Search found 68 matches
- Sun Jul 31, 2016 6:45 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 203709
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
@Outsider, any update on the progress? This is literally the last *NECESSARY* mod (for me, yes, playing without it is just too painful) that lacks a 0.13 update. indeed. amen to that. I am a happy bunny with 0.13 and the mods I use except for not having this one. It pains me to have to use a combin...
- Sun Jul 31, 2016 12:15 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 29001
Re: [0.13] Make inserter stack bonus individually configurable
while configurability would be useful for some edge cases, the easiest fix for the time being would be for the Devs to just change the stack size tech tree such that the highest bonus ends up as a multiple of 5 and (preferably) also 2 (for bricks). Who on earth needs more than 10 stack size bonus an...
- Sun Jul 31, 2016 11:13 am
- Forum: Implemented Suggestions
- Topic: [0.13] Blueprints and copper wire connections
- Replies: 5
- Views: 2396
Re: [0.13] Blueprints and copper wire connections
agreed wholeheartedly. Especially as it is a PITA to work out which pole is causing the networks to combine.
- Sun Jul 31, 2016 12:13 am
- Forum: Gameplay Help
- Topic: Oil for 1 rocket per minute
- Replies: 26
- Views: 11346
Re: Oil for 1 rocket per minute
Well for simplicity let's just assume that the cost of making the modules is a flat 100% (the effect from ramping up the module production is not interesting here, I want to know the amortization effect of the rocket production) and that max speed beacons are used everywhere (8 effect sources from ...
- Sat Jul 30, 2016 11:21 pm
- Forum: Gameplay Help
- Topic: Oil for 1 rocket per minute
- Replies: 26
- Views: 11346
Re: Oil for 1 rocket per minute
I don't know how good you are with Solver, but an extra challenge for you might be to add the amount of rockets you need to produce in order to amortize the cost of the Prod3 modules (you may assume no speed beacons are used at all). that is no problem if you assume the PM3 are made either with all...
- Sat Jul 30, 2016 12:23 pm
- Forum: Gameplay Help
- Topic: Demoted myself - how can I add myself back to admin list?
- Replies: 1
- Views: 818
Demoted myself - how can I add myself back to admin list?
Curiosity killed the cat. On the other hand, why did the dog lick its __? Because it can!
I 'accidentally' removed myself from being an admin (Demote command) and now cannot Promote myself as not an admin, of course.
How can I add myself back as an admin to a single player map?
I 'accidentally' removed myself from being an admin (Demote command) and now cannot Promote myself as not an admin, of course.
How can I add myself back as an admin to a single player map?
- Sat Jul 30, 2016 11:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.11] Playername missing in colorchange message
- Replies: 3
- Views: 2403
Re: [0.13.11] Playername missing in colorchange message
haha it takes a bug report and subsequent patch for me to realise I can change my colour Cool.
- Thu Jul 28, 2016 9:18 pm
- Forum: Gameplay Help
- Topic: Oil for 1 rocket per minute
- Replies: 26
- Views: 11346
Re: Oil for 1 rocket per minute
just for comparison, you only need a dash under over 10k crude per rocket if you use PM3 all the way up your oil chain, in comparison to your (correct) calculation of 44k crude with no productivity modules. You also only need about 40k ores compared to 200k without. Definitely PM3 is the way to go i...