No idea but already tweaking techs and things like this will get looked at eventually as we get father down the tree.Pridesfall wrote: βMon Aug 16, 2021 8:39 amIt seems like worker robot speed 3 and 4 should require production science instead of utility science since 5 requires both but you unlock production science first.
Search found 1459 matches
- Tue Aug 17, 2021 10:24 am
- Forum: PyMods
- Topic: Worker robot speed 3 and 4
- Replies: 1
- Views: 1211
Re: Worker robot speed 3 and 4
- Wed Aug 04, 2021 7:49 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 83968
Re: pY Alternative Energy - Discussion
I guess it's just a phrasing thing. Instead of writing "all pY mods" he listed some and left some out? I'd expect all pY mods to always work together it was referring to the required to use mods. just like pyalienlife requires specific mods. it doesnt list pyhightech. that doesnt mean you...
- Sun Aug 01, 2021 4:44 am
- Forum: PyMods
- Topic: Py HighTech: Nitrobenzene
- Replies: 12
- Views: 4072
Re: Py HighTech: Nitrobenzene
the nitrobenze is related to angels disabling a tech that is needed to unlock the recipe in question. i already know this and its only the begining of the issues trying to ram them together. while i had previously spent time making py compatible with the other mods after pypetroleumhandling and pyra...
- Sat Jul 24, 2021 9:27 pm
- Forum: PyMods
- Topic: Late-earlygame coal gasification plant
- Replies: 9
- Views: 3081
Re: Late-earlygame coal gasification plant
It does not. It will extend your existing sources It doesn't create anyBlueTemplar wrote: βSat Jul 24, 2021 2:21 pm
Thing is, coal dust is a byproduct of making hot coke oven gas from coal... well until the Heat Exchanger, which seems to obsolete the hot coke oven gas from coal and petrochem, and at which I now have to look too !
- Fri Jul 16, 2021 6:43 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233424
Re: Bugs & FAQ
I seem to have come across an error that crashes the game whenever I try to chop down a tree, mine ore, break big rocks, or seeming remove any otherwise naturally generating objects in the game by hand. The mod Angel's Industry - Components Enhancement (1.1.2) caused a non-recoverable error. Error ...
- Sun Jul 04, 2021 3:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Issues with recipes with fluids that have temps not starting sometimes
- Replies: 1
- Views: 2077
[Rseding91] Issues with recipes with fluids that have temps not starting sometimes
there has been some scattered issues with recipes that require a specific temp on an input fluid will not accept the fluid into the fluidbox even though the fluid is within temp range and there is no temp mixing or fluid mixing. ive attached a save file with the issue from angels mods as ive been un...
- Sat Jul 03, 2021 12:33 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233424
Re: Bugs & FAQ
Hello, FNEI (although not an authoritative source of info :D ) says "Something went wrong" at the recipe involving Crystal Catalyst, saphirite chunks and jivolite chunks. Is this normal? Its just a junk recipe that isn't used in that version of mods you have. Likely a recipe for compatibi...
- Thu Jun 24, 2021 9:24 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233424
Re: Bugs & FAQ
Hi, I can't craft t1 log/build drones. I have recipe in FNEI and consumable but can't craft robot. Using MP extreme mod pack. And i can't craft "Flotation cell 1" because i can't craft "basic circuit board"Awef5L5IYdE.jpg pymods and angels arent compatible and that will need to ...
- Sat Jun 19, 2021 1:01 am
- Forum: PyMods
- Topic: low quality graphics ..
- Replies: 39
- Views: 12009
Re: low quality graphics ..
I had the impression that the whole point is that there *is* only one version? Or are you making a copy for "normal" just to adjust the frames? there is currently only a normal version in the files. the code i was working on makes a copy and adds it as the high res version and then edits ...
- Fri Jun 18, 2021 2:24 am
- Forum: PyMods
- Topic: low quality graphics ..
- Replies: 39
- Views: 12009
Re: low quality graphics ..
