Search found 87 matches
- Sat Aug 20, 2016 4:56 am
- Forum: Balancing
- Topic: Why are electric furnaces so expensive?
- Replies: 53
- Views: 54933
Re: Why are electric furnaces so expensive?
I like where they are now. Before the oil update I used to only build 3 or 4 stone and steel furnaces and go straight for electric and then expand with those. Now I'll go 5-6 hours before I get them or sometimes, like my last 40+ hour factory, I won't bother with them at all if I have a good supply...
- Sat Aug 20, 2016 4:45 am
- Forum: Development Proposals
- Topic: Circuit network features for 0.15
- Replies: 136
- Views: 91942
Re: Circuit network features for 0.14
I'll put my opinion what is required and what is just would be easier shorter way. And how I see it. SoundBox - usefull to give player signal if situation beyond repair or something important that can't be stopped, would add here map marker even small one Train station, read train contents - could b...
- Tue Aug 16, 2016 8:18 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1399524
Re: Development and Discussion
Well N.Chemistry has a nice sulfuric acid process with 4 or 5 steps. Maybe i'll have a look at that again. Btw: Is the thermal refining water hot or something? So it could be used for steam engines. It can though dunno if it is cost efficient as it seems fissures not yield good enough amounts to wa...
- Tue Aug 16, 2016 7:47 am
- Forum: Balancing
- Topic: Efficiency modules need a downside
- Replies: 62
- Views: 27807
Re: Efficiency modules need a downside
Personaly don't like current module system. Though my idea is much more complex and don't think it is as fun. But in short if modules would modify output or input of recipe as well as give bonuses based on what ingredients used, if it is to say in short. Would allow also more different kinds of inte...
- Tue Aug 16, 2016 7:30 am
- Forum: Balancing
- Topic: Laser turret suggestion
- Replies: 6
- Views: 3878
Re: Laser turret suggestion
I don't see problem in laser turret itself. Though all tower defence games(all good ones) Have usually one turret for one mob as base. Then there can be conditionals added as hybrid turrets that are not best for solution but on this path only thing, or other conditionals, or to combat some creeps co...
- Tue Aug 16, 2016 7:18 am
- Forum: Ideas and Suggestions
- Topic: RTS Robot Armies
- Replies: 1
- Views: 1007
Re: RTS Robot Armies
There is already this direction. The only sad thing is there is not enough content yet for this. There are small biter, biters, and large biters in variety. The only difference are spitters and biters. So robots with all their different weapons would nothing but empty selection. You already may use ...
- Tue Aug 16, 2016 6:58 am
- Forum: Ideas and Suggestions
- Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
- Replies: 48
- Views: 19300
Re: Request blueprint materials from logistic system
I usually build train station first, then outpost core with roboport. The next thing service train delivers all my spares, and logistic bots build from station supply. This also solves some small breaches/ breakthroughs/minefields issues. So my outpost may selfrecover some time until I get to it and...
- Tue Aug 16, 2016 6:52 am
- Forum: Ideas and Suggestions
- Topic: I want to make suggestions, but I got links to mods!! :(
- Replies: 18
- Views: 26333
Re: I want to make suggestions, but I got links to mods!! :(
I would also add that using mod to enchance your gameplay, allows developers get something new really good which you may or may not use. (Like atrition, or component based repair(aka one of ingredients damaged and needs replacement as well as repair tool or building is less effective)) This adds new...
- Thu Aug 11, 2016 10:58 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230387
Re: Bugs & FAQ
The only problem I see I like bob's processing chain, and as much some ores actually suit with Angel's processing mod, some were to oversimplified. (aluminum, tungusten, gold). I think those which processed differently then just drop ore into smelter.
- Tue Aug 09, 2016 9:35 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1399524
Re: Development and Discussion
1) Arch666Angel tell to us for what we need 4 types of valves? Tell please what they do 2) Question about converter valve - as i can understand we can convert only angel resources to another resources but not reverse? :?: What if i want to convert, for example, chlorine from bob mods to angel mod c...
