Search found 109 matches
- Fri May 17, 2013 7:11 am
- Forum: General discussion
- Topic: Factorio is my new Minecraft
- Replies: 13
- Views: 13990
Re: Factorio is my new Minecraft
Normally, when adding "the" in front of "shit" it is a compliment. Without "the" then its an insult. "You guys are the shit" versus "you guys are shit"... big difference only three letters make. I am not familiar with this colloquial language, so th...
- Thu May 16, 2013 7:28 am
- Forum: Ideas and Suggestions
- Topic: Redundant elecrtical poles.
- Replies: 9
- Views: 15507
Re: Redundant elecrtical poles.
And what about connection between all poles in the distance? Currently it seems that there is some tree structure of connection between poles, so if you disconnect some pole, then the whole subtree is disconnected also. If you keep connection between all poles and create some circles it will work be...
- Thu May 16, 2013 6:47 am
- Forum: General discussion
- Topic: Factorio is my new Minecraft
- Replies: 13
- Views: 13990
Re: Factorio is my new Minecraft
Sounds weird. Is this a compliment or insult?metzyn wrote:You guys are the shit...
- Tue May 14, 2013 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Theme song
- Replies: 23
- Views: 10924
Re: Theme song
The most ideas which were shown here were connected to specific song or interpret. I think it will be very expensive if our guys implement such song into game due to copyrights. This game has larger chances to expand as low cost which probably excludes professional composer or already existing famou...
- Tue May 14, 2013 1:20 pm
- Forum: Ideas and Suggestions
- Topic: Easier Movement?
- Replies: 19
- Views: 18913
Re: Easier Movement?
I like current state where i can pick up items from running belt without removing the belt. I also think that grabbing items from ground by F key is not the worst option. Imagine for example backspace. :-D If you dont want to use the F key, you can always choose different key from keyboard which fit...
- Mon May 13, 2013 12:08 pm
- Forum: Pending
- Topic: [0.4.1]not connected water pipes are heated
- Replies: 4
- Views: 7021
Re: [0.4.1]not connected water pipes are heated
I opened the save ... I don't know when I pumped the water out, it didn't heat again, are you sure you didn't connect it with the hot water for some moment and disconnected again after that? only 99% sure. I will try it again. Destroy all set up and built it again. I hope it will confirm or reject ...
- Mon May 13, 2013 11:42 am
- Forum: Pending
- Topic: [0.4.1]not connected water pipes are heated
- Replies: 4
- Views: 7021
Re: [0.4.1]not connected water pipes are heated
Actually the set up of my heated lines was never connected to the already functional steam engines. I just placed water pump, added some pipes and underground pipes, placed boiler and that's it. Boilers have never been heated, pump has never been connected to any steam engine or any circle. It seems...
- Fri May 10, 2013 8:33 am
- Forum: Pending
- Topic: [0.4.1]not connected water pipes are heated
- Replies: 4
- Views: 7021
[0.4.1]not connected water pipes are heated
I have separate branch for boilers which will be connected to my steam farm. Problem is that its only connected to one pump with some underground pipes but boilers are not fed. But water is heated. See screenshot and savegame. http://img11.imageshack.us/img11/6786/pumpbug.png savegame https://www.dr...
- Wed May 01, 2013 9:36 am
- Forum: Gameplay Help
- Topic: start problem
- Replies: 7
- Views: 13979
Re: start problem
Issue is only disturbing for me, but the game works perfectly.
So I will wait for next releases.
So I will wait for next releases.
- Wed May 01, 2013 9:33 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1004033
Re: Factorio Roadmap
in regards to 4.0 coming out on the second, which timezone and around what time of day will it be released in? just for reference, as i am a new Zealander and so i'm currently living on GMT +12, and kinda want to know if i have to wait until the third..... apart from that i'm really looking forward...
