Search found 225 matches
- Sat Jul 24, 2021 9:40 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 193979
Re: pY Petroleum Handling
How much drilling fluid do the various oil/gas/tar extractors consume to convert a bitumen seep into a usable resource?
- Fri Jul 23, 2021 8:44 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 193979
Re: pY Petroleum Handling
There appears to be a localization error with natural gas derricks. The first tier is fine but subsequent tiers have an error like the above image.
- Wed Jul 21, 2021 10:54 pm
- Forum: PyMods
- Topic: Late-earlygame coal gasification plant
- Replies: 9
- Views: 3087
Re: Late-earlygame coal gasification plant
0eNrtvduSXUeOpvkuvGa0+fkg6+mnmLsxmYyiQspoUSQtGFSWrEzvPmsFqdgrgo4FfNiatsqcqou0kij+CxsOwOGO34H/fPXju8+3H+/v3j+8+u4/X929/fD+06vv/p//fPXp7pf3b97t/+7hj4+3r757dfdw+9ur16/ev/lt/6df3ny6+/nu9v7Vn69f3b3/6fY/Xn0X/3yt/rX7N3fvDn8l/fn961e37x/uHu5uv3z28R/++OH9599+3MC/i8/+5s3bf7y5e3/z9RuvX3388Gn7mx/e75/bBQip/I/6+t...
- Wed Jul 21, 2021 9:16 am
- Forum: PyMods
- Topic: Late-earlygame coal gasification plant
- Replies: 9
- Views: 3087
Late-earlygame coal gasification plant
https://i.imgur.com/pXHkWF0.jpg https://i.imgur.com/zwzzYAb.jpg Just finished setting up this new coal gasification plant. I've finished green science and am working on a logistic railway to prepare for complex circuit boards and blue and py science. This facility requires 30 raw coal and a little ...
- Sun Jul 18, 2021 3:57 am
- Forum: Logistic Train Network
- Topic: How does provider/requester priority work?
- Replies: 1
- Views: 1171
How does provider/requester priority work?
While learning to use the mod, I noticed that it's possible to set priority for stations. I have two questions regarding that: 1) Will stations with lower priority numbers be used before ones with higher priority numbers, or vice versa? 2) How do stations interact when providing/requesting the same ...
- Tue Jul 13, 2021 1:16 pm
- Forum: PyMods
- Topic: Amount of items to put in a closed loop
- Replies: 7
- Views: 3200
Amount of items to put in a closed loop
I'm wondering if there's a particular way of calculating the most efficient number of items to put in a closed loop (like water barrels for creatures, or bricks for hot air). For systems which need replenishing, like the lamps used in making hydrogen chloride, it's a simple matter of adding a priori...
- Mon Jul 05, 2021 5:33 pm
- Forum: PyMods
- Topic: Alien Life Logistics?
- Replies: 4
- Views: 1784
Re: Alien Life Logistics?
Looking forward to that update.
- Sun Jul 04, 2021 2:50 pm
- Forum: PyMods
- Topic: [pY AL] Composting for Biomass
- Replies: 10
- Views: 4138
Re: [pY AL] Composting for Biomass
On the matter of composting, is there any particular recipe that's especially efficient? I got green science earlier today and I've mostly been using moss and sometimes wood up to this point (where moss is especially favourable since I can make carbon dioxide from the subsequent biomass to then prod...
- Sat Jul 03, 2021 1:09 pm
- Forum: PyMods
- Topic: Alien Life Logistics?
- Replies: 4
- Views: 1784
Alien Life Logistics?
Is there a guide around for using the various creature-based logistics from Alien Life? I've seen some stuff with the caravans but not with the other things, like logistic stations and oculas.
- Wed May 19, 2021 9:02 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 194618
Re: pY Fusion Energy - Discussion
I assumed it was a power pole of some form since it looks to be connected to power cables. Curious to find out what else it could be...
- Tue May 18, 2021 9:54 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 194618
Re: pY Fusion Energy - Discussion
Another excellent-looking building. What's the range on this power pole?
- Thu Apr 15, 2021 2:49 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 84196
Re: pY Alternative Energy - Discussion
These look fun, I look forward to getting to use them. How does the high tech one compare to the main four tiers?
- Fri Jan 15, 2021 6:06 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 84196
Re: pY Alternative Energy - Discussion
This should be interesting. Aside from the nuclear rework, will this largely be encompassing realistic power methods like wind and geothermal power, or will there be more unusual alternatives too (e.g. giant orbital solar arrays beaming power down with microwave transmitters, or complex biosynthesis...
- Tue Sep 22, 2020 1:24 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 194618
Re: pY Fusion Energy - Discussion
Three of us are having same issue though. This does not mean other inputs of contrary information are useless. I did not state that the resources are generating for me as an attempt to disprove you, I provided that information so that the developers can be aware that the issue is not affecting all ...
- Mon Sep 21, 2020 11:36 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 194618
Re: pY Fusion Energy - Discussion
Regarding regolite and volcanic pipes: I generated a map about a week ago, and it has both of these resources generating as normal as far as I can tell. I don't think there are any missing resource deposits.
- Sun Mar 08, 2020 7:29 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296284
Re: pY Alien Life - Discussion
Apparently my comment came off as more hostile than intended. Apologies if it came off as accusatory, I was just trying to point out that there were inconsistencies in the tech dependencies and didn't know if u were aware. Sorry for the trouble. I do not think any hostility is assumed. The point is...
- Sat Mar 07, 2020 4:09 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296284
Re: pY Alien Life - Discussion
idk if this is intended or not but theres a decent number of times where you can unlock a recipe you can't actually utilize because you need some higher tier tech. Two examples off the top of my head are red science coke processing doesn't actually get you anything as you cannot craft the machine n...
- Mon Feb 17, 2020 5:25 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296284
Re: pY Alien Life - Discussion
trying to make ralesia. then I found I need cDNA, and all hell broke loose from there. ok so I need vrauks first, but the cocoon recipe need 7000s to craft...….? the crafting speed of the paddock is 0.01 which seems way wrong to me. and there is no need to breed my first vrauks in the creature cham...
- Thu Feb 06, 2020 10:26 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296284
Re: pY Alien Life - Discussion
I have a minor suggestion: a blood-splattered version of the limestone tile, for decorating around things like slaughterhouses.
- Wed Aug 21, 2019 3:12 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 598587
Re: pY Coal Processing - Discussion
Wow, after 4 months, logic won I don't think it's too difficult to learn to use what little code is needed to make a mod for Factorio that does nothing besides patching other mods' recipes. As a general rule, rather than being rude about a mod developer's game balance and demanding that they fix th...