Does that imply he's also going to add some kind of mod option to allow user control over how strong frame count is reduced? you mean something like this? plan is that by default itll cut the number in half and if you max it out at 255 itll just cut the animations completely. itll only work on norm...
- Mon Jun 14, 2021 7:08 am
- Forum: PyMods
- Topic: low quality graphics ..
- Replies: 39
- Views: 12009
Re: low quality graphics ..
the sprites are already done in their sizes, to increase them i would need to re-render which i wont. Downsize them to make the actual as hi-res would mess with some pipe connections. Hi-res assets require you to use scale = 0.5. Normal res assets use scale = 1. There is no apparent difference in p...
- Mon May 24, 2021 2:27 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 244202
Re: pY HighTech Discussion
Hey, first of all i wanted to thank you for the wonderful set of mods you produce. We are currently 600 hours deep into a world with all your mods and LTN enabled, with (hopefully) loads of fun ahead. We encountered a small issue with the black hole/singularity energy extractor. It says, that it ca...
- Sun May 23, 2021 12:11 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 295409
Re: pY Alien Life - Discussion
Then drag a box around the area you can't build in due to the beacons. Be careful not to cover any existing buildings as if you were to delete a beacon for a building that has an active T.U.R.D. you will not just lose the bonus, but I have no idea what may happen if you went to remove that building...
Re: Victory!
I don't really know what was going on on the lower side of the Uranium chain. I was using only 1kL tanks, and had deleted some liquid during some restructuring, so certainly it's possible I didn't have the right balance and that now that it is balanced it will remain that way, but I thought that a ...
- Thu May 20, 2021 8:24 am
- Forum: PyMods
- Topic: Anyone else playing with biters?
- Replies: 22
- Views: 10683
Re: Anyone else playing with biters?
no its not. even recommend to turn them off completely. py isnt at all setup for biters currently.
- Tue May 18, 2021 11:05 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 194369
Re: pY Fusion Energy - Discussion
Not a pole. And I currently don't know the stats. Waiting on the boss man to say but probably double or triple vanillaseptemberWaves wrote: βTue May 18, 2021 9:54 amAnother excellent-looking building. What's the range on this power pole?
- Fri May 14, 2021 9:29 am
- Forum: PyMods
- Topic: Is Tholins 2 and Tholins 3 meant to be Utility Science?
- Replies: 4
- Views: 1748
Re: Is Tholins 2 and Tholins 3 meant to be Utility Science?
tholins is currently the unloved stepchild of the mod pack. to put simply it was somewhat intentionally made to be bad as to fix an issue with it being the go to meta for a lot of things instead of the more involved options. currently its where its meant to be but the rest of the game play meant to ...
- Thu May 13, 2021 8:52 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.33] (ui inconsistency) hand craft menu shows newly-unlocked-recipe without showing any new recipe Unread
- Replies: 3
- Views: 2932
Re: [ ] [1.1.33] (ui inconsistency) hand craft menu shows newly-unlocked-recipe without showing any new recipe Unread
to give a bit more info the recipe in question is set to unlock with a tech but has hide_from_player_crafting set to true so it doesn't actually show up in the menu. and it isnt in any machine the player can access.
i made a small mod that replicates the issue as well.
i made a small mod that replicates the issue as well.
- Tue Apr 20, 2021 9:47 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1233424
Re: Bugs & FAQ
Factorio server by docker factoriotools/factorio:1.1.32 ModPack (AngelBob_1.3.0) AngelBob Crashed at game start after ships explosion animation 250.678 Error MainLoop.cpp:1285: Exception at tick 771: The scenario level caused a non-recoverable error. Please report this error to the scenario author....
- Fri Apr 16, 2021 10:19 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 83968
Re: pY Alternative Energy - Discussion
While I can't technically stop you from doing that its not recommended as there will be a significant number of changes across the board that will break things and itll be better to restartLordBlackwood wrote: βFri Apr 16, 2021 6:35 amwill it be possible to integrate the mod into an existing game?