Search found 53 matches

by Wildejackson
Sun Dec 11, 2016 2:39 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536733

Re: [MOD 0.14] AAI Programmable Vehicles

Hey Earendel, amazing work so far! The mod seems super polished and the models are top notch, well done! I did have a few problems to report though: I was very impressed with the vehicle prototype conversion, I totally did not expect to be able to program other mod's vehicles! (I particularly love t...
by Wildejackson
Thu Dec 01, 2016 1:37 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 64414

Re: Friday Facts #166 - Combat Revisit

First of all, fantastic to see that combat is being revisited. I would like to provide some ideas for potential enhancement of the combat experience. Right now, the combat in the game boils down to two theaters of war, attack and defense. Attack and defense are effectively two entirely different par...
by Wildejackson
Mon Nov 28, 2016 2:31 am
Forum: Mods
Topic: [MOD 0.14] Programmable Warfare - command units via signals
Replies: 13
Views: 7334

Re: [MOD 0.14] Programmable Warfare - command units via signals

Earendel, you have no idea how amazing all this is, if this pans out...wow. This is the kind of thing this game needs. The next tier of automation. Well done! The only thing I can think to improve the mod is to copy the vehicle wagon mods idea and allow for a special train car to collect vehicles an...
by Wildejackson
Tue Nov 22, 2016 2:20 pm
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63773

Re: [MOD 0.14.x] Additional-turret

Its it possible to implement modded capsules in the Capsule flower? That would be quite useful.
by Wildejackson
Sat Oct 01, 2016 2:16 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1401169

Re: Development and Discussion

Why can't we reliably get different coloured geodes from different ore refining recipes like we used to? I never found it to be difficult and rather found it quite enjoyable.
by Wildejackson
Sat Sep 24, 2016 4:33 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1401169

Re: Development and Discussion

Hey Angel, Great work with the mod so far! Enjoying the extended petrochemicals (I study organic chemistry at uni so this is fun for me) but I have a question about your graphics. How on earth do you get the molecular model icons that you and bob use? I ask because I want to create a small private i...
by Wildejackson
Fri Sep 09, 2016 8:00 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 205846

Re: [MOD 0.13] Black Market (sell and buy on the market)

Hey, I was looking at a few mods and I had an idea for the graphics. I think it would be more immersive if a rocket launched or landed (Just the launch animation in reverse) to deliver the goods, rather then a "magic chest." It could be that the rocket is larger and more expensive then the...
by Wildejackson
Mon Aug 29, 2016 9:42 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1401169

Re: Development and Discussion

When I try to download the Petrochem Mod, github just redirects me to "404 Page not found" this has been the case for a while now and I cannot download the mod. I have no clue why this is happening to me (I assume its just me because everyone seems to be playing with it), but is it possibl...
by Wildejackson
Mon Aug 15, 2016 4:03 pm
Forum: Mods
Topic: [MOD 0.15.X] Wreckage Pollution
Replies: 26
Views: 15778

Re: [MOD 0.13.X] Wreckage Pollution

I really want to use this mod, but the problem above is preventing me from using it. When combined with mods like natural evolution, it just gets out of hand. Killing bitters should not cause pollution. I believe that the problem lies prehaps in the fact that biters can be made with "nutrient&q...
by Wildejackson
Mon Aug 08, 2016 3:10 am
Forum: Mods
Topic: [MOD 0.13.13] Space platform
Replies: 4
Views: 2909

Re: [MOD 0.13.13] Space platform

This mod is great, but I just can't have my rocket cargo replaced with a satellite, because then I can't play with mods like cargo rockets and ion cannon. I just edit the senario to fix the launch messege. Surely there is another way around this problem? I had fun playing with it untill I found it b...
by Wildejackson
Thu Aug 04, 2016 3:45 pm
Forum: Mods
Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
Replies: 45
Views: 26688

Re: [MOD 0.12+] Cargo Rocket - the ultimate transportation mode

There is a small incompatibility with another (more recent) rocket-based mod called Space Platform (https://mods.factorio.com/mods/daid/space-platform) in which it transports you to another surface in a more balanced fation. The Problem lies in that the mod adds a building with the same name as your...
by Wildejackson
Wed Aug 03, 2016 12:14 pm
Forum: Mods
Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
Replies: 26
Views: 13019

Re: [MOD 0.13+] HotCraft - direct handcraft with hotkey

How you do it Binbinhfr so consistently... Fantastic work, very handy for the early game; helped shave off 10 minutes getting to red science automation in my Bob's/Angels mod game! If I may suggest a feature, (not even sure if its available within the API) perhaps you could take a page out of ARK an...
by Wildejackson
Sun Jul 31, 2016 2:45 am
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 91706

Re: [MOD 0.13] Nucular 1.0.2 - Nuclear Reactors and Weapons

Thank you so much for the mod! I was hesitant to update to the new recipes but now that you will return to the old ones means I can update without worries.

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