Search found 3128 matches

by Bilka
Wed Jan 10, 2024 11:12 am
Forum: Resolved Requests
Topic: LuaSurface.solar_power_multiplier equipment not limited
Replies: 2
Views: 461

Re: LuaSurface.solar_power_multiplier equipment not limited

Note removed in the next version (1.1.102), thanks for pointing it out.
by Bilka
Wed Jan 10, 2024 11:11 am
Forum: Resolved Requests
Topic: on_player_cursor_stack_changed is not raised immediately
Replies: 3
Views: 423

Re: on_player_cursor_stack_changed is not raised immediately

Okay, added for the next release (1.1.102).
by Bilka
Wed Jan 10, 2024 11:11 am
Forum: Documentation Improvement Requests
Topic: Alignments in rendering are unclear
Replies: 8
Views: 973

Re: Alignments in rendering are unclear

curiosity wrote:
Tue Jan 09, 2024 9:25 pm
"The text is at the given side of the target position" is the exact opposite of the actual behavior. The elaboration is correct, though.
Thanks for pointing that out, fixed to be "The text is aligned so that the target position is at the given side of the text.".
by Bilka
Tue Jan 09, 2024 9:43 pm
Forum: Modding help
Topic: Mod Tutorial Folder Usage??
Replies: 1
Views: 246

Re: Mod Tutorial Folder Usage??

There was no mod that used it. So I made a demo mod: https://github.com/Bilka2/tutorial-demo / https://mods.factorio.com/mod/tutorial-demo The summary is that you just put scenarios into that folder and then reference those in the TutorialDefinition prototype, which then needs a tip and trick to be ...
by Bilka
Tue Jan 09, 2024 7:41 pm
Forum: Documentation Improvement Requests
Topic: Alignments in rendering are unclear
Replies: 8
Views: 973

Re: Alignments in rendering are unclear

For https://forums.factorio.com/viewtopic.php?p=600414#p600414 I made separate union types for the alignment and added these descriptions: firefox_LrZqpS5yPb.png I think that should mostly resolve this. But I won't move the thread to resolved for now because I agree that an image would still be good...
by Bilka
Tue Jan 09, 2024 7:38 pm
Forum: Resolved Requests
Topic: Use string unions instead of generic string
Replies: 3
Views: 500

Re: Use string unions instead of generic string

Thanks, those are good finds! Fixed for the next release (1.1.102).
I found a few more on LuaRendering (get_type and the rest of the alignment methods) and on LuaSurface, there it was mostly ForceIdentification being listed as only string or Force.
by Bilka
Fri Jan 05, 2024 5:27 pm
Forum: Wiki Talk
Topic: Wiki username change.
Replies: 1
Views: 612

Re: Wiki username change.

DreamOfYesterday wrote:
Thu Dec 07, 2023 9:12 pm
I want to ask if it is possible to change my wiki username
Done.
by Bilka
Mon Jan 01, 2024 2:46 pm
Forum: Technical Help
Topic: [Solved] Stuck on messagebox when starting new game
Replies: 3
Views: 401

Re: Stuck on messagebox when starting new game

@Bilka Ooooooooooh, that solved it! So strange that a bug like this was never found. If it's due to a mod, it most likely it was never reported to the author or the author simply hasn't fixed it so far. This kind of message with the confirm key only appears at the very start of the singleplayer fre...
by Bilka
Mon Jan 01, 2024 2:43 pm
Forum: Documentation Improvement Requests
Topic: Documentation for lualib libraries is missing
Replies: 5
Views: 645

Re: Documentation for lualib libraries is missing

Documenting the contents of the lualib libraries is in our longterm plan. For now you'll have to make do with the comments in the files/their source code. +1. I've been misled or made faulty assumptions a few times. Prime candidate would be resource_autoplace. Could you expand on specific issues/inf...
by Bilka
Mon Jan 01, 2024 2:37 pm
Forum: Resolved Requests
Topic: Fluid product probability vs item product probability
Replies: 1
Views: 351

