Sun Oct 20, 2013 6:52 pm
Forum: Not a bug
Topic: [0.7.2] burner drill vs inserter
Replies: 6
Views: 6256

Re: [0.7.2] burner drill vs inserter

So conclusion is that this is not a bug and picking items from input inventory is intention? How should behave e.g. assembler then? Should inserter pick also input items? or there should be strict border between input and output inventory and only output inventory will be possible source for inserte...
by Arakasi
Sun Oct 20, 2013 6:39 pm
Forum: 1 / 0 magic
Topic: [0.7.2] graphics of electric furnaces blinking
Replies: 3
Views: 5311

Re: [0.7.2] graphics of electric furnaces blinking

Hello, don't you have the low graphics option on? I tried to reproduce on both settings without success, what were the zoom levels? Were you standing still or moving? What is the GPU? disabled low graphics, no multisampling, disabled smoke, window mode my computer has integrated apu graphics APU 76...
by Arakasi
Sun Oct 20, 2013 6:44 am
Forum: Not a bug
Topic: [0.7.2] burner drill vs inserter
Replies: 6
Views: 6256

[0.7.2] burner drill vs inserter

I have was trying to build self-feeding burner drill installation for coal harvesting. But I found, that inserters is able to get resources even from input fields of the burner. Is it intention to be able propagate fuel in the chain of drills and feed only one of them? I know that installation canno...
by Arakasi
Sun Oct 20, 2013 6:11 am
Forum: 1 / 0 magic
Topic: [0.7.2] graphics of electric furnaces blinking
Replies: 3
Views: 5311

[0.7.2] graphics of electric furnaces blinking

I am not sure whether this issue happen in previous version(s). When I have certain zoom level and watch electric furnaces working, the graphics of them (all visible in the screen) is crappy and blinks by moving 1px right and left. This issue might be related to my GPU only but just to be sure. Can ...
by Arakasi
Sat Oct 05, 2013 8:58 am
Forum: Not a bug
Topic: [0.7.0]laboratory - wrong potion number
Replies: 3
Views: 3557

[0.7.0]laboratory - wrong potion number

I have research labs and during some research the red potions runs out. Labs stops working but right after opening the lab popup window I see, that one red potion is present. After putting some number of red potions the lab start working and (numberOfInsertedPotions - 1) red potions remains in buffe...
by Arakasi
Sat Oct 05, 2013 8:04 am
Forum: Resolved Problems and Bugs
Topic: [0.7.0] missing titles
Replies: 3
Views: 1421

[0.7.0] missing titles

I found two missing titles.
Unknown key:"controls.alternative-build" in game control menu
Unknown key:"item-name.raw-fish" for water beast in inventory or just after "harvesting"

edit: I forget to mention that i uses english language in the game.
by Arakasi
Fri Sep 20, 2013 8:18 am
Forum: Ideas and Suggestions
Topic: Adjustable Splitter
Replies: 11
Views: 13163

Re: Adjustable Splitter

If this functionality will be introduced in the game I would like also same functionality on Joiner position.

I deliver ore from several destinations which are different size/production output and I would like to prefer some to be able deplete them earlier than others...
by Arakasi
Thu Sep 12, 2013 6:12 am
Forum: Ideas and Suggestions
Topic: Three in one
Replies: 5
Views: 8461

Re: Three in one

And by setting both, where the lower is higher than the upper the box works as a ... Forwarder? It requests some items and it provides all. Dunno if that makes sense. This one seems strange to me. I realize this purpose but I don't see practical usage. This option gives job for logistic robots, but...
by Arakasi
Thu Sep 12, 2013 5:59 am
Forum: Implemented Suggestions
Topic: Load game interface
Replies: 3
Views: 8238

Load game interface

I would like to propose small improvement for loading game dialog, maybe for other stuff. It would be more comfortable whether load button (or other functional buttons elsewhere) would not be on the opposite side of the dialog window but somewhere nearer, so after selecting proper savegame I would n...
by Arakasi
Tue Sep 10, 2013 10:07 am
Forum: Resolved Problems and Bugs
Topic: [0.6.4]Moving on transport belt
Replies: 1
Views: 1202

[0.6.4]Moving on transport belt

I have several transport belts connected together. When my "Hero" step on transport belt he is automatically pushed according to belts direction. Until he reaches the end of the current belt line. Hero stops there but he stands still even if I add next belts in the same direction. He does ...
by Arakasi
Wed Sep 04, 2013 8:17 am
Forum: Ideas and Suggestions
Topic: Logistic Robot Maintenance Center
Replies: 4
Views: 6452

Re: Logistic Robot Maintenance Center

I like idea of logistic robot center. The most thing you have mentioned here is quite interesting: 1. reach of the robots 2. energy consumption 3. repair in station 4. some kind of buffer for currently unused robots I also presume that recharging robots will take energy from network and repairing ta...

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