- Tue Aug 09, 2016 5:17 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230387
Re: Bugs & FAQ
I don't know but if you use Angel's ores there is no ground water. Only geothermal. You may ofcause edit out, resource deletion from data file.aklesey1 wrote:Is it possible to spawn ground water well in bobores if it installed with your mods?
Arch666Angel , thanks fo barreling recipes.
- Tue Aug 09, 2016 3:50 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1399524
Re: Development and Discussion
Could someone who knows more about Natural Gas give me some suggestions? I'm thinking about mixing the KS Energy mods with the new Petrochem mods to make Natural Gas fired power plants. I'd like to make a regular gas powered generator but also a combined cycle option. I've played around and I think...
- Mon Aug 08, 2016 5:00 am
- Forum: Ideas and Suggestions
- Topic: Circuit network idea
- Replies: 8
- Views: 2722
Re: Circuit network idea
well it should be enough just use circuit network. Though connecting circuit network to drill to calculate ore left to mine would be helpful for this certainly.
- Sun Aug 07, 2016 2:57 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230387
Re: Bugs & FAQ
How to get more crystal slury, not from gerodes? :?: More floatation cells = more geodes, or venture out and farm rock they drop higher yield geodes :D Speaking about new recipes. It seems you disconected pairs of crystals. But actually one that is least used crystals is still linked to one used fa...
- Sun Aug 07, 2016 2:48 am
- Forum: Ideas and Suggestions
- Topic: Circuit network idea
- Replies: 8
- Views: 2722
Re: Circuit network idea
This is not, what you wanted. En Dotter replied here this wonderful answer: En_Dotter wrote: Tnx for responses guys! They were helpful. I just gotta make one little comment. In most of the games that involve crafting and management i hear a lot of responses that sound like "there is a mod"...
- Sun Aug 07, 2016 2:44 am
- Forum: Ideas and Suggestions
- Topic: A better Way to Built Electric Network / New way of connecting to electricity
- Replies: 12
- Views: 4457
Re: A better Way to Built Electric Network / New way of connecting to electricity
I see it like this. If you want to connect to the existing power network you should click with a power pole in the hand on the existing power pole and place it like usualโ every new pole would connect only to the previous one (no more wire mess!). If you start by placing a standalone pole then it w...
- Sat Aug 06, 2016 7:03 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313491
Re: [0.12.x][v0.12.10] Bob's Logistics mod
he asked about logistic zone interface not inserter. the parts of the modular roboport don't have a connection for the circuit network. thats what the interface is for. the offset gets you the possibility to put things on the near or far side of belts. it has to be 3x3 to get that if you put the ou...
- Sat Aug 06, 2016 6:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230387
Re: Bugs & FAQ
I'm trying to install the Angel's Refining mod, and I get an error 'Error in assignID, resource-category with name 'angels-fissure' does not exist' This is a new install of Factorio with 0.13.15; and I haven't installed any other mods. Do I need any other mods as pre-reqs? Any help is appreciated, ...
- Sat Aug 06, 2016 8:06 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313491
Re: [0.12.x][v0.12.10] Bob's Logistics mod
I don't quite understand the "Logistics Zone Interface" item. Would someone be kind enough to offer examples of its usage? I guess you learned how to open this option yourself. Now input area, is basically grid that defines from each square from inserter inserter would accept materials. O...
- Sat Aug 06, 2016 3:22 am
- Forum: Frequently Suggested / Link Collections
- Topic: New Types of Belts (And why they are NOT a Good Idea!)
- Replies: 4
- Views: 40689
Re: New Types of Belts (NOT!)
I don't want to explain that in detail, but what I know about that training is, that you open up those levels, while you research them the first times and you can switch into them at every time. Ssilk have you found solution to check up belts back up status. I found with one scaner belt and 2 split...