Search found 3134 matches
- Sun Feb 05, 2017 3:43 pm
- Forum: Technical Help
- Topic: Less than 60 UPS despite the game running fast enough
- Replies: 2
- Views: 903
Re: Less than 60 UPS despite the game running fast enough
I attached the log from the session the screenshots are from.
- Sun Feb 05, 2017 3:13 pm
- Forum: Technical Help
- Topic: Less than 60 UPS despite the game running fast enough
- Replies: 2
- Views: 903
Less than 60 UPS despite the game running fast enough
My UPS hovers around 58 (sometimes even less) despite the game updating fast enough to allow for 60.
- Thu Feb 02, 2017 5:35 pm
- Forum: Gameplay Help
- Topic: I hope it's not a feature
- Replies: 7
- Views: 2855
Re: I hope it's not a feature
I corrected the wiki page using the nice write up from torne
- Mon Jan 30, 2017 8:01 pm
- Forum: Not a bug
- Topic: Trees can't be repaired
- Replies: 2
- Views: 918
- Mon Jan 30, 2017 7:58 pm
- Forum: Not a bug
- Topic: Trees can't be repaired
- Replies: 2
- Views: 918
Trees can't be repaired
Trees can't be repaired with repair packs.
- Sun Jan 29, 2017 2:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 65254
Re: Demand rebalancer/inverse rebalancer
edit: @Bilka The wiki page you made is really nice. That is the definitive answer to all these belt threads :) I assume the throughput losses you describe there have to do with this phenomenon https://forums.factorio.com/viewtopic.php?f=5&t=25008 ? I've built dozens of test setups to investigat...
- Sat Jan 28, 2017 3:23 pm
- Forum: Gameplay Help
- Topic: steam all the way achivement
- Replies: 5
- Views: 3064
Re: steam all the way achivement
Add "it stinks and they don't like it" to that list. While it's not greyed out, the aliens will never attack so you can't get the achievement in peaceful mode.
- Sat Jan 28, 2017 3:01 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 65254
Re: Demand rebalancer/inverse rebalancer
That design is nothing new, mechanically it's the same as this: https://wiki.factorio.com/images/Input_balanced-lane_balancer-1belt.png However the one I posted a picture of a few posts ago was under the lane balancer section. It certainly pulls evenly from the lanes it pulls from, true, but it also...
- Sat Jan 28, 2017 2:07 pm
- Forum: Balancing
- Topic: Have Energy Shields been buffed?
- Replies: 8
- Views: 3159
Re: Have Energy Shields been buffed?
The batteries were buffed. Their charge was increased by a factor of 20 in version 0.13:
Increased battery equipment power storage, input, and output by a factor of 20.
- Sat Jan 28, 2017 11:29 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 65254
Re: Demand rebalancer/inverse rebalancer
Hmm, the one I posted a picture of a few posts ago was under the lane balancer section. It certainly pulls evenly from the lanes it pulls from, true, but it also ignores two of the lanes. For example output lane 1 pulls only from input lanes 1 and 3. The wiki page says they "pull evenly from t...
- Sat Jan 28, 2017 10:24 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 65254
Re: Demand rebalancer/inverse rebalancer
That's why that balancer is in the belt balancer section on the page, not in the lane balancer section. Should I make that more clear on the page? Also thanks to ssilk for linking my page
- Tue Jan 24, 2017 4:27 pm
- Forum: Wiki Talk
- Topic: Explanation on ore richness increasing by distance?
- Replies: 8
- Views: 12508
Re: Explanation on ore richness increasing by distance?
I overhauled the page, it should no longer be outdated
- Tue Jan 17, 2017 7:11 pm
- Forum: Not a bug
- Topic: [0.14.21] Crash after taking large screenshot
- Replies: 2
- Views: 921
Re: [0.14.21] Crash after taking large screenshot
The top left corner of the screenshot is actually unexplored terrain, which would explain why it is black. I took the big screenshot on mistake, actually. Yes, the game froze, but it also unfroze and worked normally until I took the second screenshot.
- Tue Jan 17, 2017 6:39 pm
- Forum: Not a bug
- Topic: [0.14.21] Crash after taking large screenshot
- Replies: 2
- Views: 921
[0.14.21] Crash after taking large screenshot
My game crashed after taking a 7200 x 12800 (zoom level 0.2) screenshot, followed by a 3000 x 5000 (zoom level 0.2) screenshot. After I took the first screenshot and the game unfreezed, the screenshot was not saved in the script-output folder so I tried again, that time with lower resolution. Immedi...
- Tue Dec 27, 2016 8:47 pm
- Forum: Not a bug
- Topic: Internet dies while connecting to multiplyer game
- Replies: 2
- Views: 1245
Re: Internet dies while connecting to multiplyer game
We also came to that conclusion on the discord but it would be cool if you have a look at the error, that's something that I think is a game error, not a problem with my router.
- Tue Dec 27, 2016 8:30 pm
- Forum: Not a bug
- Topic: Internet dies while connecting to multiplyer game
- Replies: 2
- Views: 1245
Internet dies while connecting to multiplyer game
Every time I try to join a server from the server list (haven't tested elsewhere) the client loads the map and during that or while I'm catching up my internet breaks. I can only fix the broken internet by restarting the router. This time I tried to join a game while connected with a cable. The inte...
- Wed Nov 23, 2016 4:39 pm
- Forum: Wiki Talk
- Topic: Entity Size In Infobox
- Replies: 4
- Views: 3584
Re: Entity Size In Infobox
I would go for a different name than Dimensions since that is also used for power armor modules and might cause conflicts with translations.
Other than that it's a pretty good idea!
Other than that it's a pretty good idea!
- Fri Nov 18, 2016 5:23 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 117551
Re: German localization discussion
Die Module sind unterschiedlich übersetzt, manche mit und manche ohne Bindestrich. Bitte vereinheitlichen. (Ich bin für ohne Bindestrich.)
- Fri Nov 11, 2016 3:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.20] Train thinks it's at wrong station
- Replies: 10
- Views: 3973
Re: [0.14.20] Train thinks it's at wrong station
Just clicking on "Go to station" without changing anything fixes it. It's still not supposed to happen, so I reported it as a bug, which it is.Slimey wrote:Does it always do this at that station, only would a simple fix be to send it to another station?
- Fri Nov 11, 2016 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.20] Train thinks it's at wrong station
- Replies: 10
- Views: 3973
Re: [0.14.20] Train thinks it's at wrong station
Most likely what happened is you deleted the active stop while the train was waiting in the station which would cause what you're seeing. I fixed that issue for 0.15. That stop was not deleted at any point. It might have been disconnected from power but that's it. I looked in saves earlier than the...