Search found 109 matches
- Tue Apr 16, 2013 7:08 am
- Forum: Ideas and Suggestions
- Topic: Navigation back to the base
- Replies: 3
- Views: 7338
Re: Navigation back to the base
While you can press F5 ingame to see the x/y coords of your location (at the top) and since most (or at least I do) start somewhat close to where they spawn (which is somewhere right around 0,0) it's fairly easy to find your base again. You could also use railroad tracks (and then just follow them ...
- Tue Apr 16, 2013 5:03 am
- Forum: Ideas and Suggestions
- Topic: Navigation back to the base
- Replies: 3
- Views: 7338
Navigation back to the base
I found, that there might be useful to have some navigation back to the base. My current base is relatively small (comparing the ones which are presented here in forum) and I often drive my car looking for enemy bases and resources. And I am driving further and further. It is becoming more complicat...
- Tue Apr 16, 2013 4:54 am
- Forum: Ideas and Suggestions
- Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
- Replies: 33
- Views: 29457
Re: Item Decompiler/Recycler
depends on considering ID only or also some metadata in the container. I think its not necessary to differ two "same" items depending on their construction process.MF- wrote:and cause stacking trouble (items with different raw resource value would be technically different)
- Tue Apr 16, 2013 4:38 am
- Forum: Resolved Problems and Bugs
- Topic: [BUG ?] Car and Aliens
- Replies: 6
- Views: 3544
Re: [BUG ?] Car and Aliens
Yes, it helps. But still, this is just workaround not a solution.MF- wrote:That is also happening to me from time to time.
Quickly hitting enter two times solves it
But the only possibility how to not die I know till now.
- Mon Apr 15, 2013 10:13 am
- Forum: Resolved Problems and Bugs
- Topic: [BUG ?] Car and Aliens
- Replies: 6
- Views: 3544
Re: [BUG ?] Car and Aliens
It happens to me sometimes even if I am not under attack while entering the car. It seems that it somehow react on attack which happens a while ago and start to damaging me just after entering the car.
- Mon Apr 15, 2013 9:56 am
- Forum: Ideas and Suggestions
- Topic: Disconneting red and green wire signals.
- Replies: 8
- Views: 11037
Re: Disconneting red and green wire signals.
Sometimes it might be useful to create more complex condition tree. It would be nice if we could switch to "advanced" mode and create more complex (AND, OR, NOT, more conditions, several wires) condition. But it will be accessible only for those, who requires that. Usually its enough to ha...
- Mon Apr 15, 2013 9:49 am
- Forum: Ideas and Suggestions
- Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
- Replies: 33
- Views: 29457
Re: Item Decompiler/Recycler
I think it might me more complicated with several different recipes. Even if we push disassemble process to basic items (iron and copper plates) there might be different number of these basic elements (e.g. 10+2 vs 2+10). Does not matter which basic combination will be chosen and how there might be ...
- Mon Apr 15, 2013 9:30 am
- Forum: Outdated/Not implemented
- Topic: Joinner
- Replies: 4
- Views: 7284
Re: Joinner
The splitter was designed to do both splitting and joining tasks. If it does not, write down how exactly should joining work and it might be fixed. Yes, you have right. Splitter in one way and joiner in the second one. I didn't noticed this before. But it may require some sprite change to divide wh...
- Fri Apr 12, 2013 7:49 am
- Forum: Outdated/Not implemented
- Topic: Joinner
- Replies: 4
- Views: 7284
Joinner
It might be nice to have implemented joinner as the opposite of already existing splitter. Behavior will be analogical to splitter. Sources will be regularly switched and near + far side of the belt will be preserved. This construction might be somehow implemented, but its not perfect and requires a...
- Fri Apr 12, 2013 7:31 am
- Forum: Ideas and Suggestions
- Topic: Possible Inserters
- Replies: 6
- Views: 6801
Re: Possible Inserters
I like the idea with many different inserter, but we may proposing new variants indifinetly. For example i would like to have insertr which may work in bi-directional way, so it will take one product from one side an put to second and take different product from second and put it to first. Better va...
- Thu Apr 11, 2013 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
- Replies: 33
- Views: 29457
Re: Item Decompiler/Recycler
There must be considered situation when one product may have several different procedures and different resources which are needed. This may causes problems
- Thu Apr 11, 2013 1:26 pm
- Forum: Ideas and Suggestions
- Topic: furnace option
- Replies: 4
- Views: 7467
Re: furnace option
I found this "possible" feature usable. I am facing the problem in my factory design where I need put the product from belt into assembly machine to product slot not the resource slot. I think this is the same issue.
- Thu Apr 11, 2013 1:19 pm
- Forum: Show your Creations
- Topic: How to make a material splitter
- Replies: 12
- Views: 28714
Re: How to make a material splitter
this is really cool "invention".
I wonder if other features like this can be invented
I wonder if other features like this can be invented
- Thu Apr 11, 2013 12:39 pm
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 77368
Re: [Polls] The signals
Hi, I feel that feature of electric circuits and signals should more clear. I see the potential and usage but seems to me a bit hard to construct functional network. I also think that some tutorial should be available. The information provided on wiki is little bit verbose and describes only items w...
Re: Music
I think that the most amazing piano music is produced by The Piano Guys... I know, that the most of their production is some covers, but very nice covers. look here and taste a bit: http://www.youtube.com/watch?v=QgaTQ5-XfMM http://www.youtube.com/watch?v=dfRtPbBFoGg http://www.youtube.com/watch?v=9...
- Thu Apr 04, 2013 5:24 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1004014
Re: Factorio Roadmap
Sounds great. But I prefer to move automatic uploader to some earlier version. I think it should be useful even now.
I presume, that this roadmap mentions only main version and some 0.4.1, 0.4.2, etc will be also released with some bug fixing, so automatic updater will be great thing.
I presume, that this roadmap mentions only main version and some 0.4.1, 0.4.2, etc will be also released with some bug fixing, so automatic updater will be great thing.
- Tue Apr 02, 2013 4:29 pm
- Forum: Releases
- Topic: Version 0.3.2 - Win Xp compatibility fix release
- Replies: 11
- Views: 21134
Re: Version 0.3.2 - Win Xp compatibility fix release
Is there any other fix except xp compatibility issue? Is it recommended to install this new version for win7 users?
- Sat Mar 30, 2013 8:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] Splitter does not split
- Replies: 3
- Views: 3454
[Resolved 0.3.1] Splitter does not split
I have splitter which divides me iron plates into two lines. I had one line full of items, so it was blocked. But when I unblock line the splitter does not start to split again. If i rotate/remove+add the splitter it works fine, but doesn't automatically. I have read that in this version is implemen...
- Fri Mar 29, 2013 11:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] Assembling Machines don't work!
- Replies: 4
- Views: 3987
Re: Assembling Machines don't work!
I have also problem with assembled machines. Saved games from version 0.2.10 opened now in 0.3.0 have corrupted producing process in assembling machines. The list of ingredients from saved games is different than it should be (seen for electric inserter and fast inserter). And also game crashed seve...
- Fri Mar 08, 2013 7:53 pm
- Forum: Releases
- Topic: Seeding the demo
- Replies: 15
- Views: 23931
Re: Seeding the demo
I want to seed 0.2.10 demo for ubuntu, but I can't download torrent tracker...