Search found 87 matches

by aeros1
Sat Aug 20, 2016 4:56 am
Forum: Balancing
Topic: Why are electric furnaces so expensive?
Replies: 53
Views: 54933

Re: Why are electric furnaces so expensive?

I like where they are now. Before the oil update I used to only build 3 or 4 stone and steel furnaces and go straight for electric and then expand with those. Now I'll go 5-6 hours before I get them or sometimes, like my last 40+ hour factory, I won't bother with them at all if I have a good supply...
by aeros1
Sat Aug 20, 2016 4:45 am
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 91942

Re: Circuit network features for 0.14

I'll put my opinion what is required and what is just would be easier shorter way. And how I see it. SoundBox - usefull to give player signal if situation beyond repair or something important that can't be stopped, would add here map marker even small one Train station, read train contents - could b...
by aeros1
Tue Aug 16, 2016 8:18 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1399524

Re: Development and Discussion

Well N.Chemistry has a nice sulfuric acid process with 4 or 5 steps. Maybe i'll have a look at that again. Btw: Is the thermal refining water hot or something? So it could be used for steam engines. It can though dunno if it is cost efficient as it seems fissures not yield good enough amounts to wa...
by aeros1
Tue Aug 16, 2016 7:47 am
Forum: Balancing
Topic: Efficiency modules need a downside
Replies: 62
Views: 27807

Re: Efficiency modules need a downside

Personaly don't like current module system. Though my idea is much more complex and don't think it is as fun. But in short if modules would modify output or input of recipe as well as give bonuses based on what ingredients used, if it is to say in short. Would allow also more different kinds of inte...
by aeros1
Tue Aug 16, 2016 7:30 am
Forum: Balancing
Topic: Laser turret suggestion
Replies: 6
Views: 3878

Re: Laser turret suggestion

I don't see problem in laser turret itself. Though all tower defence games(all good ones) Have usually one turret for one mob as base. Then there can be conditionals added as hybrid turrets that are not best for solution but on this path only thing, or other conditionals, or to combat some creeps co...
by aeros1
Tue Aug 16, 2016 7:18 am
Forum: Ideas and Suggestions
Topic: RTS Robot Armies
Replies: 1
Views: 1007

Re: RTS Robot Armies

There is already this direction. The only sad thing is there is not enough content yet for this. There are small biter, biters, and large biters in variety. The only difference are spitters and biters. So robots with all their different weapons would nothing but empty selection. You already may use ...
by aeros1
Tue Aug 16, 2016 6:58 am
Forum: Ideas and Suggestions
Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
Replies: 48
Views: 19300

Re: Request blueprint materials from logistic system

I usually build train station first, then outpost core with roboport. The next thing service train delivers all my spares, and logistic bots build from station supply. This also solves some small breaches/ breakthroughs/minefields issues. So my outpost may selfrecover some time until I get to it and...
by aeros1
Tue Aug 16, 2016 6:52 am
Forum: Ideas and Suggestions
Topic: I want to make suggestions, but I got links to mods!! :(
Replies: 18
Views: 26333

Re: I want to make suggestions, but I got links to mods!! :(

I would also add that using mod to enchance your gameplay, allows developers get something new really good which you may or may not use. (Like atrition, or component based repair(aka one of ingredients damaged and needs replacement as well as repair tool or building is less effective)) This adds new...
by aeros1
Thu Aug 11, 2016 10:58 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230387

Re: Bugs & FAQ

The only problem I see I like bob's processing chain, and as much some ores actually suit with Angel's processing mod, some were to oversimplified. (aluminum, tungusten, gold). I think those which processed differently then just drop ore into smelter.
by aeros1
Tue Aug 09, 2016 9:35 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1399524

Re: Development and Discussion

1) Arch666Angel tell to us for what we need 4 types of valves? Tell please what they do 2) Question about converter valve - as i can understand we can convert only angel resources to another resources but not reverse? :?: What if i want to convert, for example, chlorine from bob mods to angel mod c...
by aeros1
Tue Aug 09, 2016 5:17 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230387

Re: Bugs & FAQ

aklesey1 wrote:Is it possible to spawn ground water well in bobores if it installed with your mods?
I don't know but if you use Angel's ores there is no ground water. Only geothermal. You may ofcause edit out, resource deletion from data file.

