Search found 291 matches
- Fri Mar 01, 2019 8:34 am
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 42
- Views: 12491
Re: Hotbar Quickcrafting
10/10 - would use constantly.
- Fri Mar 01, 2019 8:32 am
- Forum: Ideas and Suggestions
- Topic: Quick insert exact number of items
- Replies: 10
- Views: 2739
Re: Quick insert exact number of items
That would be really useful, especially in early game.
- Tue Feb 26, 2019 7:29 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246832
Re: Version 0.17.0
Do you think my boss would notice if I don't go to work this week?
- Mon Feb 25, 2019 4:23 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156371
Re: Friday Facts #283 - Prepare to Launch
Ah those were the days! I remember making my first flamethrower, and making my husband come play so I could show him how it worked, because as we all know flamethrowers are really cool... And then I, well you see, I sort of... set the forest on fire... and then we couldn't run back to the base quic...
- Sat Feb 23, 2019 1:25 pm
- Forum: Mod portal Discussion
- Topic: Mod portal doesn't show the gallery when there is only one image
- Replies: 2
- Views: 1046
Re: Mod portal doesn't show the gallery when there is only one image
Couldn't you make a rule that the legacy behavior is used only when an image from the gallery is used as thumbnail.
You already have ways to check it so it should be a matter of adding one condition.
You already have ways to check it so it should be a matter of adding one condition.
- Sat Feb 23, 2019 12:03 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156371
Re: Friday Facts #283 - Prepare to Launch
Argh! My eyes! What monster places pavement under ores? And how is this even possible?!
- Sat Feb 23, 2019 1:14 am
- Forum: Mod portal Discussion
- Topic: Mod portal doesn't show the gallery when there is only one image
- Replies: 2
- Views: 1046
Mod portal doesn't show the gallery when there is only one image
Todays FFF explained how to add a thumbnail to a mod file so of course I've immediately updated all my mods and removed thumbnails from galleries on the mod portal. While thumbnails are still showed correctly, one of my galleries is now invisible to players. I suspect that the mod portal assumes th...
- Fri Feb 22, 2019 11:21 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156371
Re: Friday Facts #283 - Prepare to Launch
When the rocket is inside the silo, it is very brightly lighten in comparison to the interior of the silo. Moreover, silo doors don't cast a shadow.
These two things combined destroy the impression that the rocket is really inside.
These two things combined destroy the impression that the rocket is really inside.
- Fri Feb 22, 2019 10:46 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156371
Re: Friday Facts #283 - Prepare to Launch
Hype train has no brakes!
- Wed Feb 20, 2019 8:26 pm
- Forum: Ideas and Suggestions
- Topic: Make difficulty based achievements
- Replies: 9
- Views: 4415
Re: Make difficulty based achievements
https://wiki.factorio.com/Achievements Enabling peaceful mode or setting enemy bases to anything lower than default disables the following achievements: There is no spoon, No time for chit-chat, Raining bullets and Steam all the way. [...] In multiplayer, achievements can only be earned if the play...
- Wed Feb 20, 2019 5:48 pm
- Forum: Ideas and Suggestions
- Topic: Make difficulty based achievements
- Replies: 9
- Views: 4415
Re: Make difficulty based achievements
I agree. Achievements have to be challenging to get or they are not achievements but just some stuff you get for playing long enough. It doesn't have to be the difficulty level of Super Meat Boy where you have to be pretty good at the game to get even the easiest badge. Tying some achievements to di...
- Fri Feb 15, 2019 7:54 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 85120
Re: Friday Facts #282 - 0.17 in sight
The new version is coming!
ALL ABOARD THE HYPE TRAIN!!!
ALL ABOARD THE HYPE TRAIN!!!
- Fri Feb 08, 2019 5:16 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 43740
Re: Friday Facts #281 - For a Few Frames More
This screen with a train looks really nice.
- Sat Feb 02, 2019 11:56 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89278
Re: Friday Facts #280 - Visual Feedback is the king
So I am reading through the FFF and there is this button bar and I'm thinking:
"WOW, moders will be able to add buttons to toggle roboport... wait, what is this text here? I think I have a hearth attack."
I love every part of this FFF.
"WOW, moders will be able to add buttons to toggle roboport... wait, what is this text here? I think I have a hearth attack."
I love every part of this FFF.
- Sat Feb 02, 2019 11:50 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89278
Re: Friday Facts #280 - Visual Feedback is the king
Thanks for the new toggles! The toolbar will be an awesome addition. Please make the personal roboport a 3-way toggle. On/off/self-only. With self-only in multiplayer, inventory won't empty/fill when walking by something done by another player. One thing to consider is should self-only still repair...
- Fri Feb 01, 2019 10:35 am
- Forum: Ideas and Suggestions
- Topic: Diminshing Pollution should heal Trees
- Replies: 30
- Views: 10006
Re: Tree leaf regrowth
They could become dry enough to burst in fire when laser turret shoots close to it.
- Fri Feb 01, 2019 10:30 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76356
Re: Friday Facts #279 - Train GUI & Modern Spitter
With the rework of the train UI, there is a major addition I'd love to see: "skip conditions". The exact same setup as the wait conditions, but determines whether the station should be visited or the train should skip it and go to the next station in the schedule instead. As a simple theo...
- Thu Jan 31, 2019 10:42 am
- Forum: Implemented Suggestions
- Topic: Temporarily disable logistics slot/personal roboports
- Replies: 16
- Views: 8258
Re: Temporarily disable logistics slot/personal roboports
Also remember that with 0.17, repair bots will only fly from your personal roboport when moving slower than they can fly. What if you just entered the car and you cannot speed up because stupid robots would lag behind and you cannot just wait for them because the whole time new ones are flying of y...
- Tue Jan 29, 2019 7:53 pm
- Forum: Ideas and Suggestions
- Topic: Confirm dialog on close in windowed mode
- Replies: 38
- Views: 19109
Re: Confirm quit game when closing window
Force users to think before acting! I AGREE! I MYSELF AM A HUMAN AND I NEVER MAKE ANY MISTAKES. MY OTHER HUMAN FRIENDS ALSO NEVER MAKE MISTAKES. THEY DEFRAGMENT AND CHECK FOR CORRUPTION IN REGULAR BASIS. IF SOME HUMAN OCCASIONALLY MAKE MISTAKES, IT IS A SIGN OF A SERIOUS SYSTEM MALFUNCTION. SUCH HU...
- Sat Jan 26, 2019 9:30 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76356
Re: Friday Facts #279 - Train GUI & Modern Spitter
Cliffs are great! They are basically walls that cannot be destroyed by enemy. I love incorporating them into my factory's defense.SuperSandro2000 wrote: ↑Sat Jan 26, 2019 8:38 amI like the new biters.
Still cliffs are useless piece of shit that only annoy you.