Search found 3128 matches
- Sun Feb 11, 2024 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output
- Replies: 1
- Views: 246
Re: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output
Hey, this is fixed in version 1.1.102 which was released Jan 18, 2024 (and is currently marked as experimental).
- Fri Feb 09, 2024 12:50 pm
- Forum: Wiki Talk
- Topic: Account creation
- Replies: 3
- Views: 293
Re: Account creation
And your account has been created. Happy editing!
- Fri Feb 09, 2024 10:21 am
- Forum: Wiki Talk
- Topic: Account creation
- Replies: 3
- Views: 293
Re: Account creation
Possibly. I cleared your request from the queue, please try requesting the account again.Mefisto1029 wrote: ↑Fri Feb 09, 2024 2:03 am1. Could it be because I used uppercase first letter instead of lower for email?
- Mon Feb 05, 2024 10:58 am
- Forum: Implemented mod requests
- Topic: Map editor instant deconstruction should raise events
- Replies: 21
- Views: 7495
Re: Map editor instant deconstruction should raise events
2. Enter map editor 3. Make sure Settings -> Instant deconstruction is on. 4. Select Tools -> None. 5. Pick up a deconstruction planner and deconstruct something. Just to make this clear for anyone coming across this thread: The script_raised_destroy event was only added for the case of instant dec...
- Mon Feb 05, 2024 10:36 am
- Forum: Modding help
- Topic: Control hints
- Replies: 2
- Views: 232
Re: Control hints
Is there a way to add to the control hints GUI? No. You may want to make a modding interface request , I suspect that this may just be a matter of "nobody asked for it yet". Also, is there a way to read/reference the player's customized key sequence for a given key binding? Yes, using bui...
- Sun Feb 04, 2024 1:48 pm
- Forum: Technical Help
- Topic: Debugging poor performance on gigantic map
- Replies: 14
- Views: 795
Re: Debugging poor performance on gigantic map
If you're looking for more granular performance profiling than the debug options provide then you can use a profiler like Very Sleepy. Some instructions for how to run it can be found here: viewtopic.php?p=501968#p501968
- Sat Feb 03, 2024 3:19 pm
- Forum: Documentation Improvement Requests
- Topic: New Game and Migration Scripts in Data Lifecycle
- Replies: 1
- Views: 317
Re: New Game and Migration Scripts in Data Lifecycle
Thank you to justarandomgeek for confirming this. Quoting them: it collects the list of what exists at the time it makes the Map, so starting a new game from a scenario taht doesnt' have map data in it will grab the current list as baseline, so it won't find any new ones on that load. then after tha...
- Sat Feb 03, 2024 3:18 pm
- Forum: Modding help
- Topic: LuaSurface map_gen_settings width and height cannot be changed
- Replies: 5
- Views: 292
Re: LuaSurface map_gen_settings width and height cannot be changed
Moved to modding help.
- Wed Jan 31, 2024 6:30 pm
- Forum: Resolved Requests
- Topic: [1.1.101] Note that ageing is the same as absorption modifier
- Replies: 1
- Views: 255
Re: [1.1.101] Note that ageing is the same as absorption modifier
Thanks for the note, added for the various different instances of pollution settings in the next release.
- Wed Jan 31, 2024 6:24 pm
- Forum: Resolved Requests
- Topic: Add item "shorthand" ingredient format to Ingredient Prototype page
- Replies: 1
- Views: 235
Re: Add item "shorthand" ingredient format to Ingredient Prototype page
Thanks for the note. Added to the examples and expanded the note in the text for the next release.
- Wed Jan 31, 2024 6:08 pm
- Forum: Resolved Requests
- Topic: LuaGuiElement.type
- Replies: 3
- Views: 293
Re: LuaGuiElement.type
Thanks for the note, changed for the next release.SupplyDepoo wrote: ↑Sun Jan 21, 2024 2:48 pmThis should be GuiElementType, not string: https://lua-api.factorio.com/latest/cla ... .html#type
- Tue Jan 30, 2024 9:12 am
- Forum: Bug Reports
- Topic: Blueprints borked after loading modpack
- Replies: 10
- Views: 2242
- Tue Jan 30, 2024 9:03 am
- Forum: Technical Help
- Topic: [1.1.101] Error starting headless server after second launch
- Replies: 1
- Views: 264
- Sat Jan 27, 2024 6:26 am
- Forum: Modding help
- Topic: Rotate pipe entities
- Replies: 1
- Views: 235
Re: Rotate pipe entities
No, that is not possible. Pipes are not considered rotatable (hasDirection is false).
If you're looking for a pipe with pipe connections only in some specific spots and the ability to be rotated, a storage tank may do the job.
If you're looking for a pipe with pipe connections only in some specific spots and the ability to be rotated, a storage tank may do the job.
- Mon Jan 15, 2024 1:52 pm
- Forum: Not a bug
- Topic: [1.1.82] Fluid Abnormalities Fueling Failed Speedrun
- Replies: 1
- Views: 501
Re: [1.1.82] Fluid Abnormalities Fueling Failed Speedrun
I talked to an expert. The flow problems are related to update order which depends on build order. It is expected that the "prototype changed" mode (loading with ctrl key) affects update order because fluid box connections are recomputed from scratch. That makes this not a bug. Thank you f...
- Mon Jan 15, 2024 1:44 pm
- Forum: Technical Help
- Topic: [1.1.101] Creating a multiplayer map with replay
- Replies: 2
- Views: 261
Re: [1.1.101] Creating a multiplayer map with replay
I usually host games with my own instance, instead of a server. There, enabling replay is as simple as checking the "Record replay" checkbox in the screen you get to from Multiplayer -> Host new game and then continuing to set the map settings and create and host the game. For the headless...
- Mon Jan 15, 2024 12:54 pm
- Forum: Resolved Requests
- Topic: IconData icon_size not marked optional
- Replies: 1
- Views: 275
Re: IconData icon_size not marked optional
To summarize what we talked about on discord a few days ago: There is no system to indicate conditionally mandatory properties so we're doing best guesses at the moment as to whether marking a conditional property as optional is better or not. Keeping it mandatory means that FMTK will always complai...
- Fri Jan 12, 2024 5:48 pm
- Forum: Modding interface requests
- Topic: Add localised tooltips to LuaGuiElement drop-down items
- Replies: 16
- Views: 1328
Re: Boohoo boohoo I don't know how to search or even read waaah
Let's not make it necessary to moderate you two, please.
- Fri Jan 12, 2024 2:11 pm
- Forum: Modding interface requests
- Topic: Add localised tooltips to LuaGuiElement drop-down items
- Replies: 16
- Views: 1328
Re: Add localised strings to LuaGuiElement drop-down items
Merged the topics.
- Thu Jan 11, 2024 3:52 pm
- Forum: Resolved Requests
- Topic: Prototype docs machine format instance_limit is a string
- Replies: 3
- Views: 479
Re: Prototype docs machine format instance_limit is a string
It is not applied retroactively.