Search found 80 matches
- Tue Jan 03, 2017 5:42 pm
- Forum: Gameplay Help
- Topic: Replacing connected chests
- Replies: 10
- Views: 2712
Re: Replacing connected chests
That means you used the wrong method while thinking you did it right Hmm not sure which other way to do it.. I clicked on top of the provider chest with the steel chests. It replaced the chest, but did not put back the circuit wire. What other way should I have done it? There should be no need to p...
- Tue Jan 03, 2017 4:35 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 129522
Re: [0.12.x][v0.12.8] Bob's Power mod
Bob Please help I'm new to modding on factorio and I downloaded the Power mod and the two others that the mod loader said were required but nothing happened... No new research, items, or any indication at all. I've double checked to make sure that everything was as it was supposed to be yet still n...
- Wed Dec 28, 2016 4:40 am
- Forum: Gameplay Help
- Topic: Bob's mods
- Replies: 2
- Views: 1411
Re: Bob's mods
Looking to start a new game and want to try out Bob's mods, but the list is a bit overwhelming. Should I just go ahead and install them all? Or is there like a core set of them in one download? Also here is the mods I like running right now, are any of these are incompatible with Bob's or redundant...
- Thu Dec 22, 2016 4:46 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 101427
Re: [0.12.x][v0.12.7] Bob's Enemies Mod
At 82% evolution my Mk1 defensive laser turrets are really struggling to keep the waves under control. Also, with all the splash damage, roughly one lamp blows up every few minutes (I like to have my defensive wall well lit :) ). Also, not sure if it's RSO, Bob's or just base game updates, but I fi...
- Tue Dec 13, 2016 12:30 am
- Forum: Angels Mods
- Topic: Angel's Infinite Ores Not Working on Mac
- Replies: 2
- Views: 2842
Re: Angel's Infinite Ores Not Working on Mac
Hello everyone, I am hoping this is just a simple fix.... I am running Factorio on a high end Mac, direct download (No Steam) and I am trying to get Angels' Infinite Ores to work, and nothing I have tried works. I have been playing the game a while, eventually discovered Bob's mods of course, and s...
- Sun Dec 11, 2016 3:34 am
- Forum: Angels Mods
- Topic: Swimming in Quartz
- Replies: 6
- Views: 4275
Re: Swimming in Quartz
Yeah, you're in the late game at that point.Innomin8 wrote:fractalman wrote: ...Unless you mean electronic logic boards, in which case you're more in the late game than the mid game.
In Bob's, those are green circuits to me
- Sun Dec 11, 2016 3:31 am
- Forum: Angels Mods
- Topic: No-bobs: Question about total ore->plates and sulur ratios
- Replies: 4
- Views: 2536
Re: No-bobs: Question about total ore->plates and sulur ratios
Personally, I get sulfur primarily from slag-processing. You need a little bit of sulfur to get it started (e.g. from floatation), but it returns a ridiculous amount, enough to easily fill entire silos/warehouses up. I refine my ores to the very end - no slags are produced. Also, the fact that slag...
- Tue Dec 06, 2016 1:31 am
- Forum: Angels Mods
- Topic: No-bobs: Question about total ore->plates and sulur ratios
- Replies: 4
- Views: 2536
Re: No-bobs: Question about total ore->plates and sulur ratios
Personally, I get sulfur primarily from slag-processing. You need a little bit of sulfur to get it started (e.g. from floatation), but it returns a ridiculous amount, enough to easily fill entire silos/warehouses up.
- Mon Dec 05, 2016 10:36 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 160935
Re: [0.14.x] Bob's Mods: General Discussion
As for an exact list of changes... well... as said, the game will change so much when the update arrives, I probably won't have a full list until I start looking to see what exactly is broken. Could you make the Crude Oil Processing with Sulfur require Sodium Hydroxide? It would give us a better wa...
