Search found 3134 matches

by Bilka
Sun Feb 05, 2017 3:43 pm
Forum: Technical Help
Topic: Less than 60 UPS despite the game running fast enough
Replies: 2
Views: 903

Re: Less than 60 UPS despite the game running fast enough

I attached the log from the session the screenshots are from.
by Bilka
Sun Feb 05, 2017 3:13 pm
Forum: Technical Help
Topic: Less than 60 UPS despite the game running fast enough
Replies: 2
Views: 903

Less than 60 UPS despite the game running fast enough

My UPS hovers around 58 (sometimes even less) despite the game updating fast enough to allow for 60.
Image
Image
by Bilka
Thu Feb 02, 2017 5:35 pm
Forum: Gameplay Help
Topic: I hope it's not a feature
Replies: 7
Views: 2855

Re: I hope it's not a feature

I corrected the wiki page using the nice write up from torne :)
by Bilka
Mon Jan 30, 2017 8:01 pm
Forum: Not a bug
Topic: Trees can't be repaired
Replies: 2
Views: 918

Re: Trees can't be repaired

:(
by Bilka
Mon Jan 30, 2017 7:58 pm
Forum: Not a bug
Topic: Trees can't be repaired
Replies: 2
Views: 918

Trees can't be repaired

Trees can't be repaired with repair packs.
by Bilka
Sun Jan 29, 2017 2:33 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 65254

Re: Demand rebalancer/inverse rebalancer

edit: @Bilka The wiki page you made is really nice. That is the definitive answer to all these belt threads :) I assume the throughput losses you describe there have to do with this phenomenon https://forums.factorio.com/viewtopic.php?f=5&t=25008 ? I've built dozens of test setups to investigat...
by Bilka
Sat Jan 28, 2017 3:23 pm
Forum: Gameplay Help
Topic: steam all the way achivement
Replies: 5
Views: 3064

Re: steam all the way achivement

Add "it stinks and they don't like it" to that list. While it's not greyed out, the aliens will never attack so you can't get the achievement in peaceful mode.
by Bilka
Sat Jan 28, 2017 3:01 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 65254

Re: Demand rebalancer/inverse rebalancer

That design is nothing new, mechanically it's the same as this: https://wiki.factorio.com/images/Input_balanced-lane_balancer-1belt.png However the one I posted a picture of a few posts ago was under the lane balancer section. It certainly pulls evenly from the lanes it pulls from, true, but it also...
by Bilka
Sat Jan 28, 2017 2:07 pm
Forum: Balancing
Topic: Have Energy Shields been buffed?
Replies: 8
Views: 3159

Re: Have Energy Shields been buffed?

The batteries were buffed. Their charge was increased by a factor of 20 in version 0.13:
Increased battery equipment power storage, input, and output by a factor of 20.
by Bilka
Sat Jan 28, 2017 11:29 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 65254

Re: Demand rebalancer/inverse rebalancer

Hmm, the one I posted a picture of a few posts ago was under the lane balancer section. It certainly pulls evenly from the lanes it pulls from, true, but it also ignores two of the lanes. For example output lane 1 pulls only from input lanes 1 and 3. The wiki page says they "pull evenly from t...
by Bilka
Sat Jan 28, 2017 10:24 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 65254

Re: Demand rebalancer/inverse rebalancer

That's why that balancer is in the belt balancer section on the page, not in the lane balancer section. Should I make that more clear on the page? Also thanks to ssilk for linking my page :)
by Bilka
Tue Jan 24, 2017 4:27 pm
Forum: Wiki Talk
Topic: Explanation on ore richness increasing by distance?
Replies: 8
Views: 12508

Re: Explanation on ore richness increasing by distance?

I overhauled the page, it should no longer be outdated :)
by Bilka
Tue Jan 17, 2017 7:11 pm
Forum: Not a bug
Topic: [0.14.21] Crash after taking large screenshot
Replies: 2
Views: 921

Re: [0.14.21] Crash after taking large screenshot

The top left corner of the screenshot is actually unexplored terrain, which would explain why it is black. I took the big screenshot on mistake, actually. Yes, the game froze, but it also unfroze and worked normally until I took the second screenshot.
by Bilka
Tue Jan 17, 2017 6:39 pm
Forum: Not a bug
Topic: [0.14.21] Crash after taking large screenshot
Replies: 2
Views: 921

[0.14.21] Crash after taking large screenshot

My game crashed after taking a 7200 x 12800 (zoom level 0.2) screenshot, followed by a 3000 x 5000 (zoom level 0.2) screenshot. After I took the first screenshot and the game unfreezed, the screenshot was not saved in the script-output folder so I tried again, that time with lower resolution. Immedi...
by Bilka
Tue Dec 27, 2016 8:47 pm
Forum: Not a bug
Topic: Internet dies while connecting to multiplyer game
Replies: 2
Views: 1245

Re: Internet dies while connecting to multiplyer game

We also came to that conclusion on the discord but it would be cool if you have a look at the error, that's something that I think is a game error, not a problem with my router.
by Bilka
Tue Dec 27, 2016 8:30 pm
Forum: Not a bug
Topic: Internet dies while connecting to multiplyer game
Replies: 2
Views: 1245

Internet dies while connecting to multiplyer game

Every time I try to join a server from the server list (haven't tested elsewhere) the client loads the map and during that or while I'm catching up my internet breaks. I can only fix the broken internet by restarting the router. This time I tried to join a game while connected with a cable. The inte...
by Bilka
Wed Nov 23, 2016 4:39 pm
Forum: Wiki Talk
Topic: Entity Size In Infobox
Replies: 4
Views: 3584

Re: Entity Size In Infobox

I would go for a different name than Dimensions since that is also used for power armor modules and might cause conflicts with translations.
Other than that it's a pretty good idea!
by Bilka
Fri Nov 18, 2016 5:23 pm
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 117551

Re: German localization discussion

Die Module sind unterschiedlich übersetzt, manche mit und manche ohne Bindestrich. Bitte vereinheitlichen. (Ich bin für ohne Bindestrich.)
by Bilka
Fri Nov 11, 2016 3:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.20] Train thinks it's at wrong station
Replies: 10
Views: 3973

Re: [0.14.20] Train thinks it's at wrong station

Slimey wrote:Does it always do this at that station, only would a simple fix be to send it to another station?
Just clicking on "Go to station" without changing anything fixes it. It's still not supposed to happen, so I reported it as a bug, which it is.
by Bilka
Fri Nov 11, 2016 2:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.20] Train thinks it's at wrong station
Replies: 10
Views: 3973

Re: [0.14.20] Train thinks it's at wrong station

Most likely what happened is you deleted the active stop while the train was waiting in the station which would cause what you're seeing. I fixed that issue for 0.15. That stop was not deleted at any point. It might have been disconnected from power but that's it. I looked in saves earlier than the...

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