Search found 291 matches

by <NO_NAME>
Fri Mar 01, 2019 8:34 am
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 42
Views: 12491

Re: Hotbar Quickcrafting

10/10 - would use constantly.
by <NO_NAME>
Fri Mar 01, 2019 8:32 am
Forum: Ideas and Suggestions
Topic: Quick insert exact number of items
Replies: 10
Views: 2739

Re: Quick insert exact number of items

That would be really useful, especially in early game.
by <NO_NAME>
Tue Feb 26, 2019 7:29 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 246832

Re: Version 0.17.0

Do you think my boss would notice if I don't go to work this week?
by <NO_NAME>
Mon Feb 25, 2019 4:23 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 156371

Re: Friday Facts #283 - Prepare to Launch

Ah those were the days! I remember making my first flamethrower, and making my husband come play so I could show him how it worked, because as we all know flamethrowers are really cool... And then I, well you see, I sort of... set the forest on fire... and then we couldn't run back to the base quic...
by <NO_NAME>
Sat Feb 23, 2019 1:25 pm
Forum: Mod portal Discussion
Topic: Mod portal doesn't show the gallery when there is only one image
Replies: 2
Views: 1046

Re: Mod portal doesn't show the gallery when there is only one image

Couldn't you make a rule that the legacy behavior is used only when an image from the gallery is used as thumbnail.
You already have ways to check it so it should be a matter of adding one condition.
by <NO_NAME>
Sat Feb 23, 2019 12:03 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 156371

Re: Friday Facts #283 - Prepare to Launch

BlueTemplar wrote:
Sat Feb 23, 2019 11:44 am
factorio_2018-11-17_16-25-43.png
Argh! My eyes! What monster places pavement under ores? And how is this even possible?!
by <NO_NAME>
Sat Feb 23, 2019 1:14 am
Forum: Mod portal Discussion
Topic: Mod portal doesn't show the gallery when there is only one image
Replies: 2
Views: 1046

Mod portal doesn't show the gallery when there is only one image

Todays FFF explained how to add a thumbnail to a mod file so of course I've immediately updated all my mods and removed thumbnails from galleries on the mod portal. While thumbnails are still showed correctly, one of my galleries is now invisible to players. I suspect that the mod portal assumes th...
by <NO_NAME>
Fri Feb 22, 2019 11:21 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 156371

Re: Friday Facts #283 - Prepare to Launch

When the rocket is inside the silo, it is very brightly lighten in comparison to the interior of the silo. Moreover, silo doors don't cast a shadow.
These two things combined destroy the impression that the rocket is really inside.
by <NO_NAME>
Fri Feb 22, 2019 10:46 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 156371

Re: Friday Facts #283 - Prepare to Launch

Hype train has no brakes!
by <NO_NAME>
Wed Feb 20, 2019 8:26 pm
Forum: Ideas and Suggestions
Topic: Make difficulty based achievements
Replies: 9
Views: 4415

Re: Make difficulty based achievements

https://wiki.factorio.com/Achievements Enabling peaceful mode or setting enemy bases to anything lower than default disables the following achievements: There is no spoon, No time for chit-chat, Raining bullets and Steam all the way. [...] In multiplayer, achievements can only be earned if the play...
by <NO_NAME>
Wed Feb 20, 2019 5:48 pm
Forum: Ideas and Suggestions
Topic: Make difficulty based achievements
Replies: 9
Views: 4415

Re: Make difficulty based achievements

I agree. Achievements have to be challenging to get or they are not achievements but just some stuff you get for playing long enough. It doesn't have to be the difficulty level of Super Meat Boy where you have to be pretty good at the game to get even the easiest badge. Tying some achievements to di...
by <NO_NAME>
Fri Feb 15, 2019 7:54 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 85120

Re: Friday Facts #282 - 0.17 in sight

The new version is coming!
Image
ALL ABOARD THE HYPE TRAIN!!!
by <NO_NAME>
Fri Feb 08, 2019 5:16 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 43740

Re: Friday Facts #281 - For a Few Frames More

This screen with a train looks really nice.
by <NO_NAME>
Sat Feb 02, 2019 11:56 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89278

Re: Friday Facts #280 - Visual Feedback is the king

So I am reading through the FFF and there is this button bar and I'm thinking:
"WOW, moders will be able to add buttons to toggle roboport... wait, what is this text here? :shock: I think I have a hearth attack."

I love every part of this FFF.
by <NO_NAME>
Sat Feb 02, 2019 11:50 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89278

Re: Friday Facts #280 - Visual Feedback is the king

Thanks for the new toggles! The toolbar will be an awesome addition. Please make the personal roboport a 3-way toggle. On/off/self-only. With self-only in multiplayer, inventory won't empty/fill when walking by something done by another player. One thing to consider is should self-only still repair...
by <NO_NAME>
Fri Feb 01, 2019 10:35 am
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 10006

Re: Tree leaf regrowth

They could become dry enough to burst in fire when laser turret shoots close to it. :twisted:
by <NO_NAME>
Fri Feb 01, 2019 10:30 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76356

Re: Friday Facts #279 - Train GUI & Modern Spitter

With the rework of the train UI, there is a major addition I'd love to see: "skip conditions". The exact same setup as the wait conditions, but determines whether the station should be visited or the train should skip it and go to the next station in the schedule instead. As a simple theo...
by <NO_NAME>
Thu Jan 31, 2019 10:42 am
Forum: Implemented Suggestions
Topic: Temporarily disable logistics slot/personal roboports
Replies: 16
Views: 8258

Re: Temporarily disable logistics slot/personal roboports

Also remember that with 0.17, repair bots will only fly from your personal roboport when moving slower than they can fly. What if you just entered the car and you cannot speed up because stupid robots would lag behind and you cannot just wait for them because the whole time new ones are flying of y...
by <NO_NAME>
Tue Jan 29, 2019 7:53 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 38
Views: 19109

Re: Confirm quit game when closing window

Force users to think before acting! I AGREE! I MYSELF AM A HUMAN AND I NEVER MAKE ANY MISTAKES. MY OTHER HUMAN FRIENDS ALSO NEVER MAKE MISTAKES. THEY DEFRAGMENT AND CHECK FOR CORRUPTION IN REGULAR BASIS. IF SOME HUMAN OCCASIONALLY MAKE MISTAKES, IT IS A SIGN OF A SERIOUS SYSTEM MALFUNCTION. SUCH HU...
by <NO_NAME>
Sat Jan 26, 2019 9:30 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76356

Re: Friday Facts #279 - Train GUI & Modern Spitter

SuperSandro2000 wrote:
Sat Jan 26, 2019 8:38 am
I like the new biters.
Still cliffs are useless piece of shit that only annoy you.
Cliffs are great! They are basically walls that cannot be destroyed by enemy. I love incorporating them into my factory's defense.

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