Search found 1459 matches

by kingarthur
Sun Sep 20, 2015 8:59 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 131138

Re: [0.12] Bugs, crashes & other issues

with 5dims installed there isnt a vanilla cargo wagon and it just starts broken even without wagons attached or anything else on the rails. if 5dims isnt enabled in works fine with any combo of vanilla or mod wagons
by kingarthur
Sun Sep 20, 2015 7:18 am
Forum: General discussion
Topic: Illumibitey confirmed -day/night cycle: artificial construct
Replies: 24
Views: 19477

Re: Illumibitey confirmed -day/night cycle: artificial construct

my theory is that these so called "infinite" worlds are really just a holo deck training exercise to test and prepare candidates for a lonely mission to a planet. as such the "sun" isn't a single light source but multiple source designed to mimic the look and feel of a sun. the s...
by kingarthur
Sun Sep 20, 2015 4:53 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 131138

Re: [0.12] Bugs, crashes & other issues

i seem to be having an issue with 5dims mods and farl not place nice together with the farl engine graphics. the selection box and collision boxes seem to be fine and the farl still works without any issues. i have most of 5dims latest mods installed along with bobs mods and dytech. bobs/dytech trai...
by kingarthur
Sun Sep 06, 2015 1:24 am
Forum: Fan Art
Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
Replies: 35
Views: 49338

Re: Fan Fiction - Factorio Story - Chapters 1 through 7

damn good story cant wait for more chapters
by kingarthur
Sun Aug 30, 2015 12:10 pm
Forum: Off topic
Topic: The Battle of 100 Freeciv AIs
Replies: 9
Views: 19445

Re: The Battle of 100 Freeciv AIs

creating a factorio ai shouldn't be an impossible task. games like civilization have ai that make decisions on what to build and resources to gather. openttd and locomotion and railroad tycoon all have ai that place track and buildings based on terrain and resources. those 3 are all really old now. ...
by kingarthur
Fri Aug 28, 2015 7:08 pm
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 62479

Re: Friday Facts #101 - The players are real people

im guessing number 4 is an engine unit
by kingarthur
Sun Aug 23, 2015 2:56 am
Forum: Mods
Topic: [MOD 0.12.x] Nightvision mod
Replies: 13
Views: 17448

Re: [MOD 0.12.x] Nightvision mod

updated the mod to fix a naming error and updated the first post to match the mod description template
by kingarthur
Wed Aug 19, 2015 6:51 am
Forum: Mods
Topic: [MOD 0.12.x] Nightvision mod
Replies: 13
Views: 17448

Re: Nightvision mod

ok cool i had tried to do something similar but couldnt get it to work and i hadnt looked into again since the 12.0 update. been to busy playing and working
by kingarthur
Fri Aug 07, 2015 5:56 am
Forum: Resolved Problems and Bugs
Topic: [posila] personal-bots
Replies: 2
Views: 2018

Re: [posila] personal-bots

cool. i cant wait for the update to get to here so its fixed
by kingarthur
Thu Aug 06, 2015 8:53 am
Forum: Resolved Problems and Bugs
Topic: [posila] personal-bots
Replies: 2
Views: 2018

[posila] personal-bots

i just researuched bots, trash slots, and the personal-roboport. i put a roboport ghost down. then placed the roboport i crafted into my trash slot. now construction bots come to me to take the roboport but just spaz out and wont take the roboport and will follow me around trying to get it. i added ...
by kingarthur
Sun Jul 19, 2015 3:40 am
Forum: Mods
Topic: [MOD 0.12.x] Nightvision mod
Replies: 13
Views: 17448

Re: Nightvision mod

thank you orzelek for that fix. you beat me to it. i was working then moving furniture since 12.0 was released and hadn't had time. ive updated the first post with the new version 0.0.2 for 12.0 and noted that 0.0.1 is for 11.0 branch as 12.0 hasnt reached kovarex stable yet
by kingarthur
Sat Jul 18, 2015 8:36 am
Forum: Mods
Topic: [MOD 0.12.x] Nightvision mod
Replies: 13
Views: 17448

Re: Nightvision mod

ive run the mod on 12.0 and it works for me so it should be good for everybody. has anybody used this on mp yet?
by kingarthur
Fri Jun 05, 2015 9:30 am
Forum: Mods
Topic: [MOD 0.12.x] Nightvision mod
Replies: 13
Views: 17448

Re: Nightvision mod

glad i could help
by kingarthur
Fri Jun 05, 2015 4:47 am
Forum: Mods
Topic: [MOD 0.12.x] Nightvision mod
Replies: 13
Views: 17448

[MOD 0.12.x] Nightvision mod

Type: Mod Name: Nightvision Description: changes nightvision to clear License: free/open license Version: 0.0.4 Release: 2015-08-22 Tested-With-Factorio-Version: 0.12.4 Category: Item Tags: nightvision, color-changed it changes the night vision googles to make the night time basically day time while...
by kingarthur
Sat May 30, 2015 4:13 am
Forum: Mods
Topic: [MOD 0.11.22] Galactic Trade Mod
Replies: 69
Views: 39053

Re: [MOD 0.11.22] Galactic Trade Mod [WIP]

That's a great idea! And I'm sure you have thought about this, but prices should fluctuate based on demand/offer, but this can't be computed properly since there's only one person buying/selling. That's a hard problem to solve. What I was actually thinking was simulated factories that affect the ec...
by kingarthur
Mon May 25, 2015 9:54 am
Forum: General discussion
Topic: Player position affects biter attacks
Replies: 27
Views: 16018

Re: Player position affects biter attacks

one thing ive noticed and im not sure is being accounted for here is the fact that biters will always attack the same target the same way with only the biters amount and size increasing as evolution increases. if both bases in the original test are exactly the same in the size, shape, distance, and ...
by kingarthur
Mon May 11, 2015 3:24 am
Forum: Show your Creations
Topic: messed up but working train crossing
Replies: 4
Views: 7325

Re: messed up but working train crossing

ya it was a quick fix before i got off factorio at 6am to finally go to bed for work. this is what it looked like before the fix and worked with the three trains i had but adding a forth broke it
by kingarthur
Sun May 10, 2015 9:49 am
Forum: Show your Creations
Topic: messed up but working train crossing
Replies: 4
Views: 7325

messed up but working train crossing

so this morning i made this mess of a crossing to fix the single track that was connecting three tracks together. i figured i would share it with everybody and see if anybody else has any messy crossing from when you just can be bothered to fix the rest of the tracks to fit in a good crossing
by kingarthur
Tue Jan 13, 2015 7:53 am
Forum: Spread the Word
Topic: r/Factorio Survey Results
Replies: 11
Views: 19027

Re: r/Factorio Survey Results

Nice brainfart root. Come on... Am I the only one who has no idea what this: Very interesting, mainly the section, what wouldl you add. is supposed to mean? Like seriously, I can't parse this into a meaningful sentence! Wtf does he mean? -root i believe he is talking about question 8(If you could c...

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