- Tue Apr 30, 2013 9:16 pm
- Forum: Gameplay Help
- Topic: start problem
- Replies: 7
- Views: 13979
Re: start problem
My version (currently alpha 0.3.1) starts, but during start process the windows open+close for maybe 10 times during a few seconds and then stays opened with logo and progress bar. When I am in windows mode, then its just opening and closing window. But fullscreen mode causes blinking whole screen w...
- Sat Apr 20, 2013 9:18 am
- Forum: Ideas and Suggestions
- Topic: [idea] Mini assembler
- Replies: 20
- Views: 19619
Re: [idea] Mini assembler
I think all of the things said here do not exclude each other. If the game progress slows down somehow it might be good for gameplay time. Looking forward to new technology for many hours is very exciting for me. But if I research everything during first hour there has left just building. It cool, b...
- Thu Apr 18, 2013 10:53 am
- Forum: Ideas and Suggestions
- Topic: [idea] Mini assembler
- Replies: 20
- Views: 19619
Re: [idea] Mini assembler
The standard assembly is quite early in the research tree (You need just iron making and automation (25 - 30 red science packs)), so the mini assembler usage would be pretty limited. You are right. But I still think about idea that all the progress in the game should be slowed down. Player should b...
- Thu Apr 18, 2013 8:41 am
- Forum: Ideas and Suggestions
- Topic: Theme song
- Replies: 23
- Views: 10924
Re: Theme song
orchestral and dramatic music definitively needed. But i afraid that our coders and graphics designer might not be capable to create some typical factorio moody music. But maybe we provoke them to some "action"
- Wed Apr 17, 2013 12:22 pm
- Forum: Implemented Suggestions
- Topic: Research
- Replies: 8
- Views: 16039
Re: Research
Ok. How about "you may research up to 3 items at the same time". Parallel research will bring only much slower research nothing more. I am against this idea. Queue is fine. If you insert an item in the queue, which cannot be researched yet, it automatically inserts the items, needed to re...
- Wed Apr 17, 2013 8:51 am
- Forum: Implemented Suggestions
- Topic: Research
- Replies: 8
- Views: 16039
Re: Research
research queue is nice idea, but this "memory" mechanism not necessary. I think the fixed length of researches will be more clear and understandable. But how could we handle with still locked researches which will be unlocked in the feature? this might be checked before every research is s...
- Tue Apr 16, 2013 2:22 pm
- Forum: Ideas and Suggestions
- Topic: Robot
- Replies: 12
- Views: 11741
Re: Mech w grze
Witam chciałbym zaproponować by w grze można było by zbadać mecha. Robota którym można będzie sterować. Dodawanie nowych do niego ulepszeń. :D Actually this polish text means that it would be nice to have some kind of Mech (robot which can be controlled by user). This robot might be upgradable. Sou...
- Tue Apr 16, 2013 11:17 am
- Forum: Ideas and Suggestions
- Topic: [idea] Mini assembler
- Replies: 20
- Views: 19619
Re: [idea] Mini assembler
I think this thread is still about mini assembler.
I also support this idea. It might be very cheap and accessible in very first researches.
I also support this idea. It might be very cheap and accessible in very first researches.
- Tue Apr 16, 2013 8:14 am
- Forum: Ideas and Suggestions
- Topic: Solars Idea
- Replies: 12
- Views: 17400
Re: Solars Idea
10 solar panels = 1 steam engine solar panels occupy 75% of the space that steam engines do, solar panels are more expensive with their copper cost solar panels give free energy.... conclusion: solar panels are awesome!!!! but still without accumulators it is recommended to use it at least in combi...
- Tue Apr 16, 2013 7:53 am
- Forum: Ideas and Suggestions
- Topic: Crank Bridges
- Replies: 5
- Views: 12946
Re: Crank Bridges
its not an island. its a whole continentzlosynus wrote:https://forums.factorio.com/forum/vie ... ?f=5&t=272DragonPox90210 wrote:... so far I haven't seen any islands so ...
nothing but three tiles of shore and the rest is water