Search found 3128 matches

by Bilka
Sun Feb 11, 2024 10:35 am
Forum: Resolved Problems and Bugs
Topic: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output
Replies: 1
Views: 246

Re: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output

Hey, this is fixed in version 1.1.102 which was released Jan 18, 2024 (and is currently marked as experimental).
by Bilka
Fri Feb 09, 2024 12:50 pm
Forum: Wiki Talk
Topic: Account creation
Replies: 3
Views: 293

Re: Account creation

And your account has been created. Happy editing!
by Bilka
Fri Feb 09, 2024 10:21 am
Forum: Wiki Talk
Topic: Account creation
Replies: 3
Views: 293

Re: Account creation

Mefisto1029 wrote:
Fri Feb 09, 2024 2:03 am
1. Could it be because I used uppercase first letter instead of lower for email?
Possibly. I cleared your request from the queue, please try requesting the account again.
by Bilka
Mon Feb 05, 2024 10:58 am
Forum: Implemented mod requests
Topic: Map editor instant deconstruction should raise events
Replies: 21
Views: 7495

Re: Map editor instant deconstruction should raise events

2. Enter map editor 3. Make sure Settings -> Instant deconstruction is on. 4. Select Tools -> None. 5. Pick up a deconstruction planner and deconstruct something. Just to make this clear for anyone coming across this thread: The script_raised_destroy event was only added for the case of instant dec...
by Bilka
Mon Feb 05, 2024 10:36 am
Forum: Modding help
Topic: Control hints
Replies: 2
Views: 232

Re: Control hints

Is there a way to add to the control hints GUI? No. You may want to make a modding interface request , I suspect that this may just be a matter of "nobody asked for it yet". Also, is there a way to read/reference the player's customized key sequence for a given key binding? Yes, using bui...
by Bilka
Sun Feb 04, 2024 1:48 pm
Forum: Technical Help
Topic: Debugging poor performance on gigantic map
Replies: 14
Views: 795

Re: Debugging poor performance on gigantic map

If you're looking for more granular performance profiling than the debug options provide then you can use a profiler like Very Sleepy. Some instructions for how to run it can be found here: viewtopic.php?p=501968#p501968
by Bilka
Sat Feb 03, 2024 3:19 pm
Forum: Documentation Improvement Requests
Topic: New Game and Migration Scripts in Data Lifecycle
Replies: 1
Views: 317

Re: New Game and Migration Scripts in Data Lifecycle

Thank you to justarandomgeek for confirming this. Quoting them: it collects the list of what exists at the time it makes the Map, so starting a new game from a scenario taht doesnt' have map data in it will grab the current list as baseline, so it won't find any new ones on that load. then after tha...
by Bilka
Wed Jan 31, 2024 6:30 pm
Forum: Resolved Requests
Topic: [1.1.101] Note that ageing is the same as absorption modifier
Replies: 1
Views: 255

Re: [1.1.101] Note that ageing is the same as absorption modifier

Thanks for the note, added for the various different instances of pollution settings in the next release.
by Bilka
Wed Jan 31, 2024 6:24 pm
Forum: Resolved Requests
Topic: Add item "shorthand" ingredient format to Ingredient Prototype page
Replies: 1
Views: 235

Re: Add item "shorthand" ingredient format to Ingredient Prototype page

Thanks for the note. Added to the examples and expanded the note in the text for the next release.
by Bilka
Wed Jan 31, 2024 6:08 pm
Forum: Resolved Requests
Topic: LuaGuiElement.type
Replies: 3
Views: 293

Re: LuaGuiElement.type

SupplyDepoo wrote:
Sun Jan 21, 2024 2:48 pm
This should be GuiElementType, not string: https://lua-api.factorio.com/latest/cla ... .html#type
Thanks for the note, changed for the next release.
by Bilka
Tue Jan 30, 2024 9:12 am
Forum: Bug Reports
Topic: Blueprints borked after loading modpack
Replies: 10
Views: 2242

Re: Blueprints borked after loading modpack

See also 109128
by Bilka
Tue Jan 30, 2024 9:03 am
Forum: Technical Help
Topic: [1.1.101] Error starting headless server after second launch
Replies: 1
Views: 264

Re: [1.1.101] Error starting headless server after second launch

You need to update your windows installation. See 66635 69534 67276

(Ctrl + C in the terminal where you are running the server will prompt it to save and quit.)
by Bilka
Sat Jan 27, 2024 6:26 am
Forum: Modding help
Topic: Rotate pipe entities
Replies: 1
Views: 235

Re: Rotate pipe entities

No, that is not possible. Pipes are not considered rotatable (hasDirection is false).

If you're looking for a pipe with pipe connections only in some specific spots and the ability to be rotated, a storage tank may do the job.
by Bilka
Mon Jan 15, 2024 1:52 pm
Forum: Not a bug
Topic: [1.1.82] Fluid Abnormalities Fueling Failed Speedrun
Replies: 1
Views: 501

Re: [1.1.82] Fluid Abnormalities Fueling Failed Speedrun

I talked to an expert. The flow problems are related to update order which depends on build order. It is expected that the "prototype changed" mode (loading with ctrl key) affects update order because fluid box connections are recomputed from scratch. That makes this not a bug. Thank you f...
by Bilka
Mon Jan 15, 2024 1:44 pm
Forum: Technical Help
Topic: [1.1.101] Creating a multiplayer map with replay
Replies: 2
Views: 261

Re: [1.1.101] Creating a multiplayer map with replay

I usually host games with my own instance, instead of a server. There, enabling replay is as simple as checking the "Record replay" checkbox in the screen you get to from Multiplayer -> Host new game and then continuing to set the map settings and create and host the game. For the headless...
by Bilka
Mon Jan 15, 2024 12:54 pm
Forum: Resolved Requests
Topic: IconData icon_size not marked optional
Replies: 1
Views: 275

Re: IconData icon_size not marked optional

To summarize what we talked about on discord a few days ago: There is no system to indicate conditionally mandatory properties so we're doing best guesses at the moment as to whether marking a conditional property as optional is better or not. Keeping it mandatory means that FMTK will always complai...
by Bilka
Fri Jan 12, 2024 5:48 pm
Forum: Modding interface requests
Topic: Add localised tooltips to LuaGuiElement drop-down items
Replies: 16
Views: 1328

Re: Boohoo boohoo I don't know how to search or even read waaah

Let's not make it necessary to moderate you two, please.

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