Arch666Angel , thanks fo barreling recipes.
by aeros1
Tue Aug 09, 2016 3:50 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1399524

Re: Development and Discussion

Could someone who knows more about Natural Gas give me some suggestions? I'm thinking about mixing the KS Energy mods with the new Petrochem mods to make Natural Gas fired power plants. I'd like to make a regular gas powered generator but also a combined cycle option. I've played around and I think...
by aeros1
Mon Aug 08, 2016 5:00 am
Forum: Ideas and Suggestions
Topic: Circuit network idea
Replies: 8
Views: 2722

Re: Circuit network idea

well it should be enough just use circuit network. Though connecting circuit network to drill to calculate ore left to mine would be helpful for this certainly.
by aeros1
Sun Aug 07, 2016 2:57 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230387

Re: Bugs & FAQ

How to get more crystal slury, not from gerodes? :?: More floatation cells = more geodes, or venture out and farm rock they drop higher yield geodes :D Speaking about new recipes. It seems you disconected pairs of crystals. But actually one that is least used crystals is still linked to one used fa...
by aeros1
Sun Aug 07, 2016 2:48 am
Forum: Ideas and Suggestions
Topic: Circuit network idea
Replies: 8
Views: 2722

Re: Circuit network idea

This is not, what you wanted. En Dotter replied here this wonderful answer: En_Dotter wrote: Tnx for responses guys! They were helpful. I just gotta make one little comment. In most of the games that involve crafting and management i hear a lot of responses that sound like "there is a mod"...
by aeros1
Sun Aug 07, 2016 2:44 am
Forum: Ideas and Suggestions
Topic: A better Way to Built Electric Network / New way of connecting to electricity
Replies: 12
Views: 4457

Re: A better Way to Built Electric Network / New way of connecting to electricity

I see it like this. If you want to connect to the existing power network you should click with a power pole in the hand on the existing power pole and place it like usualโ€” every new pole would connect only to the previous one (no more wire mess!). If you start by placing a standalone pole then it w...
by aeros1
Sat Aug 06, 2016 7:03 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313491

Re: [0.12.x][v0.12.10] Bob's Logistics mod

he asked about logistic zone interface not inserter. the parts of the modular roboport don't have a connection for the circuit network. thats what the interface is for. the offset gets you the possibility to put things on the near or far side of belts. it has to be 3x3 to get that if you put the ou...
by aeros1
Sat Aug 06, 2016 6:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230387

Re: Bugs & FAQ

I'm trying to install the Angel's Refining mod, and I get an error 'Error in assignID, resource-category with name 'angels-fissure' does not exist' This is a new install of Factorio with 0.13.15; and I haven't installed any other mods. Do I need any other mods as pre-reqs? Any help is appreciated, ...
by aeros1
Sat Aug 06, 2016 8:06 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313491

Re: [0.12.x][v0.12.10] Bob's Logistics mod

I don't quite understand the "Logistics Zone Interface" item. Would someone be kind enough to offer examples of its usage? I guess you learned how to open this option yourself. Now input area, is basically grid that defines from each square from inserter inserter would accept materials. O...
by aeros1
Sat Aug 06, 2016 3:22 am
Forum: Frequently Suggested / Link Collections
Topic: New Types of Belts (And why they are NOT a Good Idea!)
Replies: 4
Views: 40689

Re: New Types of Belts (NOT!)

I don't want to explain that in detail, but what I know about that training is, that you open up those levels, while you research them the first times and you can switch into them at every time. Ssilk have you found solution to check up belts back up status. I found with one scaner belt and 2 split...

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