- Thu Dec 01, 2016 2:47 am
- Forum: Angels Mods
- Topic: Bus or not to Bus
- Replies: 34
- Views: 19107
Re: Bus or not to Bus
Actually, copper is my major enemy since it seems I can never get rid of the stuff fast enough. I imagine if I used solar power that wouldn't be the case, but it's leading me to come up with an idea to correct the issue. Turn it into a liquid and void it in a steam engine. :D Warning: this method w...
- Tue Nov 29, 2016 5:23 am
- Forum: Gameplay Help
- Topic: Underground Belt
- Replies: 8
- Views: 2642
Re: Underground Belt
In reading all that I can on this subject, it would seem that the Underground Belt should be in the logistics menu but it isn't. I have the Transport Belt but nothing next to it where I would assume the Underground Belt should be in the menu. Help as I don't know what to do to find or access it. Yo...
- Mon Nov 28, 2016 11:56 pm
- Forum: Gameplay Help
- Topic: Heating "Physics"
- Replies: 8
- Views: 2583
Re: Heating "Physics"
Hot water in pipes lose their heat pretty quickly so all those pipes between the boilers and tanks is lost energy I've never noticed *any* sort of heat loss; I've had a few situations where the water coming out of the boilers was <100 degrees, but never seen my water losing temperature in either st...
- Mon Nov 28, 2016 11:17 pm
- Forum: Gameplay Help
- Topic: Lithia water
- Replies: 15
- Views: 4093
Re: Lithia water
You don't really need a ton of it. You could almost just run an unpowered pipeline even over a long distance...if it weren't for those enemies you mentioned. What's an unpowered pipeline? I haven't yet figured out how to pressurize pipes (also haven't needed to yet). I played around with small pump...
- Mon Nov 28, 2016 10:01 am
- Forum: Gameplay Help
- Topic: Lithia water
- Replies: 15
- Views: 4093
Re: Lithia water
Thanks. Found some. Very far away though from my main base. Thoughts on bringing it back? Thinking train but its pretty far with lots of enemies. Maybe cargo plane. You don't really need a ton of it. You could almost just run an unpowered pipeline even over a long distance...if it weren't for those...
- Mon Nov 28, 2016 2:15 am
- Forum: Gameplay Help
- Topic: Lithia water
- Replies: 15
- Views: 4093
Re: Lithia water
It shows up as light blue splotches on the map.
- Mon Nov 28, 2016 1:22 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 114864
Re: Your Logistic Robots Are Broken! [Forum Game]
They bring you the sulfur. Since your inventory was already full, there is now a gigantic mess of sulfur spread all across your base. You feel fairly sure the canister of oxygen is somewhere in that mes, but good luck finding it. I request that some bots take these 20 burner inserters back to the st...
- Mon Nov 28, 2016 12:58 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 114734
Re: The Ctrl+V Game
It made sense in context.Overene wrote:^ You are proof that evolution can go in reverse.
- Sun Nov 27, 2016 10:40 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 421644
Re: Games Like Factorio
IC² (Industrial Craft 2), http://www.industrial-craft.net/ . A minecraft mod which seems abandoned now, but I simply loved it. Factorio reminds me of it often, but it is more focused on the energy network than on resource harvesting. Still the best minecraft mod IMO, especially in combination with ...
- Sun Nov 27, 2016 7:39 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 114734
Re: The Ctrl+V Game
Sunbutt, Twilight, and Moonbutt all need a hug.
- Sun Nov 27, 2016 1:12 am
- Forum: Gameplay Help
- Topic: Heating "Physics"
- Replies: 8
- Views: 2583
Re: Heating "Physics"
LOLWUT Build it from south/pump to north/engine and it just works! The build order doesn‘t seem to matter though. If I only knew this before…. http://picpaste.com/nvss-mZOg6Cm0.jpg And that‘s why I hate steam and pipes, it‘s even more random than the old trains. Any other weird things I need to kno...