Search found 225 matches
- Thu Dec 06, 2018 9:46 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 330408
Re: [0.16.x] Bob's Mods: General Discussion
I will report it to the AAI developer. It's probably because AAI modifies a few things at the beginning of the tech tree, but doesn't account for whether the inserter overhaul is being used.
- Tue Dec 04, 2018 1:03 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 330408
Re: [0.16.x] Bob's Mods: General Discussion
Apologies if this has already been pointed out, but with the inserter overhaul the express inserters seem oddly placed in the research tree. They appear in the logistics 3 research, as would be expected - but they also appear under filter inserters (a research node apparently added by AAI Industries...
- Tue Nov 20, 2018 12:07 am
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 106682
Re: [MOD 0.16] Realistic Reactors
Sorry if this has already been asked, but is this mod compatible with other mods that introduce new reactor fuels? Specifically, I'm wondering if it's compatible with MadClown's nuclear mods.
- Mon May 21, 2018 4:08 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406958
Re: Development and Discussion
question is then either to buff the new polymer chains or nerf the old ones. I would personally vote to buff the new ones, since the old ones already seemed fairly balanced (before the new ones came out). I agree with this assessment. Nerfing the plastic production methods that've been in petrochem...
- Mon May 14, 2018 5:16 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 83129
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
In Angel's mods, ore sorting recipes produce one item per second (when considering the sum of all outputs, and assuming machine crafting speed of 1). I've noticed that a lot of your sorting recipes are significantly faster than this.
- Sun May 13, 2018 2:37 pm
- Forum: This Forum
- Topic: Username Changing
- Replies: 2
- Views: 1987
Re: Username Changing
Thanks for the help.
- Sun May 13, 2018 1:40 pm
- Forum: This Forum
- Topic: Username Changing
- Replies: 2
- Views: 1987
Username Changing
Is there a way to change my username on the forums? I want to do so because I have changed my name in reality and no longer want to use the name Jane for my activities on the internet, though I have been unable to find a way to change my username here. Is it possible to do?
- Sat May 12, 2018 10:32 pm
- Forum: Energy Production
- Topic: Yet another solar array (42x42)
- Replies: 3
- Views: 5373
Re: Yet another solar array (42x42)
Is this just over on solar or accumulators? The correct ratio is 0.84, right (if not, the answer may differ but the method remains the same)? Since the ratio is accumulators divided by solar panels, if the ratio is larger than expected then there are too many accumulators (due to the numerator bein...
- Sat May 12, 2018 12:42 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Diagonal madness
- Replies: 9
- Views: 49526
Re: Diagonal madness
This is so strange to look at. It's a very unique idea.
- Sat May 12, 2018 10:45 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406958
Re: Development and Discussion
I would guess that the description was simply forgotten.
- Sat May 12, 2018 12:29 am
- Forum: Angels Mods
- Topic: Thoughts on ore processing
- Replies: 22
- Views: 12659
Re: Thoughts on ore processing
Given mixed systems are forced I would be curious to know what MadClown ores you found worth refining, as they may be more worthwhile or cheaper than a pure Angel system depending on what they give. I do know some things given aren't very useful but act as sort of a logistics byproduct you can choo...
- Fri May 11, 2018 10:36 pm
- Forum: Ideas and Requests For Mods
- Topic: Modifications to Angel's mods with several addons
- Replies: 0
- Views: 635
Modifications to Angel's mods with several addons
I'm playing with an interesting modlist including all of AAI, Angel's, and Bob's mods. I'm also using MadClown01's addons to Angel's mods, Extended Angels, and a late-game mod called Moon Rock. There are quite a lot of things that I like about this mod list, but there are some tweaks that I want as ...
- Fri May 11, 2018 8:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406958
Re: Development and Discussion
Regardless of the exact value, I'm glad it works how I thought it would. I'm using one currently for looping viscous mud water from mud liquefaction back into my mud water system with a priority over the seafloor pump; previously I would've had to use a circuit condition.
- Fri May 11, 2018 7:21 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406958
Re: Development and Discussion
Am I right in thinking that the underflow valve will only output fluid if the container on the output side is below a certain fluid level?
- Fri May 11, 2018 7:19 pm
- Forum: Angels Mods
- Topic: Thoughts on ore processing
- Replies: 22
- Views: 12659
Re: Thoughts on ore processing
With that said, mixed is probably the better fit if you don't want to dedicate a section just for major catalyst production and use only what you have. This is pretty much what I have in mind. I don't want to go over the top with catalyst production and require catalyst production for ores when it ...
- Fri May 11, 2018 11:42 am
- Forum: Angels Mods
- Topic: Thoughts on ore processing
- Replies: 22
- Views: 12659
Re: Thoughts on ore processing
You get endless geodes from washing plants if that is what you worry about crystal catalysts. Mineral catalysts from crushed stone should be sufficent. Don't know. Regarding geodes from washing plants: "In case geode production still isn't enough (which I think is unlikely provided geodes and ...
- Thu May 10, 2018 11:18 pm
- Forum: Angels Mods
- Topic: Thoughts on ore processing
- Replies: 22
- Views: 12659
Thoughts on ore processing
Note: I'm using the phrase "imprecise sorting" to refer to sorting of the ores that spawn on the map (jivolite, saphirite, etc.) to a variety of pure ore outputs, and the phrase "catalytic sorting" to refer to the combination of several different types of those major ores with a ...
- Tue May 08, 2018 6:01 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 83129
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
its just the problem with to many ore options added to the recipes in question like steinio said here It looks like the problem which Steinio is talking about there applies only to saves including Omnimatter - either that or it's been fixed since the comment was made, because last night I started p...
- Mon May 07, 2018 2:25 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 83129
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Do these ores all have infinite forms, like Angel's ores do? And do they work the same way with RSO?
- Sun Dec 24, 2017 8:27 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406958
Re: Development and Discussion
Been wondering same about Angel's Bio mod, havent started new modded game yet since i have waited for it. What do i do with all the stone without Bio? Just warehouse full of brick or what :D Don't you use the ore processing methods that involve mineral catalysts? If I'm calculating correctly, to ge...