Re: Fluid product probability vs item product probability

Yep! I copied the probability description to FluidProductPrototype for 1.1.102. Thank you for originally adding the description on ItemProductPrototype on the wiki.
by Bilka
Mon Jan 01, 2024 2:30 pm
Forum: Resolved Requests
Topic: [1.1] on_pre_ghost_deconstructed fires on item-requester-proxy
Replies: 3
Views: 554

Re: [1.1] on_pre_ghost_deconstructed fires on item-requester-proxy

Added to the docs with the next version (1.1.102).
by Bilka
Mon Jan 01, 2024 2:30 pm
Forum: Resolved Requests
Topic: Poor quality of LuaGroup documentation
Replies: 1
Views: 323

Re: Poor quality of LuaGroup documentation

Thanks for the note, the documentation of the class has been improved for the next version (1.1.102).
by Bilka
Mon Jan 01, 2024 2:28 pm
Forum: Resolved Requests
Topic: [1.1.100] Return type missing for get_insertable_count
Replies: 1
Views: 318

Re: [1.1.100] Return type missing for get_insertable_count

Thanks for the note, added the return type (uint) for the next version (1.1.102).

You may find it useful to compare the output of your doc generator with the output by FMTK. It generates hint files for https://luals.github.io/wiki/annotations/ which is based on EmmyLua (but not exactly the same).
by Bilka
Mon Jan 01, 2024 2:15 pm
Forum: Technical Help
Topic: [Solved] Stuck on messagebox when starting new game
Replies: 3
Views: 401

Re: Stuck on messagebox when starting new game

Maybe a mod is consuming the tab keypress (meaning the mod processes it and the game never gets it). Try rebinding "Confirm message" to another key in the controls.
by Bilka
Mon Jan 01, 2024 1:53 pm
Forum: Resolved Requests
Topic: on_player_cursor_stack_changed is not raised immediately
Replies: 3
Views: 423

Re: on_player_cursor_stack_changed is not raised immediately

Hey, it already says that it is raised in the current_tick (instead of instantly) here: https://lua-api.factorio.com/latest/classes/LuaPlayer.html#clear_cursor I see no other mention of that event in the docs, except for the event itself. Do you mean that it should be mentioned in the event descript...
by Bilka
Mon Jan 01, 2024 12:52 pm
Forum: Modding help
Topic: Wrangling resource autoplace / noise expressions?
Replies: 5
Views: 665

Re: Converting resource autoplace settings to tile properties / named expressions?

local initial_expression = util.copy(autoplace_template.probability_expression) local v = "moisture" local condition = noise.less_than(noise.var(v), properties.high_band) * noise.less_or_equal(properties.low_band, noise.var(v)) fissure_prototype.autoplace = properties.autoplace and { prob...
by Bilka
Sun Dec 31, 2023 1:30 pm
Forum: Resolved Requests
Topic: [1.1] on_pre_ghost_deconstructed fires on item-requester-proxy
Replies: 3
Views: 554

Re: [1.1] on_pre_ghost_deconstructed fires on item-requester-proxy

Moving this to doc requests for the doc improvement. (commit hash of behaviour change: dd69077)
by Bilka
Sat Dec 30, 2023 5:35 pm
Forum: Modding help
Topic: Wrangling resource autoplace / noise expressions?
Replies: 5
Views: 665

Re: Converting resource autoplace settings to tile properties / named expressions?

No need for named noise expression shenanigans, this just works: /c game.print(serpent.line(game.player.surface.calculate_tile_properties({"entity:crude-oil:probability", "entity:crude-oil:richness"}, {game.player.position}))) However, I want to illustrate for you or anyone else ...
by Bilka
Sat Dec 30, 2023 4:01 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.100] Crash entering large max player cap (FloatCast)
Replies: 3
Views: 552

Re: [1.1.100] Crash entering large max player cap (FloatCast)

The fix for this was already released in 1.1.101 which is currently experimental.

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